a wee bit o' gun trouble

Started by Quasarrgames, November 03, 2014, 10:12:52 PM

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Quasarrgames

1. does anyone have a reliable way to make a never-missing gun? <canMiss>False</canMiss> makes it so that the bullet always hits the exact right square, but when it hits a person, a lot of the time it doesn't register as a hit.

2. on the note of accuracy, is there a way to make human error not apply (or at least be dampened somewhat) when firing a gun?

THANK YOU SO MUCH! :))
On the right path, but the wrong medication.

I like how there's a thing that displays how long you've logged in to the forums. It shows just how many hours you've spent here, never to get back...

Rikiki

As the global accuracy is conditionned by the pawn shooting skill and the gun accuracy, you will have to write some dll to be sure the damage is applied exactly as intended.
You may want to overwrite the Projectile class. Look into Minining & Co. Security enforcement to get started.
Hint: the high precision lasgun never misses its target... ;)