Let's revive dogs in RimWorld with PROJECT k9 REBOOT!

Started by Ramsis, December 11, 2014, 05:25:31 PM

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Ramsis

Alright so for those of you who might be a bit newer to RimWorld, we at one point had a rather popular mod called Project k9. The idea was that dogs, wolves, etc would be added to RimWorld and could be used as lesser colonists. You had minor control over them, they'd pretty much do whatever, and they loved to do hauling jobs which made colony life a little safer. Project k9 was more or less my idea and the mod itself was made by others.

We have the remnants of the old Project K9 to play with here: https://bitbucket.org/picancor/projectk9/src with full rights to the assets.

Things having dogs in RimWorld changed:

Dead bodies were dogfood. Literally watch as your dogs and wild dogs scavenge the lands tearing apart bodies for free meat. Just had a successful battle? FOOD FOR THE DOGS (and no they don't care if it's human meat!)

Hauling champs: Dogs can haul all day and all night. They could only haul so much though as not having hands makes that task a bit harder, but they could haul some serious butt. Why send your colonists on a potentially dangerous mission to go pick up food when your dogs can do it?

Dog Furniture: Your dogs have nice comfy beds and food bins to eat/drink out of.

Melee Specialists: Don't get in a fight with a dog unless you hope to lose an arm.

Things that would have to change for the new RimWorld:

Research: Why not make your dogs better?
Temperature: Obviously most dogs do better in the cold.
Medical: Dogs were introduced well before the med system was made.
Prosthetics: See above ^
Furniture: More furniture would be nice.
Breeding: Because puppies!

If anyone is up to the task of rekindling this beloved mod know that you'll earn some serious brownie points from me and some love from the community.
Ugh... I have SO MANY MESSES TO CLEAN UP. Oh also I slap people around who work on mods <3

"Back off man, I'm a scientist."
- Egon Stetmann


Awoo~

Coroser

Interesting mod. I could try to revive it but i am new to rimworld.

To save some time, does someone have a list of changes required to update a mod from alpha 5, 6 or 7? Just a few starting points.

--
My English is a bit rusty, sorry in advance.

Kubouch

Quote from: Coroser on January 13, 2015, 12:05:17 PM
Interesting mod. I could try to revive it but i am new to rimworld.

To save some time, does someone have a list of changes required to update a mod from alpha 5, 6 or 7? Just a few starting points.

--
My English is a bit rusty, sorry in advance.

Actually dev blog is pretty good sumarization of what has changed.

Loki88

You would deffinately get browny points from me for this ( doesn't count for much i know but <3 dogs )

Ryukenss

Seems awesome, just hope enough people see this. I'm not a modder myself, and I don't plan to be.
A psychic wave swipes over the land.
Your colonist are okay but...
It seems the Squirrels of the region have been driven insane