[B19] Brunayla's Security Co (10/23/18)

Started by brunayla, October 29, 2014, 12:30:39 PM

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Ruin

FYI: I tried downloading and, same issue.  Can't build weapon and same errors in the log as above poster.

brunayla

#31
Quote from: Evelyn on December 16, 2014, 04:31:45 PM
Yes, I have set a bill up and have well over the amount of raw materials. The colonist is a skill 15 crafter with the labor enabled. I am actually unable to right-click the station at all, meaning I cannot prioritize the task. I will try disabling all other mods except for that one in a debug world and see if that works.




Just tested it by itself with no other mods, still no dice. The only thing that came up in the console was this



But I'm not even sure if your mod was the cause of that.

That is code from an old version of MIRV (fixed now).

Quote from: Battle Al on December 16, 2014, 09:46:47 PM
I can't seem to attach any weapons to the turrets, When I tell one of my colonists to attach a weapon, they just do something else. Is there a reason why this is happening? Is there a specific way I have to do this?

You just need the weapon in a stock pile or available ad build it like the imp turret.

Quote from: Ruin on December 17, 2014, 02:26:12 AM
FYI: I tried downloading and, same issue.  Can't build weapon and same errors in the log as above poster.

I will try a fresh install of just Weapons and Med kits and see.

I tried a fresh install and it works for me.

Brunayla

Ruin

I did a little testing before work in god mode.  I can build a handgun but, not a R4 or Minigun.  Also, I cannot prioritize working at the weapon station.  Very strange.

brunayla

#33
Quote from: Ruin on December 17, 2014, 11:29:52 AM
I did a little testing before work in god mode.  I can build a handgun but, not a R4 or Minigun.  Also, I cannot prioritize working at the weapon station.  Very strange.

I concur strange indeed.  Oh wait did you check to see what is needed for the R4 and Minigun? R4 needs 120 Steel 5 Plasteel and 2 Uranium (Tho I might need to tweek it do to amount needed) and the Minigun needs 140 Steel 5 Plasteel and 5 Uranium.

Yes I will have to tweek the amount of steel down.

Brunayla

Ruin

I did check and spawned the requirements just to test it.

brunayla

Quote from: Ruin on December 17, 2014, 03:29:50 PM
I did check and spawned the requirements just to test it.

The handgun Uzi Lee Enfield and shotgun work but the other do not.  I will continue to work on them.

Brunayla

brunayla

I can not get the M24, L15 LMG, Minigun, R4 Charge Rifle, M16, or T9 Incendiary Launcher to build.  I can get them to be taken apart.  I am trying to see what is going on in comparison to the recipes that work and I am not finding it.

Brunayla

brunayla

Here is the section of code that just will not work for some reason that is eluding me.

   <RecipeDef>
      <defName>BuildM24Rifle</defName>
      <label>Build M-24 Rifle</label>
      <description>Build M-24 Rifle for personal defence.</description>
      <jobString>Building M-24 Rifle.</jobString>
      <workAmount>800</workAmount>
      <workSpeedStat>SmeltingSpeed</workSpeedStat>
      <efficiencyStat>SmeltingEfficiency</efficiencyStat>
      <effectWorking>Smelt</effectWorking>
      <soundWorking>Recipe_Smelt</soundWorking>
      <ingredients>
         <li>
            <filter>
               <thingDefs>
                  <li>Steel</li>
               </thingDefs>
            </filter>
            <count>60</count>
         </li>
         <li>
            <filter>
               <thingDefs>
                  <li>Silver</li>
               </thingDefs>
            </filter>
            <count>55</count>
         </li>
         <li>
            <filter>
               <thingDefs>
                  <li>Uranium</li>
               </thingDefs>
            </filter>
            <count>3</count>
         </li>
      </ingredients>
      <products>
         <Gun_M24Rifle>1</Gun_M24Rifle>
      </products>
      <fixedIngredientFilter>
         <thingDefs>
            <li>Steel</li>
            <li>Silver</li>
            <li>Uranium</li>
         </thingDefs>
      </fixedIngredientFilter>
      <skillRequirements>
         <li>
            <skill>Crafting</skill>
            <minLevel>8</minLevel>
         </li>
      </skillRequirements>
      <skillGains>
         <Crafting>700</Crafting>
      </skillGains>
   </RecipeDef>
 
    <RecipeDef>
      <defName>BuildL15LMG</defName>
      <label>Build L-15 Light Machine Gun</label>
      <description>Build L-15 LMG for personal defence.</description>
      <jobString>Building L-15 LMG.</jobString>
      <workAmount>800</workAmount>
      <workSpeedStat>SmeltingSpeed</workSpeedStat>
      <efficiencyStat>SmeltingEfficiency</efficiencyStat>
      <effectWorking>Smelt</effectWorking>
      <soundWorking>Recipe_Smelt</soundWorking>
      <ingredients>
         <li>
            <filter>
               <thingDefs>
                  <li>Steel</li>
               </thingDefs>
            </filter>
            <count>60</count>
         </li>
         <li>
            <filter>
               <thingDefs>
                  <li>Silver</li>
               </thingDefs>
            </filter>
            <count>60</count>
         </li>
         <li>
            <filter>
               <thingDefs>
                  <li>Uranium</li>
               </thingDefs>
            </filter>
            <count>7</count>
         </li>
         <li>
            <filter>
               <thingDefs>
                  <li>WoodLog</li>
               </thingDefs>
            </filter>
            <count>30</count>
         </li>
      </ingredients>
      <products>
         <Gun_L15LMG>1</Gun_L15LMG>
      </products>
      <fixedIngredientFilter>
         <thingDefs>
            <li>Steel</li>
            <li>Silver</li>
            <li>Uranium</li>
            <li>WoodLog</li>
         </thingDefs>
      </fixedIngredientFilter>
      <skillRequirements>
         <li>
            <skill>Crafting</skill>
            <minLevel>7</minLevel>
         </li>
      </skillRequirements>
      <skillGains>
         <Crafting>700</Crafting>
      </skillGains>
   </RecipeDef>

   <RecipeDef>
      <defName>BuildMinigun</defName>
      <label>Build Minigun</label>
      <description>Build Minigun for personal defence.</description>
      <jobString>Building Minigun Rifle.</jobString>
      <workAmount>800</workAmount>
      <workSpeedStat>SmeltingSpeed</workSpeedStat>
      <efficiencyStat>SmeltingEfficiency</efficiencyStat>
      <effectWorking>Smelt</effectWorking>
      <soundWorking>Recipe_Smelt</soundWorking>
      <ingredients>
         <li>
            <filter>
               <thingDefs>
                  <li>Steel</li>
               </thingDefs>
            </filter>
            <count>60</count>
         </li>
         <li>
            <filter>
               <thingDefs>
                  <li>Silver</li>
               </thingDefs>
            </filter>
            <count>60</count>
         </li>
         <li>
            <filter>
               <thingDefs>
                  <li>Plasteel</li>
               </thingDefs>
            </filter>
            <count>25</count>
         </li>
         <li>
            <filter>
               <thingDefs>
                  <li>Uranium</li>
               </thingDefs>
            </filter>
            <count>5</count>
         </li>
      </ingredients>
      <products>
         <Gun_Minigun>1</Gun_Minigun>
      </products>
      <fixedIngredientFilter>
         <thingDefs>
            <li>Steel</li>
            <li>Silver</li>
            <li>Plasteel</li>
            <li>Uranium</li>
         </thingDefs>
      </fixedIngredientFilter>
      <skillRequirements>
         <li>
            <skill>Crafting</skill>
            <minLevel>8</minLevel>
         </li>
      </skillRequirements>
      <skillGains>
         <Crafting>800</Crafting>
      </skillGains>
   </RecipeDef>
 
   <RecipeDef>
      <defName>BuildR4ChargeRifle</defName>
      <label>Build R 4 Charge Rifel</label>
      <description>Build R-4 Charge Rifle for personal defence.</description>
      <jobString>Building R-4 Charge Rifle.</jobString>
      <workAmount>800</workAmount>
      <workSpeedStat>SmeltingSpeed</workSpeedStat>
      <efficiencyStat>SmeltingEfficiency</efficiencyStat>
      <effectWorking>Smelt</effectWorking>
      <soundWorking>Recipe_Smelt</soundWorking>
      <ingredients>
         <li>
            <filter>
               <thingDefs>
                  <li>Steel</li>
               </thingDefs>
            </filter>
            <count>60</count>
         </li>
         <li>
            <filter>
               <thingDefs>
                  <li>Silver</li>
               </thingDefs>
            </filter>
            <count>60</count>
         </li>
         <li>
            <filter>
               <thingDefs>
                  <li>Plasteel</li>
               </thingDefs>
            </filter>
            <count>5</count>
         </li>
         <li>
            <filter>
               <thingDefs>
                  <li>Uranium</li>
               </thingDefs>
            </filter>
            <count>2</count>
         </li>
      </ingredients>
      <products>
         <Gun_R4ChargeRifle>1</Gun_R4ChargeRifle>
      </products>
      <fixedIngredientFilter>
         <thingDefs>
            <li>Steel</li>
            <li>Silver</li>
            <li>Plasteel</li>
            <li>Uranium</li>
         </thingDefs>
      </fixedIngredientFilter>
      <skillRequirements>
         <li>
            <skill>Crafting</skill>
            <minLevel>9</minLevel>
         </li>
      </skillRequirements>
      <skillGains>
         <Crafting>900</Crafting>
      </skillGains>
   </RecipeDef>
 
   <RecipeDef>
      <defName>BuildM16Rifle</defName>
      <label>Build M-16 Rifel</label>
      <description>Build M-16 Rifle for personal defence.</description>
      <jobString>Building M-16 Rifle.</jobString>
      <workAmount>800</workAmount>
      <workSpeedStat>SmeltingSpeed</workSpeedStat>
      <efficiencyStat>SmeltingEfficiency</efficiencyStat>
      <effectWorking>Smelt</effectWorking>
      <soundWorking>Recipe_Smelt</soundWorking>
      <ingredients>
         <li>
            <filter>
               <thingDefs>
                  <li>Steel</li>
               </thingDefs>
            </filter>
            <count>60</count>
         </li>
         <li>
            <filter>
               <thingDefs>
                  <li>Silver</li>
               </thingDefs>
            </filter>
            <count>40</count>
         </li>
      </ingredients>
      <products>
         <Gun_M16Rifle>1</Gun_M16Rifle>
      </products>
      <fixedIngredientFilter>
         <thingDefs>
            <li>Steel</li>
         </thingDefs>
      </fixedIngredientFilter>
      <skillRequirements>
         <li>
            <skill>Crafting</skill>
            <minLevel>6</minLevel>
         </li>
      </skillRequirements>
      <skillGains>
         <Crafting>500</Crafting>
      </skillGains>
   </RecipeDef>
 
   <RecipeDef>
      <defName>BuildT9IncendiaryLauncher</defName>
      <label>Build T-9 Incendiary Launcher</label>
      <description>Build T-9 Incendiary Launcher for personal defence.</description>
      <jobString>Building R-4 Charge Rifle.</jobString>
      <workAmount>800</workAmount>
      <workSpeedStat>SmeltingSpeed</workSpeedStat>
      <efficiencyStat>SmeltingEfficiency</efficiencyStat>
      <effectWorking>Smelt</effectWorking>
      <soundWorking>Recipe_Smelt</soundWorking>
      <ingredients>
         <li>
            <filter>
               <thingDefs>
                  <li>Steel</li>
               </thingDefs>
            </filter>
            <count>90</count>
         </li>
         <li>
            <filter>
               <thingDefs>
                  <li>Silver</li>
               </thingDefs>
            </filter>
            <count>15</count>
         </li>
         <li>
            <filter>
               <thingDefs>
                  <li>Uranium</li>
               </thingDefs>
            </filter>
            <count>2</count>
         </li>
      </ingredients>
      <products>
         <Gun_T9IncendiaryLauncher>1</Gun_T9IncendiaryLauncher>
      </products>
      <fixedIngredientFilter>
         <thingDefs>
            <li>Steel</li>
            <li>Plasteel</li>
            <li>Uranium</li>
         </thingDefs>
      </fixedIngredientFilter>
      <skillRequirements>
         <li>
            <skill>Crafting</skill>
            <minLevel>10</minLevel>
         </li>
      </skillRequirements>
      <skillGains>
         <Crafting>900</Crafting>
      </skillGains>
   </RecipeDef>

Does anyone see what I am missing?

Brunayla

Battle Al

Quote from: brunayla on December 17, 2014, 08:52:28 AM
Quote from: Battle Al on December 16, 2014, 09:46:47 PM
I can't seem to attach any weapons to the turrets, When I tell one of my colonists to attach a weapon, they just do something else. Is there a reason why this is happening? Is there a specific way I have to do this?

You just need the weapon in a stock pile or available ad build it like the imp turret.

I have the weapon in a stockpile, but in all cases I've tried, when I try to order the weapon to be placed on the turret, the colonist will stop what they're doing but then continue what they were doing.

brunayla

Quote from: Battle Al on December 19, 2014, 04:41:38 PM
Quote from: brunayla on December 17, 2014, 08:52:28 AM
Quote from: Battle Al on December 16, 2014, 09:46:47 PM
I can't seem to attach any weapons to the turrets, When I tell one of my colonists to attach a weapon, they just do something else. Is there a reason why this is happening? Is there a specific way I have to do this?

You just need the weapon in a stock pile or available ad build it like the imp turret.

I have the weapon in a stockpile, but in all cases I've tried, when I try to order the weapon to be placed on the turret, the colonist will stop what they're doing but then continue what they were doing.

What weapon?  I just got me people to build a m16 turret

Kilderon

Quote from: brunayla on December 17, 2014, 08:52:28 AM
Quote from: Evelyn on December 16, 2014, 04:31:45 PM
Yes, I have set a bill up and have well over the amount of raw materials. The colonist is a skill 15 crafter with the labor enabled. I am actually unable to right-click the station at all, meaning I cannot prioritize the task. I will try disabling all other mods except for that one in a debug world and see if that works.




Just tested it by itself with no other mods, still no dice. The only thing that came up in the console was this



But I'm not even sure if your mod was the cause of that.

That is code from an old version of MIRV (fixed now).

-snip-

I just came by to report this same error. Saw the post, so I downloaded the mod again, looks like the issue is still there? Sorry to ask, but did you upload the fix? The newest dropbox link is from 8 days ago, or 5 days before the quoted post.


brunayla

Quote from: Kilderon on December 20, 2014, 08:45:00 AM
Quote from: brunayla on December 17, 2014, 08:52:28 AM
Quote from: Evelyn on December 16, 2014, 04:31:45 PM
Yes, I have set a bill up and have well over the amount of raw materials. The colonist is a skill 15 crafter with the labor enabled. I am actually unable to right-click the station at all, meaning I cannot prioritize the task. I will try disabling all other mods except for that one in a debug world and see if that works.




Just tested it by itself with no other mods, still no dice. The only thing that came up in the console was this



But I'm not even sure if your mod was the cause of that.

That is code from an old version of MIRV (fixed now).

-snip-

I just came by to report this same error. Saw the post, so I downloaded the mod again, looks like the issue is still there? Sorry to ask, but did you upload the fix? The newest dropbox link is from 8 days ago, or 5 days before the quoted post.

Ok try 1.3 it should work with the tweeks.

Brunayla

mbos14

i got 2 possible bugs.

1. the embresure blueprints are like the wall once but with a bit more white instead of the normal background youget with normal walls. is this intended?
2. if the minigun turret gets destroyed you need to make a person pick up the minigun before you can use it again to make a new turret.


also maybe an idea is to make the medecine kits also need the herbal meds to make since they are not only used to bandage poeple but also to cure them from flu's and infections.(and anesthetic when operating on them.)

brunayla

Quote from: mbos14 on January 03, 2015, 04:32:05 PM
i got 2 possible bugs.

1. the embresure blueprints are like the wall once but with a bit more white instead of the normal background youget with normal walls. is this intended?
2. if the minigun turret gets destroyed you need to make a person pick up the minigun before you can use it again to make a new turret.


also maybe an idea is to make the medecine kits also need the herbal meds to make since they are not only used to bandage poeple but also to cure them from flu's and infections.(and anesthetic when operating on them.)

The blueprints are white (I am not artistic) and the Gatling gun might be due to the game engine.
Funny you should mention the herbs.  I am working on that right now.

Brunayla

tresflores

hey when exactly do you think andrioids will be working