[B19] Brunayla's Security Co (10/23/18)

Started by brunayla, October 29, 2014, 12:30:39 PM

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Kaballah

No, only silver/gold/uranium are x20, plasteel is 1:1.

brunayla

Still working on balance.  In an earlier version some recipes required uranium  and more silver.  I at the time did not know the 20 to 1 of silver gold and uranium.  The cost of the weapons that require silver were 10 time more.  I lowered them to get them to work.  I am open to all balance suggestions .

Brunayla

Kaballah

You should probably look at the trade value or what it would cost to buy a finished a finished weapon, vs. the cost of materials to make it.  For example a trader sells you 1 unit of steel for $1.47 (which is 1.47 units of silver), and a finished charge rifle of normal quality for $1,414.00, 1414 units of silver.  Basically the game values a finished, normal quality charge rifle at about 1000 units of steel.  I'm not saying the recipe should require that much, ok the labor required to gather the materials and to craft it has value, and of course 1000 steel is a silly amount of metal to craft one weapon.  I'm suggesting plasteel because what else are you gonna do with it besides make statues or swords (I doubt very many people make a lot of melee weapons) or sell it.

Dragoon

Quote from: Kaballah on April 23, 2015, 05:32:11 AM
You should probably look at the trade value or what it would cost to buy a finished a finished weapon, vs. the cost of materials to make it.  For example a trader sells you 1 unit of steel for $1.47 (which is 1.47 units of silver), and a finished charge rifle of normal quality for $1,414.00, 1414 units of silver.  Basically the game values a finished, normal quality charge rifle at about 1000 units of steel.  I'm not saying the recipe should require that much, ok the labor required to gather the materials and to craft it has value, and of course 1000 steel is a silly amount of metal to craft one weapon.  I'm suggesting plasteel because what else are you gonna do with it besides make statues or swords (I doubt very many people make a lot of melee weapons) or sell it.

don't you need plasteel for ships?
Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

Kaballah

Well yeah if you choose to build the ship (I don't bother).

brunayla

Balance was asked for and this is my preposition.

Resource costs
Silver 1, Gold 15, Steel 2, Plasteel 27, Wood 1.4, Uranium 5, Cloth 1.5, Herbal Med 5, Medical Kit 25, Glitterworld Medical Kit 100

Note: Silver, Gold, and Uranium are 1 to 20 ratios ie. 1 recipe unit is 20 units

Medical Kit cost 25: textiles 2 was 10 Herbal Med 2 was 10 Steel 2 was 0

Glitterworld Medical Kit cost 100: textiles 2 was 10 Med 2 Steel 8 was 1

Pistol 200 cost: Steel 70 was 30

Survival Rifle 400 cost: Steel 130 Wood 14 was 5

PDW 550 cost: Steel 191 was 60 textiles 2 was 0

Heavy SMG cost 600: Steel 208 was 90 textiles 2 was 0

Pump Shotgun cost 400: Steel 133 was 60 Wood 10 was 5

Sniper Rifle cost 850: Steel 60 Silver 10 was 5 Plasteel 10 was 0 textiles 3 was 0

LMG cost 800: Steel 139 Silver 10 was 5 Plasteel 3 was 0

Minigun cost 2200: Steel 244 was 140 Silver 6 was 3 Gold 1 was 0 Plasteel 16 was 5 Uranium 2 was 0

Charge Rifle cost 1500: Steel 122 Silver 10 was 3 Plasteel 15 was 5 Uranium 2 was 0

Assault Rifle cost 650: Steel 120 was 100 Silver 10 was 0 textiles 10 was 0

Incendiary Launcher cost 630: Steel 70 was 90 Silver 5 Uranium 2 was 0

Let me know what you think about the balancing.  It was done using cost of materials equaling a % of the value with the rest being labor cost.  If I do not get any good arguments on why not to change the costs I will move forward with them.

Brunayla

Kaballah

It's a little strange but I kind of like that minigun's recipe needs all the metals.  Basically 1 tile of gold, 1 tile of silver (essentially free if you trade), 1 tile of uranium, along with the steel, I think that's OK.  It's good to actually have a use for gold/uranium.

I don't understand requiring textiles for PDW or SMG?

For the x20 materials, your recipe requires e.g. 5 silver, it will actually take 100 to construct the item right?  That seems fine.

brunayla

Kaballah,

Textiles for a sling strap for the gun. and 5 silver is really 100 silver.

Brunayla

Kaballah


brunayla

I am thinking about making neurotrainer, AI Persona Core, Heart, Lung, Kidney, Liver, Simple Prosthetic Leg, Simple Prosthetic Arm, Bionic Eye, Bionic Arm, Bionic Leg, Power Claw, and Scyther Blade craftable after research.  It was something that I was working on but lost.  Maybe all Bionic Heart, Lung, Kidney, and Liver.

Brunayla

Kaballah

I recommend against making neurotrainers craftable, even if they're very expensive.  Everything else you can probably make it semi balanced by making the recipe cost a lot but wow neurotrainers on demand would be super broken.

brunayla

Yes except you will not be able to control what one you get (from last time I played with making them)

Brunayla

Kaballah

Well if you do make such a thing you should probably keep it in a separate mod, shrug

CaydenMoore


brunayla

It should work with it Weapon Crafting just lets you build them.  The balancing might be off but it should work.

Brunayla