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Author Topic: Override reserved stuff  (Read 4149 times)

Wex

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Override reserved stuff
« on: December 13, 2014, 11:29:08 PM »

Have you ever had one of those moments, when you need something done NOW - be it hauling something, repairing something, ot putting a D**N fire out -, and you have the right guy for the job, one square from there.
You select him/her and right click the task at hand.

"the stuff is reserved by X"

And X is half across the map.
The question is: why right clicking doesn't override this weirdness?
Why do I have to find X, draft him/her, reselect Bob who was a square from the job, and have him do it? Isn't it counterintuitive?
« Last Edit: December 17, 2014, 02:00:10 PM by Wex »
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FridayBiology

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Re: Override
« Reply #1 on: December 14, 2014, 01:22:42 AM »

+1
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keylocke

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Re: Override
« Reply #2 on: December 14, 2014, 04:00:37 AM »

yea +1
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Stan-K

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Re: Override
« Reply #3 on: December 14, 2014, 05:47:28 AM »

+1

Simple, elegant, and a good Improvement.

I would like to add the similar situation can be solved too: "X is not a hauler/doctor/etc". Ok, so x is not a hauler, but if she is capable of it, for just this once, she should do it, just because I say so.
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Menuhin

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Re: Override
« Reply #4 on: December 14, 2014, 09:58:28 PM »

Simple, elegant, and a good Improvement.

I would like to add the similar situation can be solved too: "X is not a hauler/doctor/etc". Ok, so x is not a hauler, but if she is capable of it, for just this once, she should do it, just because I say so.

Yea, what you said.
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Dive

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Re: Override
« Reply #5 on: December 14, 2014, 10:16:06 PM »

+1 should totally be changed.

iame6162013

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Re: Override
« Reply #6 on: December 15, 2014, 07:04:07 AM »

Yup
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Wex

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Re: Override
« Reply #7 on: December 15, 2014, 08:45:46 AM »

I am glad to know I am not the only one who gets aggravated by this game mechanic.
I surely hope it would be changed soon!
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siliconaut

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Re: Override
« Reply #8 on: December 16, 2014, 11:20:12 AM »

+1! I will only say: firefighting.
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Ackapus

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Re: Override
« Reply #9 on: December 16, 2014, 12:39:12 PM »

I say +2 because both of those are good ideas.   So I have a useful task I just want done NOW, and the only person nearby is half the map closer than anyone else.
"Cannot complete: X is not a useful person. 
Override X to be useful against their lazy will.  Take -5 moral for a day while they sulk and wallow in their own self-pity."
"Cannot complete: Job Z is reserved by Y.
Override Y to complete Job Z with X.  Let Y actually go eat a fine meal because they're about to be urgently hungry and tired by the time they trek all the way out here pick up this one piece of metal that X for some reason didn't pick up even though they mined the stupid thing out of the mountain."
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tommonius

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Re: Override reserved stuff
« Reply #10 on: December 17, 2014, 08:17:17 PM »

yes. just yes  8)
I like this idea so the colonist who was going to do the task originally can still do the same job, just haul another piece or stamp out some other parts of the fire and all in all reduces the micromanagement.
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Kirkules

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Re: Override reserved stuff
« Reply #11 on: December 18, 2014, 12:08:37 PM »

As far as AI goes, when colonist A overrides colonist B's task, colonist B should look for similar tasks in the vicinity (maybe a 5-10 square radius of his original task).
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Matt NA

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Re: Override reserved stuff
« Reply #12 on: December 18, 2014, 12:21:05 PM »

+1 pls
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christhekiller

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Re: Override reserved stuff
« Reply #13 on: December 18, 2014, 01:28:51 PM »

+1
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BinaryBlackhole

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Re: Override reserved stuff
« Reply #14 on: December 18, 2014, 06:22:26 PM »

Speaking of ordering colonists you need to be able to to tell them to eat food.
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