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Poll

Should i change MAI out for Mechanical Defence 2

Yes!
- 1 (12.5%)
No!
- 0 (0%)
Use both!
- 5 (62.5%)
I dont care!
- 0 (0%)
Nobody uses this lame pack!
- 2 (25%)

Total Members Voted: 8


Pages: [1] 2

Author Topic: [Modpack] (Alpha 7) Feel Good Modpack! [Updated!]  (Read 11025 times)

Ded1

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[Modpack] (Alpha 7) Feel Good Modpack! [Updated!]
« on: November 20, 2014, 02:21:59 AM »

    So i decided to make this modpack because while there are nice modpacks out there, there wasn't one that was just right to how i wanted to play.  I figured if i was going to do the work to make it i should share it.  I hope you like it and i will try to update once a week or so. 
    If anyone can think of a better name let me know.

    The initial release is just a bulk download with the mods sorted to a good load order.  However from here i will be reordering the tech tree, removing obsolete workbenches and adding their recipes to others instead, and doing some balancing here and there. 
    Let me know any suggestions or concerns about the pack.

    Since i do not own the game (my buddy was letting me use his copy, however i wont get access to it again for quite a while), this pack is essentially on hold from updating even if the mods included are.  If you are interested in maintaining this for me, pm me and everyone whose mods are included (same thing i did when i started it) to let them know you are now maintaining it.

    Included Mods

    TTM[Custom Events]
    By Minami26 (This is not the full TTM mod, just the custom events)

    Turret Collection
    By EatKenny

    Immersive Rim
    By Aristocat  (Note: Implants are actually worn like armor.  You do not place anything from the implant table into your colonists)

    EdB Interface UI Mod
    By EdB

    Roof Support
    By Nommy

    Clutter Mod
    By Mrofa

    PurpleIvy
    By Skullywag

    Extended Surgery and Bionics
    By Minus

    T's Mods
    By Telkir

    Apothecarius Seven
    By JuliaEllie

    EdB Prepare Carefully
    By EdB

    Enhanced Defence: Phoenix Edition
    By Jaxxa (Did not use all modules just some of them)

    Less Incident Trolling (No fault version)
    By Marvinkosh

    Miscellaneous w MAI 
    By Haplo

    New Recipe Nurse Tool
    By JuliaEllie

    Mining&Co.: Deepdriller MkII + MMS MkII
    By Rikiki

    GlitterTech
    By Sam_ (i will be modifying this to be more in line with immersive rim)

    Roof Bomb
    By Skullywag

    Mechanical Defense 2
    By Mipen

    Xtra Trees
    By Igabod

    Resource stockpile ammounts
    By Ded1

    Version Info
    • V.5 Initial Release
    • V.51 Updated Immersive Body
    • V.52 Modified Glitterworld to be a little more balanced, Commandos can now spawn with incomplete loadouts
    • V.53 Finished my passes at balancing Glitter Tech.  I will do more if needed though.
    • V.54 Added Mechanical Defence.  Fixed Harvestwork error in Purple Ivy.
    • V.55 Added Xtra Trees, Fixed a few issues with growing plants.
    • V.56 Added My mod, fixed several bugs, second attempt at balancing glitter tech.

    Download
    V.5 Initial Release Dropbox
    V.51 Release Dropbox
    V.52 Release Dropbox
    V.53 Release Dropbox
    V.54 Release Dropbox
    V.55 Release Dropbox
    V.56 Release Dropbox


    Issues
    • Recipe Nurse must be activated after EdB's Interface or you will have issues

    Compatibility
    These mods may be compatible with others.  However if you add mods into the mix, don't complain if something breaks or goes horribly horribly wrong. 

    License
    I own none of this.  If you want to modify it for and distribute it you NEED to contact the mod creators.  You are however free to modify it for personal use, just like all mods.

    Thanks
    A big thanks to all of you for allowing me to use your mods in this!
    [/list]
    « Last Edit: March 06, 2015, 11:13:51 PM by MarvinKosh »
    Logged
    Feel Good Modpack
    Sorry but the pack isn't updated yet!

    Just gonna be lurking the forums for a while.

    Aristocat

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    Re: [Modpack] (Alpha 7) Feel Good Modpack!
    « Reply #1 on: November 20, 2014, 04:55:59 AM »

    errr.. Immersive Body is outdated(not hotfixed).

    Ded1

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    Re: [Modpack] (Alpha 7) Feel Good Modpack!
    « Reply #2 on: November 20, 2014, 10:31:22 AM »

    Whoops thought i got the newest one didnt realize that hotfix came out after i grabbed it thanks

    Edit: Updated Immersive Body
    « Last Edit: November 20, 2014, 10:45:01 AM by Ded1 »
    Logged
    Feel Good Modpack
    Sorry but the pack isn't updated yet!

    Just gonna be lurking the forums for a while.

    JuliaEllie

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    Re: [Modpack] (Alpha 7) Feel Good Modpack!
    « Reply #3 on: November 20, 2014, 10:44:14 AM »

    TTM has a built in version of RecipeNurse - you dont need to add RecipeNurse to the pack.

    Ded1

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    Re: [Modpack] (Alpha 7) Feel Good Modpack!
    « Reply #4 on: November 20, 2014, 10:45:25 AM »

    Im not using TTM just the custom event list.  That way even more stuff can go wrong.
    Logged
    Feel Good Modpack
    Sorry but the pack isn't updated yet!

    Just gonna be lurking the forums for a while.

    JuliaEllie

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    Re: [Modpack] (Alpha 7) Feel Good Modpack!
    « Reply #5 on: November 20, 2014, 11:18:35 AM »

    Oh right sorry -.- Should have read a bit more carefully

    Ded1

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    Re: [Modpack] (Alpha 7) Feel Good Modpack!
    « Reply #6 on: November 20, 2014, 11:36:36 AM »

    Thats fine.  I edited the original post to make it clearer that its just the events.
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    Feel Good Modpack
    Sorry but the pack isn't updated yet!

    Just gonna be lurking the forums for a while.

    AlanerPolska

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    Re: [Modpack] (Alpha 7) Feel Good Modpack!
    « Reply #7 on: November 20, 2014, 03:59:55 PM »

    Problem with operations.
    I can't do operations, when I have RecipeNurse activated.
    It's.. annoying.
    « Last Edit: November 20, 2014, 04:08:28 PM by AlanerPolska »
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    Ded1

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    Re: [Modpack] (Alpha 7) Feel Good Modpack!
    « Reply #8 on: November 20, 2014, 04:10:30 PM »

    you made sure to activate recipe nurse last right?  Well i cant seem to get anything that comes off of the implant table to work but the stuff from the bionic assembler and Prosthetics workbench do.

    Edit: The reason you cant use anything from the implant table in an operation is due to you wear them instead of implanting them like the workbench name suggests.
    « Last Edit: November 20, 2014, 05:17:42 PM by Ded1 »
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    Feel Good Modpack
    Sorry but the pack isn't updated yet!

    Just gonna be lurking the forums for a while.

    AlanerPolska

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    Re: [Modpack] (Alpha 7) Feel Good Modpack!
    « Reply #9 on: November 21, 2014, 09:43:19 AM »

    Ouh.. Right..
    Well.. thanks.
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    Ded1

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    Re: [Modpack] (Alpha 7) Feel Good Modpack!
    « Reply #10 on: November 21, 2014, 12:12:52 PM »

    no problem
    Logged
    Feel Good Modpack
    Sorry but the pack isn't updated yet!

    Just gonna be lurking the forums for a while.

    zyklame

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    Re: [Modpack] (Alpha 7) Feel Good Modpack!
    « Reply #11 on: November 22, 2014, 04:45:56 AM »

    In the "Plants_PurpleIvy.xml" line 19 should be changed to:
    Code: [Select]
    <harvestWork>9000</harvestWork>so it can read the value.

    And then i get
    Code: [Select]
    Could not resolve cross-reference to Verse.ThingDef named Brain
    Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
    Could not resolve cross-reference to Verse.ThingDef named Brain
    Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
    but i'am not sure if thise comes from incompatibility in the pack or from the orininal mods itself.

    Mod Loadorder:
    Code: [Select]
    Core
    01
    ...
    41
    EdB
    Recipe Nurse
    Logged

    skullywag

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    Re: [Modpack] (Alpha 7) Feel Good Modpack!
    « Reply #12 on: November 22, 2014, 04:47:53 AM »

    harvest work? It shouldnt be harvestable. Whats the value by default? Have I left something silly in there? Ill take a look later.
    Logged
    Skullywag modded to death.
    I'd never met an iterator I liked....until Zhentar saved me.
    Why Unity5, WHY do you forsake me?

    Ded1

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    Re: [Modpack] (Alpha 7) Feel Good Modpack!
    « Reply #13 on: November 22, 2014, 04:58:21 AM »

    The brain thing is because i didn't include the brain surgery mod as well and extended surgery makes a reference to it.  Nothing to worry about and it will not cause issues.  And about the harvest thing, i think that's for using Cut Plants, though i haven't actually tried to harvest it so i could be wrong.
    « Last Edit: November 22, 2014, 05:01:19 AM by Ded1 »
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    Feel Good Modpack
    Sorry but the pack isn't updated yet!

    Just gonna be lurking the forums for a while.

    skullywag

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    Re: [Modpack] (Alpha 7) Feel Good Modpack!
    « Reply #14 on: November 22, 2014, 05:21:28 AM »

    hmmm if it dies denote cut speed that could solve a problem I'm having with the mod. Ill try it out and test the results.
    Logged
    Skullywag modded to death.
    I'd never met an iterator I liked....until Zhentar saved me.
    Why Unity5, WHY do you forsake me?
    Pages: [1] 2