Ludeon Forums

Ludeon Forums

  • September 27, 2021, 09:49:18 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Improper Texture Scaling  (Read 3082 times)

mrofa

  • Planetologist
  • ****
  • Posts: 1668
  • Squirrel Hunter
    • View Profile
Re: Improper Texture Scaling
« Reply #15 on: January 02, 2015, 05:33:45 AM »

You cant use buildings as a class for this, since 2 buildings cant be in the same square(one destroy other on spawn or error), this is why his lamps/candels need to be item class
Logged
All i do is clutter all around.

Rikiki

  • Colonist
  • ***
  • Posts: 967
    • View Profile
Re: Improper Texture Scaling
« Reply #16 on: January 02, 2015, 07:34:42 AM »

I did not tried it myself for now but power conduit (with the tag <isEdifice>false</isEdifice>) can be built under any other building.
So why not 2 buildings in the same square? ???

mrofa

  • Planetologist
  • ****
  • Posts: 1668
  • Squirrel Hunter
    • View Profile
Re: Improper Texture Scaling
« Reply #17 on: January 02, 2015, 08:55:29 AM »

Hmm interesting didnt know that ;)
Logged
All i do is clutter all around.
Pages: 1 [2]