Trait and Backstory Synergistics

Started by silentdeth, December 04, 2014, 11:14:24 PM

Previous topic - Next topic

silentdeth

A simple idea I had: Have certain trait/backstory combinations combine to produce an automatic additional trait. These additional traits could be anything from an advantage in a particular situation to merely humorous. Below is some examples, as well as some suggestions for new traits, the synergistics examples use some of the suggested traits.


  • Masochist + Prostophile = Hurt so Good: Doesn't require anesthesia/medicine for surgery
  • Trigger Happy + (Nervous OR Volatile) = Spray 'n Pray: Bonus to Aiming delay, Happiness, and penalty to damage all based on number of shots per burst. Happiness penalty when using semi-automatic weapons.
  • (AI researcher OR Mechanoid nerd) + Too Smart = Mad Roboticics(sp?) "There's a fine line between genius and insanity. NAME crossed it ages ago." Can 'conduct research' on incapacitated mechanoids. (a surgery option). Results:

    • Critical failure: Mechanoid dies. Mechanoid's corpse starts emitting psychic drone (high), which continues so long as corpse still exist. Next invasion is a mechanoid invasion.
    • Failure: mechanoid suffers damage, shuts down.
    • Success: Assembles a bionic body part from the mechanoids remains. Mechanoid does not survive the procedure.
    • Critical Success: (If something is currently being researched: Gain a large amount of research. Else If The mechanoid was carrying a mechanoid only weapon, anything but a minigun, receive the weapon. Else receive triple success rewards.
  • (Any Medical/Doctor Backstory) + Psychopath = Hypocritical Oath: Can 'conduct animal trails' on incapacitated animals for medicine skill. Can harvest organs from prisoners without using anesthesia/medicine. Can experiment on prisoners. Results:

    • Critical Failure: Subject manages to free themselves from the restraints and goes on a rampage.
    • Failure: Subject dies. "No one to play with" negative though.
    • Success: Clones one of the subjects organs.
    • Critical Success: Discovers that BODY_PART is a cleverly disguised bionic BODY_PART. Receive bionic BODY_PART.
  • (Psychopath OR Bloodlust) + Hemophobic = Nature vs. Nurture: Bonus to long range (>20) weapons.
  • Hay fever + Pyromaniac = Scorched Earth: +1 to blast radius of incendiary weapons.
  • Psychopath + Pyromaniac = Kill it with Fire: Bonus fire intensity when using incendiary weapons.
Traits:

  • Hemophobic: "The sight of blood causes NAME to feel woozy." Double negative thoughts from blood spatter. Can't melee or doctor. Becomes incapacitated with any bleeding wound.
  • Hay Fever: Negative thoughts from plants, including potted plants. Can't be a grower. Bonus to plant cutting.
  • Witch: Negative thoughts from wood furniture, fires. Will not sleep on a wood bed. Can't firefight. Runs around twice as long when lit on fire before extinguishing self.  Bonus to herbal medicine, growing , and cooking. Penalty to social, art.
  • Big Game Hunter: +Shooting. Happy thoughts from wearing clothes made out of leather, and from eating meals containing meat.
  • Gold Digger: Double happy thoughts from conversations with the opposite sex, for both parties. All conversations with same sex result in negative thoughts. Does not mind sharing bedrooms with opposite sex. Restricted: Medicine, Growing, Dumb Labor, Construction, Repairing, Plant Cutting, Mining. +10 Social.

litlbear

yes

FridayBiology

Love the trait ideas.

Hemophobic: "The sight of blood causes NAME to feel woozy." Double negative thoughts from blood spatter. Can't melee or doctor. Becomes incapacitated with any bleeding wound.
Maybe change
Hay Fever: Negative thoughts from plants, including potted plants. Can't be a grower. Can't get cabin fever + happiness inside?
Yes another god damn youtuber.
 https://www.youtube.com/user/FridayBiology