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Author Topic: [Unoffical A15] Extended Woodworking v1.19c  (Read 80203 times)

evrett33

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Re: [MOD] (Alpha 8) Extended Woodworking v1.1 (29th Dec)
« Reply #15 on: December 30, 2014, 11:15:43 PM »

It must do something. I replaced 1.0 with 1.1 and got xouts on the gfx. When I reverted back to 1.0 everything worked again. Tomato vine, the two cloth types and the padded bed were xouts
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ItchyFlea

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Re: [MOD] (Alpha 8) Extended Woodworking v1.1 (29th Dec)
« Reply #16 on: December 31, 2014, 12:13:46 AM »

I don't know what to say. Like I said it works on my end. Only thing I can suggest is restarting the game after activating the mods to see if that helps, as the game does have a bug where it sometimes fails to load graphics properly after new mods are activated.

The addition made to v1.1 was these fences:


[attachment deleted due to age]
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Igabod

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Re: [MOD] (Alpha 8) Extended Woodworking v1.1 (29th Dec)
« Reply #17 on: December 31, 2014, 05:09:24 AM »

ooooh those fences look nice. I'm assuming the color is dependent on which wood you use. I think I'm going to be using that on my next game. No town is complete without fenced in yards. Can the fences be shot over though?

ItchyFlea

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Re: [MOD] (Alpha 8) Extended Woodworking v1.1 (29th Dec)
« Reply #18 on: December 31, 2014, 05:46:59 AM »

ooooh those fences look nice. I'm assuming the color is dependent on which wood you use. I think I'm going to be using that on my next game. No town is complete without fenced in yards. Can the fences be shot over though?
Yes. Although there's a bug where they generate a roof. In the meantime just place a no roof zone over them. I'll fix that when I get a chance.

EDIT: And it's fixed.
« Last Edit: December 31, 2014, 07:16:54 AM by ItchyFlea »
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evrett33

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Re: [MOD] (Alpha 8) Extended Woodworking v1.11 (1st Jan 2015)
« Reply #19 on: February 21, 2015, 06:24:08 PM »

Got wood (for A9?)
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ItchyFlea

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Re: [MOD] (Alpha 8) Extended Woodworking v1.11 (1st Jan 2015)
« Reply #20 on: February 21, 2015, 08:11:08 PM »

Got wood (for A9?)
I'm not entirely sure that it's appropriate for me to answer this question. :P

I'm about to start working on an update.

EDIT: How did I manage to not realise this was an old version before I finished updating it...? :-[
Time to update again I guess. At least I know what to change, so there's that.
« Last Edit: February 21, 2015, 09:08:03 PM by ItchyFlea »
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ItchyFlea

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Re: [MOD] (Alpha 9) Extended Woodworking v1.12
« Reply #21 on: February 21, 2015, 09:32:54 PM »

Updated to Alpha 9d.

I haven't tested this, so if you encounter any bugs, let me know.
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evrett33

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Re: [MOD] (Alpha 9) Extended Woodworking v1.12
« Reply #22 on: February 21, 2015, 10:11:11 PM »

Thanks!
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evrett33

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Re: [MOD] (Alpha 9) Extended Woodworking v1.12
« Reply #23 on: February 26, 2015, 10:27:51 PM »

There seems to be an error. I'm trying to build with Teak wood but the name of the wall comes out poplar wall.
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ItchyFlea

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Re: [MOD] (Alpha 9) Extended Woodworking v1.12
« Reply #24 on: February 27, 2015, 01:23:28 AM »

There seems to be an error. I'm trying to build with Teak wood but the name of the wall comes out poplar wall.
Oops. I totally didn't forget to rename a variable when I copied the poplar def. Honest.
Fix coming shortly.
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ItchyFlea

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Re: [MOD] (Alpha 9) Extended Woodworking v1.13
« Reply #25 on: February 27, 2015, 01:30:46 AM »

Mod has been updated. I fixed an issue where I may or may not have forgotten to change a variable resulting in the Poplar name being used for things made from Teak.

I also updated the compatibility patch to fix a couple of colour issues for wood items in the resources list.
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Vonholtz

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Re: [MOD] (Alpha 9) Extended Woodworking v1.13
« Reply #26 on: February 27, 2015, 02:19:51 AM »

I have been using your mod as well as the Xtra plats. How do I put in the patch that make the two mods work together? I know some patches need to be in front or be hind it in the list.
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ItchyFlea

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Re: [MOD] (Alpha 9) Extended Woodworking v1.13
« Reply #27 on: February 27, 2015, 06:20:54 AM »

I have been using your mod as well as the Xtra plats. How do I put in the patch that make the two mods work together? I know some patches need to be in front or be hind it in the list.
Activate our two mods first, exit and re-enter the mod menu and activate the patch.
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Der Failer

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Re: [MOD] (Alpha 9) Extended Woodworking v1.13
« Reply #28 on: February 27, 2015, 09:51:06 AM »

You may also forgot to change the stuff adjective of camellia and japanese maple, since both appear as willow. :)
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ItchyFlea

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Re: [MOD] (Alpha 9) Extended Woodworking v1.13
« Reply #29 on: February 27, 2015, 03:19:17 PM »

You may also forgot to change the stuff adjective of camellia and japanese maple, since both appear as willow. :)
I swear someone is breaking into my house and putting bugs into my mods.
I've updated the patch to fix those.
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