[Outdated] Marvin's Hot and Cold Pack IV

Started by RemingtonRyder, December 12, 2014, 12:10:53 PM

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RemingtonRyder

I think it reads 'Summer is here! But winter is coming...' :)


Kaballah

I like Desert a lot.  Overall animal count could be a little less but it's refreshingly difficult as it is.  Maybe make dromedaries spawn a bit less frequently. 

Maybe make soil patches a little bit more common.  Out of 10 or so maps I never rolled one that had a soil patch in a place I'd actually want to use it.  Not necessarily really bad, because I didn't have any trouble collecting enough food with just hunting, and there was plenty of time to get hydroponics going even on maps with a hard winter.

Distribution of catcus wood is just fine as is.  You're not gonna be using it to do flooring everywhere but it's totally practical otherwise.

Gonna spend a little time with arid scrublands now :)

RemingtonRyder

Cool. Thanks for the feedback! And as always, glad you're enjoying it. :)

Kaballah

Oh one thing I would suggest, use your marginal soil type for both desert and arid scrubland - after all it's still sand underneath.

Kaballah


Kaballah

Mmm yeah I think you should probably mix in some insectoid animals in arid shrubland, and tortoises would be appropriate too.  Overall you might make animals 75% or 50% as frequent as they are now, it still feels fairly crowded.

RemingtonRyder

I've updated the changelog. I've implemented quite a few of the ideas you suggested. There are a few others things I want to change - like the long-neglected power armour - before I do another release. :)

Kaballah

I think you ought to go ahead and make soil in Arid Shrubland marginal as well.  You're still going to have tons of it anyway.

I'm surprised there's no grassland/prairie biome in vanilla.

If you decide to go with a new name for the package after you change all the climates, I suggest Climate Change  8)

RemingtonRyder


Kaballah

So, I know you were already working on an Alpha 10 version, but will using your A9 version work at all for now?  (going to try it anyway)

RemingtonRyder

Er, hmm, nope, I think WIH needs a bit of work. However, I have an A10 version of Hot 'n Cold Biomes ready to go. It's very similar to the unreleased A9 version but with a couple of minor changes - marginal soil in arid shrubland, and a greater ecosystem weight for the dromedary.

Kaballah


Kaballah

Hey I have some serious suggestions for joy activities, when you get around to adding new things:
- Make snow angel (simple, use the cloud watching animation and maybe leave a decal on the snow, requires snow on the ground if that can be checked)
- Build snow man (very small gain to Construction skill)
- Have snowball fight (requires two or more colonists and snow, very small gain to Shooting skill)

I don't know how hard it is to add new thoughts but maybe you could have a colonist get annoyed at getting hit by snowballs if they're the dour type (has one of various unfun traits)  8)

Suggesting these to you mainly because they would go well with Winter is Here.

Kaballah