New rooms and furniture

Started by Renham, November 07, 2013, 10:22:02 PM

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Renham

Medical bay: here you will treat pacients problems and heal their wounds.
-surgery pod: a machine used to perform surgery on a pacient
-Medical bed: a special kind of bed that will provide food a medicine to pacients
-Medicine cabinet: a container for medicine and tools
-Medicine computer: used to control patients situation
*opens a sub menu showing all the patients in the area and will show you different treatments and diagnosis, doctors will perform this instructions, also will show medicine and information about illnesses.
-stasis pod: used to keep frozen the colonist till a treatment is in research may die if energy is cut for too long

Genetics lab: in this place you will perform genetical modifications on your colonists, adding and removing traits.
*a place to re combine a character in exchange for experience points.

-minicroms bath pod: a capsule used to perform modifications, the character will remain inside it for 3 days.
if energy is cut during this process the colonist may become a mutant and become agresive towards the others, small chance (2%) of becoming a friendly super mutant (colonist with an overdeveloped skill) and a high chance of death.
-Genetics research console: a console used to research new genetic modifications, may requiere some experiments.
-Experiment chamber: used to perform genetic experiments on living patients, may cause fear in other colonists.
-cloning pod: a machine used to clone a colonist, a very small success chance and a slightly higher posibility of ending up with a weaker version of the colonist, might be used to clone from dead tissue too. (cloning takes lots of time and experimentation)
-live tissue analysis chamber: used to obtain information from living tissue

Morgue: the place in which you will study the dead, you may get more information that you thought you would
-morgue pod: an advanced version of the slab, here you will disect the dead into tissue samples, later used to perform research
-dead analysis computer: used to research about dead conditions and will help you understand more about the biology of the living (these research may provide valuable information in weaponry and medicine)
-Incinerator: a way to dispose of those valueless bodies
-containment unit: used to maintain into quarintine bodies that have infectious diseases and parasites.
-morgue cabinet: containts the tools and substances used in the morgue

Mecanical bay: a place to build, upgrade and fix machinery.

-assembly frame: used to build machines, has large robotic arms that will assemble and upgrade whatever you want.
-nano furnace: used to melt scraps and machines to obtain resources
-mechanic anvil: used to create components
-digital workbench: a machine used to create divices
-mechanics computer: used to stablish the work schedule in the area.
*will open a menu window showing available technology and activities, you may assign colonists to work in this area from this window.

Factory: used to mass produce elements (this place will depend on the aim of your colony)

-assembly line: used to make devices and other electronics
-droid production line: used to make robots and such
-packed food line: will produce packets of food of different kinds and qualities
-resource processing line: used to mass produce refined resources for selling or further use
-weapon assembly line: used to produce weapons
-factory console: used to control the process of the connected lines
-storage area: used to contain finished objects before selling them
-resource feed: used to contain resourced to be used in the factory

*each factory line will requiere 2 more things a resource feed and a packaging area.
*each line will only produce one thing at a time
*some things may need a series of process to create a finished product (most advanced things)

Droid command: room used to control droids and such
-command console: used to control the droids.
*will show available droids and tasks, similar to the overview window.
-maintenance bay: used to repair droids
-droid assembly frame: used to make new droids
-recharge core: a large machine that will function the same way a bed but for three droids at a time.
-construction pod: used to improve droids and specialize them
*droids are expensive, so are improvements and maintenance, they can be bought and sold too.
*special upgrades can be acquiered from the enviroment and traders.

Command room: room used to control the general activities of the colony
-command console: large console used to control colonists
*the new overview window, shows more information and tasks, also you can fix an schedule for the colonists, allowing you to control eating time, work shifts and free time.
-crisis console: used to prepare all the counter mesures for the attacks, will show instructions to perform in case of an attack, what weapons use, what positions assume and new jobs for the combat mode.
*some things like been support, combat medic, sniper, and infantry will be set here.
-radio contact console: used to contact new colonies and trade ships, at high levels you may set times of arrival for trading ships.
observation console: used to observe the different areas to detect early hostile activity.

Research lab: well.. is what it says, you can research stuff here, will be used for all the base technology tree.
-research console: an improvement of the research table, smaller but slower, you may use 2 or more colonist to research thou.
-experiments chamber: used to perform different experiments, having one will reduce research time, and unlock new technology
-physics simulator: will unlock new technology
-botanics micro biome: will unlock new technology
-chemistry digital table: will unlock new technology
-lab assist system: expensive machine that will perform experiments when everyone is resting


Greenhouse:
-hidroponic auto table: will harvest plants, but not haul them.
-experimental growth chamber: used to research about new crops found in the planet.
-enviroment control system: used to simulate an specific enviroment in order to increase the quality of the product and reduce the growth time.
-plague control system: will reduce the chance of loosing your crops due a plague
-micro biome simulator: used to simulate the natural conditions of the plants
-autoplanting field: used to mass produce certain kinds of plants
-herb containment unit: to observe and study wild plants in order to acquiere more information about them.

*most buildings and forniture will unlock new research options expanding the posibilities.
*the control console concepts comes from the idea to show a simpler HUD to the user and have a direct control over certain things
*this may sound more complex than it is. so I will add Ilustrations

Soon new buildings Ideas.



if you can imagine it I can build it with pixels.
if I cant well then imagine something else.

Renham

Mining tools:
-The mounted drill: will extract minerals from the depths of the planet

*will throw small concentrations of metal, scraps and rocks arround, you may find something good
*small chance to cause an explotion due an underground gas concentration

-Depth scanner: used to detect mineral concentrations, so you can mount your drill safely
*althou you may hit a gas conetration too.

-Mining probe: will check for gas concentrations, this will save you from a huge headache.

-Mineral process unit: will transform raw mineral into metal, also extract small mineral concentrations form rocks.

-industrial melting furnace: used to melt scraps and others to obtain metal. also used to refine metal

-mineral container: will contain raw mineral, rocks and such prior melting.
if you can imagine it I can build it with pixels.
if I cant well then imagine something else.

Cilionelle

A kitchen would be my vote... if the colonists are so heartbroken to have to eat nutrient paste, why wouldn't they cook it or the food they grow?

Semmy

Food in general will be taken care of in the near future. I know tynan will work on that.
The only thing necessary for the triumph of evil is for good men to do nothing.
Edmund Burke

foducool

how about a psychiatric ward?
so a colonist who lost hope can be treated ^^

and I insist on the importance of developping a tech tree to gain access to those new rooms.

maxthebeast11

Medical bay is a must. Genetics lab, if ever added, seems like something that we would see in the far future.