[Outdated] Marvin's Hot and Cold Pack IV

Started by RemingtonRyder, December 12, 2014, 12:10:53 PM

Previous topic - Next topic

RemingtonRyder

I'm looking forward to A11 already, then. :)

Quote from: Kaballah on April 16, 2015, 05:48:57 PM
Neat, Tynan put in 'Build Snowman' joy activity today.

RemingtonRyder

So I'm testing out a way to turn things into kits which already exists in the game as 'minification.' I haven't actually been able to make a minified stove yet, I had to spawn one in, but yeah, it looks promising. :)


Kaballah

I'm not sure I understand, you mean if you have a standard non-kit construction you can convert it back to a kit?  That would be pretty great actually, e.g. when you throw up that first blacksmith or turret it'd be nice to be able to convert them to kits.

Igabod found a solution for that 'need meal source' stove thing, fyi.

https://ludeon.com/forums/index.php?topic=11155.0

RemingtonRyder

Nope. It's still a kit cook stove, separate from the regular cook stove. It might be possible to convert between the two in code, but that's a whole other thing.

The good news is that the Expanded Mining addon will probably benefit from this change. :)

hopdevil

I am using the Ice Sheet mod and trying to make a colony on the ice sheet.   You cannot grow or harvest food in any way.   So you either have to go cannibal or use hydroponic tables to survive.

The problem is that despite having the Hydroponic tables powered, illuminated with a sun lamp, and kept at the right temperature the plants are constantly "resting."  Which means they are not growing.   Which means I am starving.

They are "resting" so often that they takes over a week to grow one plant.   This means cannibalism and trade would be the only effective way to get food.  Unless you have a staggering amount of hydro tables which is unaffordable early game.

Is there a way around this?

RemingtonRyder

I haven't seen this issue happening, sorry. More details would be helpful to reproduce it.

Kaballah

I don't think that is a bug, I'm pretty sure all plants have a "resting" phase in every day's growth, they do not grow 24 hours a day even when constantly lit and heated.  I don't think this is new either, I remember it working this way in A9 as well. 
Although yeah you pretty much have to eat human meat for a little while at the beginning, but I was able to get off of human meat and strictly onto plants once I got something like 2-3 hydroponics tables per colonist.

Kaballah

Just started a new ice sheet game, and it took 5 days to grow a crop of strawberries once I had everything heated and lit, shrug.

e: and yes they all are periodically 'resting', pretty sure that is normal and intended

Kaballah

Poor soil in Tundra is back to being a full terrain type/not a patch with your mod, whatever the correct terminology is.

e: I think I meant marginal soil but let me double check, I mean the growable kind but I may be mistaken

e: yeah marginal soil is a straight terrain and not a patch in Tundra

RemingtonRyder

Er, it never changed. It's ice that is generated as patches in tundra.

Kaballah

Quote from: MarvinKosh on April 12, 2015, 02:28:05 AM
As things stand, marginal soil isn't a patch in the tundra biome, so I'll try it as one and see how that goes. :)

THERE ARE FOUR LIGHTS


RemingtonRyder

lol, I guess with all the intense A10 testing, I forgot to do that then. *facepalm*

RemingtonRyder

Having had a chance to really play the new biomes, I'm impressed with the effect of Marginal Soil. It makes farming a bit more intensive in biomes where it's the only thing you can plant on e.g. Arid Shrubland.

Kaballah

Yeah Tynan also made difficulty setting affect farming yields - but basically if you have 4000 tiles of farmable soil you're going to have food coming out of your ears.  I still think you should try making it a patch.  Also you might try to make the soil/oasis patches in desert a little bit larger (less water, more soil would be OK).  I've been running colonies on extreme diff with your desert/arid shrubland settings and desert is muuuuuuuuuuuuch harder than arid because you're very likely to have gobs of farmable soil in arid.  Also wow, fuck A10 megascarabs.  Hunting them is Rimworld Roulette.

RemingtonRyder

Indeed. I'll go change it to patches now and then have a try on a new map.

e: Seems to work quite well. Here, try out v1.0.7 of Hot and Cold Biomes and see what you make of it. I added a new terrain type to Arid Shrubland (Dusty Soil) which is similar to Poor Soil but different texture.

The patches should be the right size for the particular biomes they appear in, I had time to test each of them and adjust. However, particularly on non-flat terrain, it's possible that the patches won't give you a lot of farmable land.