[Outdated] Marvin's Hot and Cold Pack IV

Started by RemingtonRyder, December 12, 2014, 12:10:53 PM

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RemingtonRyder

Okay then. I think you can just dial down the lower limit in the XML if you want bigger patches.

I think I may have to merge Harsher Tundra and Ice Sheet together. Not sure yet. Just that I loaded an old Ice Sheet save and the ice had all turned to sand.

Kaballah

What's your reasoning for keeping HT and Winter is Here separate anyhow?  Why not roll them all together into one mod, they're kind of set.

RemingtonRyder

That's true, I suppose. Maybe I'll modpack them. That way people can still choose which to use. :)

Kaballah

After playing with your current version a while I think the environment is tuned a whole lot more interesting now, but I still have the problem with visitors and invaders during ~-45C times are always doomed unless they're in parkas or power armor.  Also power armor kind of becomes the default replacement for vanilla parkas but it's not the same as being able to just run a bunch of tailor workstations until you get high quality parkas so I don't think that's a huge deal, plus PA has its own significant debuff built into it.

Animal group sizes feel pretty good, but overall they're maybe a bit too common.  You have to draw the line somewhere and stop tinkering with it but for my own preference I'll still turn overall commonality down a little bit.  How exactly do you tinker with ice patch/swamp patch size and frequency?  I see the terrain blocks in the biome def file, what do min and max do?

RemingtonRyder

Min and Max determine (in patches) how much of each terrain type will be made into patches. The values are typically decimal values between 0 and 1, although the absolute lower and upper limits are -999 and 999. If you have more than one terrain type then the max for the first should be the min for the next, and so on.

I noticed too that visitors are indeed having a hard time with lower temperatures, especially when it gets down to -60C or so. The low point pawns get lower quality gear, which in turn means less insulation. So I'll give the numbers an upward nudge and see how it goes.

e: Not so good, it seems.

The thing is, apparel for pawns is generated in any kind of textile or leather (except for winter tribalwear, which is leather only) and the quality also seems to be fairly random around the overall gear quality.

What this means is that the insulation value of a generated pawn typically gets a pawn's minimum comfy temperature down to -20C, sometimes as low as -30C, and rarely down to -40C.

Even the high-point pawns suffer from this problem.

So I think to alleviate this I'll need to increase the base insulation value of all the winter apparel. I may have to revisit the factors which affect insulation as well.

Kaballah

I can't find the Ice Sheet thread, but it occurs to me that you should try making Ice the default terrain.  Yes, this would be super hard on flat maps without mountains to build into.

RemingtonRyder


RemingtonRyder

I've been testing out a new version of the Expanded Mining addon today. It means that it is possible to make kits out of Expanded Mining resources. However, this also affects the oddments trader, which will stock kits made from various different stuffs.

Unfortunately, since these kits cannot pass on their stats to the building that they make, it means that for now at least, they might be expensive but offer no particular advantage when buying them from the trader.

It's an optional addon anyway, even if you do have both mods.

Kaballah

Oh on the topic of turret kits:

- I was not able to install the first tier steel turret kit.  It might have been that I had to change the material type away from the default (plasteel) but I had problems with it.  Next colony I run I'll double check this.  I can upgrade that kit and install that fine though.

- Some (more) in-game text that explains the upgrade path for turret kits would be really welcome.  You can puzzle it out from making a bill, looking at the extended text in "..." but it'd be better if it was in the description text of the kit itself. e: More specifically, something like, "This kit can be upgraded to X or Y at the Smithing Table," nothing too wordy.

- You probably shouldn't let kits stack.  It's really nice for the user but tbh it's TOO nice, one guy can lay out many turrets to install a batch in one trip with kits, vs taking 3 trips to do just one using metal.  Plus there's storage, a stack of kits takes the same space as a pistol.  The only time this is a really blatantly comfortable is setting up a fire base far away from hole, like vs. a crashed ship part, but it's a tremendously easier and faster process with stacked kits than it is otherwise (too much easier and faster imo).

RemingtonRyder

The thing with the steel kit turret is that it uses the stuff system to allow either steel or plasteel versions under the same menu icon, so you're unable to choose the steel version until you have one kit made. Although, if you have a crafter with some skill and steel to spare, quite rightly you'd go for the upgrade.

I'll have a look at the stacking and the descriptions as well.

Kaballah

The gerund for Upgrade Plasteel Blaster kit  says "Ugrading Blasterl Kit", fyi.

RemingtonRyder

D'oh. I'll fix it.

Today I've released the Ice Pack, which is a combination of Winter Is Here and Ice Sheet + Harsher Tundra.

Something to note is that this will most likely break compatibility with savegames which used Harsher Tundra and Ice Sheet as separate mods. So in that case, feel free to use the download links further down on the top post to get just the latest version of Winter Is Here, and wait until you're starting over to install the new Ice Sheet + Harsher Tundra mod.

HBKRKO619

NOOOOOO :( Why did you deleted the ocean biome from the iceshit mod :(

Can you put a solo version of the 1.0.4 of Harsher Tundra or keep the ocean biome from the iceshit mod in your "pack" please ?

RemingtonRyder

Um, I never posted an Ice Sheet mod with the ocean biome enabled. I'm really sorry for any misunderstanding.

To be clear, I could post an ocean biome mod, but I'd rather someone else took that on if the original author isn't updating it. Not fair if I hog all the mods. :)

HBKRKO619

Quote from: MarvinKosh on March 24, 2015, 05:16:47 PM
Um, I never posted an Ice Sheet mod with the ocean biome enabled. I'm really sorry for any misunderstanding.

To be clear, I could post an ocean biome mod, but I'd rather someone else took that on if the original author isn't updating it. Not fair if I hog all the mods. :)

Oh, so I took it from the original creator of the mod who had the ocean biome in it. I remember that the mod like it was in alpha 8 worked well in alpha 9 without needed of change. I think I will took the def of ocean biome from the old iceshit and copy / paste into yours to have the ocean enabled. Sorry for the misunderstanding.