Ludeon Forums

Ludeon Forums

  • June 01, 2020, 05:26:56 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: [MOD] [ALPHA 8] Make Your OWN Motes + Diamond - now useable out of the box  (Read 11938 times)

JuliaEllie

  • Colonist
  • ***
  • Posts: 774
  • I am the one who mods.
    • View Profile

Any more ideas or suggestions? What motes do we need?

Igabod

  • Planetologist
  • ****
  • Posts: 1099
  • Survival Expert
    • View Profile

Any more ideas or suggestions? What motes do we need?

two motes. one for good emotions and one for bad. when a pawns mood starts dropping a mote pops out of them that shows a frowny face or something. Then when it starts going up you see a mote with a smiley face or something. I'd say the mote should go off before you get the warning that a mental break is coming. Like maybe as soon as the mood begins to drop at a rate which causes several arrows to the left in the character info display screen. The positive mood mote should likewise only display when it is increasing at whatever rate is needed for multiple arrows to the right in that screen.

[edit to add] interesting effects that could be tested on this could be that over the course of the life of the mote it grows in size and becomes more and more transparent. It would also be interesting to see if you can make the mote follow the pawn that threw it until it finishes it's growth/fading process, which should last about 5 seconds.
« Last Edit: November 24, 2014, 10:38:16 AM by Igabod »
Logged

JuliaEllie

  • Colonist
  • ***
  • Posts: 774
  • I am the one who mods.
    • View Profile

What about a diamond shape over the colonists head which changes its color depending on the mood? Totally not stolen..

Igabod

  • Planetologist
  • ****
  • Posts: 1099
  • Survival Expert
    • View Profile

What about a diamond shape over the colonists head which changes its color depending on the mood? Totally not stolen..

Lol that might get a bit annoying if it was there all the time. Though if you did do that, we could rename this game The Rims

Shinzy

  • Battering ram
  • Global Moderator
  • Transcendent
  • ****
  • Posts: 3055
  • Ramming speeed!
    • View Profile
    • My mods, all of them!

What about a diamond shape over the colonists head which changes its color depending on the mood? Totally not stolen..

Lol that might get a bit annoying if it was there all the time. Though if you did do that, we could rename this game The Rims

*coughcough*

Logged

JuliaEllie

  • Colonist
  • ***
  • Posts: 774
  • I am the one who mods.
    • View Profile

What about a diamond shape over the colonists head which changes its color depending on the mood? Totally not stolen..

Lol that might get a bit annoying if it was there all the time. Though if you did do that, we could rename this game The Rims

*coughcough*



Wow thats amazing. Thats so totally going to happen! - The Rims/SimWorld stream tomorrow! I need a nice diamond texture for this ;)
« Last Edit: November 24, 2014, 12:52:18 PM by JuliaEllie »
Logged

Ded1

  • Colonist
  • ***
  • Posts: 191
  • Just a lurker
    • View Profile

if you actually do that i am going to watch just so i can laugh my a$$ off at the ridiculousness of it all.
Logged
Feel Good Modpack
Sorry but the pack isn't updated yet!

Just gonna be lurking the forums for a while.

StorymasterQ

  • Planetologist
  • ****
  • Posts: 2113
  • Muffalo Burger!
    • View Profile
    • StorymasterQ’s List of Dubious RimWorld Quotes

Surely that should have been "Reticulating spines". Much better than splines; thematic, too.
Logged
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. - Myself

The dubious quotes list is now public. See it here

JuliaEllie

  • Colonist
  • ***
  • Posts: 774
  • I am the one who mods.
    • View Profile

ADDED MOOD DIAMOND!! Totally not stolen from The Sims you know.. Made life on stream in about 3.5 hours.

Thank you very much everybody especially Shinzy for the Texture  :-*

skullywag

  • Global Moderator
  • Transcendent
  • ****
  • Posts: 5857
  • Engineer
    • View Profile

Is there some issue with using transparency in motes? ive been trying for a while now to get a nice transparent smoke wisp but it only works if i test with a solid block of colour???
Logged
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

JuliaEllie

  • Colonist
  • ***
  • Posts: 774
  • I am the one who mods.
    • View Profile

Is there some issue with using transparency in motes? ive been trying for a while now to get a nice transparent smoke wisp but it only works if i test with a solid block of colour???

Transparency should be handled just fine as a lot of the original mote textures are a little bit transparent as well. Are you using the correct shader type and drawing options?

skullywag

  • Global Moderator
  • Transcendent
  • ****
  • Posts: 5857
  • Engineer
    • View Profile

maybe im missing a shader type...that could be it...checking
Logged
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Berengar

  • Colonist
  • ***
  • Posts: 159
  • Refugee
    • View Profile

Hmm
Maybe some speachbubbles over the heads, with small textes. :D
Like "Same day same shit" ore something.
Combined with a mod, where the colonist sometimes stop when they see another one, and start talking.. over an minute ore somthing like that. Hmm... arghh... i have to learn coding!
Logged

JuliaEllie

  • Colonist
  • ***
  • Posts: 774
  • I am the one who mods.
    • View Profile

Hmm
Maybe some speachbubbles over the heads, with small textes. :D
Like "Same day same shit" ore something.
Combined with a mod, where the colonist sometimes stop when they see another one, and start talking.. over an minute ore somthing like that. Hmm... arghh... i have to learn coding!

I thought about filled speech bubbles but as you might know Im a terrible terrible texture artist. Socializing per se is aleady in the game so it shouldnt be too hard to implement if I had a few textures/icons which depict moods and thoughts. *notch notch*

At the moment I put mod development on pause because I have to wait for the official Alpha 8 release to stream again.

Berengar

  • Colonist
  • ***
  • Posts: 159
  • Refugee
    • View Profile

Hrm... i would say, real textes inside the buddles is tooo small.
But i have one idea... hmm.. post it later here, maybe someone can use it.^^
Logged
Pages: 1 [2] 3