Spaceship Destinations

Started by Unwitnessed, November 27, 2014, 02:04:35 PM

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Unwitnessed

It would to be cool to be able to fly the colonists and some supplies to a different planet and landing zone once the spaceship and pods are complete.  This way you could not only have a win scenario, but you could fly the colonists to a different planet and try your hand there with the characters you've learned to love (and hate).  This would be a great way to escape a zone depleted of resources, or a planet where the raider attacks have become unbearable, or just to try your group of colonists in a different setting or at a different difficulty level.

I imagine that you would launch all of your colonists (and maybe have some limited supply pods as well) and then a menu would come up asking you to choose difficulty/storyteller AI and to generate a new world or use an existing one.  In this case you'd just drop any supplies/colonists that were loaded up on the ship instead of your typical starting 3.  I think in its base form this would be somewhat easy to implement.

Some other options that could be explored with this is having the spaceship land (instead of crashing pods).  Maybe the ship layout could be saved and regenerated along with the map then.  In this way it could potentially be reused.  I can imagine in cases where it is regenerated partly in rocks or whatnot and maybe that could be played as having the ship crash land and remain only partially functional (maybe you'd lose some pods with colonists in that situation as well).

Then you could almost have your crew fly from planet to planet in an endless quest for survival.  (Perhaps some amount of uranium or other resource would be required for each flight?)

Any other thoughts or ideas on this?

FridayBiology

most i've managed to escape with is 11. To allow you to restart with all of them you'd need a spaceship storage module for prepared meal and weapons and stuff for them once they re-land?

http://steamcommunity.com/id/FridayBiology/screenshots/
Yes another god damn youtuber.
 https://www.youtube.com/user/FridayBiology

Nickvr628

I would like to see a complete ship overhaul. I want to be able to make ship walls with ship interiors with ship cockpits, not just a structural beam with pods and engines. You idea sounds great, but to do this we would need to be able to build better ships.

Imagine having a "ship wall" block to make rooms, that you can attach to structural beams. Everything within that room you made would be considered part of the ship, so you could take stuff with you like stockpiles, cook stoves, production benches, etc. This would allow your colonists to be truly interplanetary by launching to new planets, landing, and having the ship as a large shelter with everything you need to survive in it. You can land or trade or even stay on that planet a while to get more resources.

HECK, you could even make ship weapon modules that makes a use for the missile and artillery shell items, so you can have ship to ship combat, FTL style, or build a dropship to land at enemy faction bases in an attempt to end their raids once and for all!

Or take a ship into orbit, and have fight the raider ships before they can get into orbit and launch drop pods at you! But beware, the raiders might start sending escorts for their drop pod ship, forcing you to build bigger and better ships. Soon, you would have armadas of ships dueling it out, and orbital bombardment of enemy bases.

This idea has a LOT of potential.

thefinn


Tbone9921