Workaround for alpha bleeding textures?

Started by Hunter712, December 14, 2014, 07:19:48 PM

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Hunter712

While messing with textures I've discovered that no matter what I do, the images created and saved as PNGs will always have alpha bleeding (To my knowledge, that is). I find this incredibly annoying since all of the textures I've been creating have been showing up in-game was some rather unpleasant alpha bleeding artifacts around the props.

Pictured below you can see the nasty white speckles as a result of the alpha bleeding in PNGs, so my question is if anyone here knows of a workaround for such a thing

[attachment deleted due to age]

Klitri

I think that's the result of anti-aliasing. Go into your editor and colour over the white speckles and see if that fixes the issue. The anti-aliasing causes transparency, and I don't think the game can handle that yet, and thus it turns to white.

Hunter712

Quote from: Klitri on December 14, 2014, 07:47:56 PM
I think that's the result of anti-aliasing. Go into your editor and colour over the white speckles and see if that fixes the issue. The anti-aliasing causes transparency, and I don't think the game can handle that yet, and thus it turns to white.

The speckles don't exist in the files themselves, though partially transparent pixels do. I've tried removing all partially transparent pixels from the images though the speckles still appear.

Rikiki

Try drawing a thicker black border around your turret head?

I remember someone had also recommended to add to the whole image a black background with alpha set to 1 (so a nearly transparent background).