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Author Topic: Mini-batteries, Exhaustion Health Effects, and Long-term Extra Injuries  (Read 613 times)

Halinder

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Mini-batteries would be crafted at a machining table, and could be attached to any item that needs to be powered. These batteries draw from a powernet but do not give back to anything but the item they are attached too -- for example, if the entire powergrid fails spontaneously but an autodoor has a mini-battery on it, it will last slightly longer than other items. Maybe store 100 watts or so?

Has anyone found a non-mentally related effect of exhaustion other than characters eventually collapsing to sleep? Maybe it should start to cause effects in consciousness, manipulation, and movement stats.

The human body has so many ways to be injured, sometimes from daily living. Someone who rests for too long in one place can develop decubitus (or pressure) ulcers, all the way to their bones. This could be changed depending on where your colonists sleep, so a sleeping spot would be high risk, regular beds would be medium risk, and medical beds would be low risk. These wounds are not immediately fatal, but can be easily infected.

Prolonged intense activity without adequate rest can result in hypertension, or high blood pressure. This is not immediately deadly but is the number one cause to the leading cause of death in the U.S. -- myocardial infarction. If not treated with medicine, it could develop in a month or so and damage the heart.

Aneurysms are no pretty thing, and can cause death at any given moment if they rupture. These would form inside the brain or the abdominal cavity but would not actually cause any damage. However, if that region of the body was injured, they would burst and begin hemorrhaging rapidly, meaning either immediate treatment or death by blood loss.

A new kind of disease that could develop from other untreated diseases -- acute necrotizing fasciitis. Bacteria such as strep can infect a wound, and thereafter a new flesh-eating infection develops, forming dead tissue throughout the area at a rapid pace. Treat those diseases, people.

New type of damage -- blood vessels. If an area is shot, such as a leg or the neck, blood vessels can be shot and caused to bleed. However, they will eventually clot on their own, even if not treated.

Embolisms. If a blood vessel is damaged and not immediately treated, there is a chance that the blood clots may break away into the cardiovascular system and go to the heart or lungs, causing the organs to function poorly.
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Wex

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Re: Mini-batteries, Exhaustion Health Effects, and Long-term Extra Injuries
« Reply #1 on: November 22, 2014, 06:04:34 AM »

Seems someone is in the med school here - someone else -.
I guess this will overly complicate the game by now, it's in alpha version.
Also, IMO, I guess it won't be too much fun.
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"You are not entitled to your opinion. You are entitled to your informed opinion. No one is entitled to be ignorant."
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Halinder

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Re: Mini-batteries, Exhaustion Health Effects, and Long-term Extra Injuries
« Reply #2 on: November 22, 2014, 03:03:24 PM »

Overhauling the health overhaul would probably be quite complicated, but it'd be nice to see long-term injuries that don't necessarily kill people, just make work harder and can be triggered by certain acts.
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