Need a way to force healing

Started by Cassey, November 07, 2013, 06:47:09 PM

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Cassey

Guess this is probably coming along with Doctoring, but it would be nice to have a way to tell hurt folks that their health is my #1 priority - take a break and heal up!

NavyFish

I second this, and would broaden the concept slightly. It'd be nice to tell everyone to go get some shut-eye and rest-up / heal-up on the eve before a large battle.

In general, I'm in favor of some more macroscopic controls like this. For example, global prioritizations:  In a pinch for metal? Toggle a button that temporarily makes mining a #1 (or #2 perhaps) priority for everyone.

[[[Running a bit further with that, "community events" could be fun:  Click a location and tell everyone to "Gather Here" and start socializing. Would require more social tools (i.e. musical instruments, etc, which grant happiness when used with/in the presence of others). But I'll de-rail the post no longer!]]]

-NavyFish

NephilimNexus

Need to add Medical Bay with appropriate equipment.

Cassey

Quote from: NephilimNexus on November 07, 2013, 07:31:47 PM
Need to add Medical Bay with appropriate equipment.

Is that an existing feature?  I don't recall seeing it, although I have stockpiled medical kits.

NephilimNexus

Not yet, and so far I've never seen medicine actually do anything.  Not saying it's not working, just there are no visual or audio cues for them being used.

Mansen

An Infirmary of some kind would be great - Tie in the medicine better with resting. It is a bit "out there" that a bit of bedrest will cure bullet would or burn scars. :)

sparda666

This could also be useful for people under mental breakdown. forcing them to take a break and chill out in a pretty room would be nice so they can regain some happiness and loyalty