[MOD] [ALPHA9] Rainbow Road - by JuliaEllie - - A9Update (19.02.2015)

Started by JuliaEllie, November 02, 2014, 08:45:44 AM

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Yas

Dear Jules,

since I use ur spike traps I just cannot send my people over those tiles. The image reminds me too much at the spikes one.

So I tried to make some, but I cant figure out how to make the glow effect...



Igabod

Quote from: Yas on January 06, 2015, 10:53:26 PM
Dear Jules,

since I use ur spike traps I just cannot send my people over those tiles. The image reminds me too much at the spikes one.

So I tried to make some, but I cant figure out how to make the glow effect...




Don't feel bad. Julia doesn't even know how to make the glow effect. A unicorn just farted on her keyboard and the mod just appeared on her computer so she uploaded it in order that we might all enjoy the results of her magical encounter.

Rikiki

The glow effect is produced by a CompGlower (many production buildings have one like the crematorium).
Dynamic glowers need dll however.

JuliaEllie

Quote from: Rikiki on January 07, 2015, 03:22:15 AM
The glow effect is produced by a CompGlower (many production buildings have one like the crematorium).
Dynamic glowers need dll however.

Yep its only a little fiddling with the CompGlowers

Beanie


Igabod

Quote from: JuliaEllie on January 07, 2015, 03:47:13 AM
Quote from: Rikiki on January 07, 2015, 03:22:15 AM
The glow effect is produced by a CompGlower (many production buildings have one like the crematorium).
Dynamic glowers need dll however.

Yep its only a little fiddling with the CompGlowers

I prefer my explanation better. :-p

JuliaEllie


Beanie

Thanks for the reply. I'll definitely use these in my next base. Fistbump *


Demonlord091

There a chance in Hell of this rather amusing mod being updated to Alpha 11?  Sadly I'm not a modder so I'm not certain how difficult it would be to "Updaterino" the thing.

Just figured I'd ask while I was poking around.