Make the Prisoners Work! (Slaves.) Make Some Babies! (Breeding.)

Started by ImNatalie, December 14, 2014, 08:18:05 PM

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ImNatalie

    As for the title, I didn't want to make two separate topics too clog up the feed. Personally, I would like the slave option much better than the breeding option. If you're trying to keep a family-friendly gaming atmosphere, sure leave out the breeding; however, violence is already in the game, so obviously this isn't for little kids. I believe that teenagers and older people would appreciate adding on to the colony without kidnapping people. I am not asking for porn or any special animations, I just want to expand my colony in a nice way instead of incapacitating blood-thirsty murderers to add them to my colony. BEFORE YOU REPLY, Please keep in mind that I KNOW the Breeding thing is ridiculous. Don't post negative feedback on the breeding part. I am keeping it up for suggestions to this suggestion, but I WILL NOT have people insulting this idea.
 
   I was thinking that maybe instead of working the wardens to death trying to recruit everyone, you could possibly have slaves. Instead of letting those pesky raiders into your homes, you could go in their prisoner tab and mark them as slaves. As soon as their marked as a slave, they can be moved to a slave marked bed or something. Then their short lives will be occupied with growing plants and cleaning the floors. Another point, slaves can only walk around in Home Zones. Or perhaps we could be like Paradise Falls in Fallout, and use slave collars..? This way, slaves won't be running off to the edge of the map screaming 'bloody murder'. You would have them work, but you can sell them at your leisure. Prisoners just drain food and time, so why not make them earn their food? I mean, it's ridiculous that someone who was knocked out or kidnapped by a colony would want to join that colony. This isn't the Imperials in Skyrim. Anyways, this way you don't treat your colonists as slaves; you would just have real slaves to do that for you.

    On the point of breeding, perhaps you could make two colonists have a kid. They could have a kid, and that baby will have a time frame where they can't work because obviously they're just a kid. With a cooldown rate, so they can't be like Adam and Eve and just keep making babies non-stop because that would take the challenge out. The two 'love-birds' would share a royal bed, as this would provide a more important purpose for the royal bed. This would allow genders to have actual purpose. Another point would be that age would factor into it. A colonist under 18 cannot have kids, and colonists over about 45 years old can't have kids either. (This is a very realistic proposal, as human anatomy shows most women stop producing...kids at a certain age.) This would make it more difficult to have kids because the age gap is very hard to secure. (As I should know, I have one colony with people only 50+ years old.) Therefore, age has a purpose as well.

I know this is somewhat complex. However, it's a realistic idea, right?
Anyways, that's a more immersive idea.
Please don't reply saying the breeding makes it Sims. Because that's bullshit.

TheOcean

Good idea. I always wanted to force the prisoners to carry rocks in one place. Two colonists on guard in case of escape.


Babies is idiotic things. Totally worthless how much you want wait for new colonist? min 14 years in my opinion. This no make sense.

Mekintos

The concept of slavery is really great. But babies? No way, this would ruin the game. Im not a sim fan.

Nietzschean

I like your ideas. The urge to procreate, even on a horrible rock as a rimworld, is still there. I'd think it would add difficulty to the game before helping. Children are a handful.

Mikhail Reign

Most colonies only last a couple of years, if that. How would children have any impact? You would be lucky to raise one to toddler in that time...

ImNatalie

Okay, yes. The procreating is a bit far-fetched, but SLAVERY is obviously a great idea.
Am I right?  ;D

tommonius

Quote from: ImNatalie on December 16, 2014, 10:39:07 PM
Okay, yes. The procreating is a bit far-fetched, but SLAVERY is obviously a great idea.
Am I right?  ;D

indeed good sir, if the do not want the lash they can move rocks around! they could automatically be equipped with an explosive collar to ensure they do not try to run. Have a tower built that broadcasts a signal for example and if they move to far away, BOOM!

Oga88

Quote from: tommonius on December 17, 2014, 08:21:13 PM
Quote from: ImNatalie on December 16, 2014, 10:39:07 PM
Okay, yes. The procreating is a bit far-fetched, but SLAVERY is obviously a great idea.
Am I right?  ;D

indeed good sir, if the do not want the lash they can move rocks around! they could automatically be equipped with an explosive collar to ensure they do not try to run. Have a tower built that broadcasts a signal for example and if they move to far away, BOOM!


thats like the movie «The Running Man», 1982 and make them play games :)

ZestyLemons

I don't really like the idea of babies/kids. They were never useful in similar games like Dwarf Fortress (where their only purpose was to get horribly and brutally murdered by some freak accident and cause dwarves to spin out into tantrum spirals).

Plus the longest game I've had in RimWorld was about 4 years long, and the raids at that point are absolutely brutal on 60%/100% difficulty on pretty much any storyteller. I don't even know if you could survive for 18+ years in RimWorld, it'd definitely be a feat to not only last that long, but also make sure that the kids you're raising also don't die from raids, sickness, starvation, hunting accidents -- a lot can go wrong in 18 years of RimWorld.

Help out with the wiki!

Steam: http://steamcommunity.com/id/Divaya/
Wiki: http://rimworldwiki.com/wiki/User:Zesty

Feel free to contact me about wiki questions or wiki admin stuff.

Matt NA

Quote from: ImNatalie on December 16, 2014, 10:39:07 PM
Okay, yes. The procreating is a bit far-fetched, but SLAVERY is obviously a great idea.
Am I right?  ;D
Yeah i think this would be awesome. Its a pain to have to set colonists completely aside to make them haulers or cleaners. It would be great to have some prisioners do the dirty work instead of just sleeping all day and taking my food. Not to mention the time it takes for my colonists to feed them and talk to them all day. If they could feed themselves it would free up a lot of time

tommonius

Quote from: Oga88 on December 18, 2014, 07:17:43 AM
Quote from: tommonius on December 17, 2014, 08:21:13 PM
Quote from: ImNatalie on December 16, 2014, 10:39:07 PM
Okay, yes. The procreating is a bit far-fetched, but SLAVERY is obviously a great idea.
Am I right?  ;D

indeed good sir, if the do not want the lash they can move rocks around! they could automatically be equipped with an explosive collar to ensure they do not try to run. Have a tower built that broadcasts a signal for example and if they move to far away, BOOM!


thats like the movie �The Running Man�, 1982 and make them play games :)

If possible I want to make an arena to make people fight, this would be good to raise melee skill, have my loyal soldiers of the colony practice their skills on my gladiator slaves.

just make a room, have some seats and have an option to order both colonists to attack the other. Might have a few knife fights and the loser is harvested for their organs and sold into slavery.

Yea I play mine as a true tyrant, and role play that the raiders are trying to stop me  ::)

ImNatalie

Yeah. I'm thinking of removing the breeding portion of the suggestion.

keylocke

Quote from: ImNatalie on December 18, 2014, 05:31:53 PM
Yeah. I'm thinking of removing the breeding portion of the suggestion.

i think it's fine. the idea of building a harem is just too tempting (for an evil colony). someone might actually get inspired to mod it.. lol..

ImNatalie

THANK YOU, Keylocke and Nietzschean! I'm glad both of you were really nice and you accept both of my ideas. I understand that breeding last too long, but it's just a suggestion.

What if by adaptation that we grow up faster?? Hmmm??

Noobshock

Forced labor would be awesome, with perhaps a negative mood effect on SOME colonists - not all. See "end forced morality" thread https://ludeon.com/forums/index.php?topic=8451.0