[Outdated] Marvin's Hot and Cold Pack IV

Started by RemingtonRyder, December 12, 2014, 12:10:53 PM

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RemingtonRyder

Indeed. I got a Cold Snap and have no idea how long it's going to last - it can be anywhere from the lower limit to the upper limit. Not at -160C but I can see how hard it is to heat up the base.

Kaballah

Cold Snap wore off in mid January and the temperature went up to -95C, so ... yeah maybe you should soften the max temperature decrease somewhat.  Not that it's impossible to play with but it seems beyond a "cold snap" in scope.  I haven't had Volcanic Winter occur yet but if it doesn't fire by Fall in this current game I'll force it to so I can see how it works.  I still think you should shorten the max duration of Cold Snap to 30 or 40 days (basically a season).

RemingtonRyder

#257
(Bad link jinx, see later post)

Kaballah

Cool, I was just about to roll a new colony anyway (I fired Volcanic Winter and then a power fault wrecked a ton of critical shit, so welp)

thanks!

e: link is bad

akiceabear

This appears to be the correct link - I simply changed the version number from the last working one. Hope Marvin doesn't mind!

https://www.dropbox.com/s/ddepfyihyfeafb3/Harsher%20SnapWaveAsh091.zip?dl=0

Kaballah

I don't know what the deal is, the text of the link says it points to 091 but Dropbox keeps trying to give me 090.


RemingtonRyder

#261
v0.9.1 of Harsher Map Conditions, redux! :)

Oh and in case you wondered, here's a link to the A11 folder. :)

https://www.dropbox.com/sh/p2yz63fm1kcxewt/AACI77fFYHWVob1Sb276kFL_a?dl=0

Kaballah

Thanks, the little colony of Witch's Tit appreciates it

Kaballah

Cold Snap in mid-winter is still going from -90C to -150C or a bit colder, did you actually reduce the amount of temperature drop? 

RemingtonRyder

#264
Yep, I sure did. Thing is, there's natural seasonal temperature changes too, that probably accounts for the difference.

e: Btw, I may have to delay releasing mod changes. Oh, it's nothing bad, don't worry. :)

Kaballah

I'm gonna have to leave the -95C type maps alone for a while, they're just so damn hard with your modded versions of incidents.  Any combination of Cold Snap/Volcanic Winter and an event that brings down power, even just overnight, and everyone is doomed, even Cold Lovers in muffalo leather equipment.  I don't necessarily think you should nerf it more though, I'm OK with some scenarios being just extremely hard and possibly unbeatable.

RemingtonRyder

I think it's possible to get through a power outage if you have one hot room with a campfire that colonists can retreat to. Hell, during a cold snap I used campfires to supplement electric heating.

Kaballah

Eh you can just be smarter about how you construct everything, separate critical infrastructure into distributed areas so a single disaster won't wreck all of it.  What defeated me almost every time was not the various invaders -- although one bad pirate drop right inside my battery room with several of them equipped with grenades/molotov cocktails demolished me good.  It's really just the bitter cold overwhelms me before I've prepared well enough, can't go outside to collect more resources and can't dig out more fast enough, and then boom, power outage oops everyone freezes.  Trading doesn't help that much because there's so much luck involved, whether you'll get the right kind of trader when you have something to pay with.

RemingtonRyder

Yep. I've had to actually use the allowable areas tool to restrict colonists to base because with their rubbish gear they were getting serious hypothermia.

I set Area 1 as the strictest, which means they're not even allowed to wander into the freezer, and I don't allow them to repair outer walls because they might decide to go outside and do that.

Area 2 allows the freezer and the outer walls and any new areas that I want to build, without allowing the builders to wander too far.

Anyone who has decent winter gear can potentially be set to Unrestricted to gather resources from the rest of the map, but in my case that was just two out of six colonists.

Kaballah

I'm hoping that Tynan adds a feature to allow restricted areas to inherit other restricted areas, and also a basic "copy from home area".  Right now all the painting and re-painting is really a drag.