Scyther brains

Started by RemingtonRyder, December 22, 2014, 03:32:02 AM

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RemingtonRyder

So apparently, if you manage to incapacitate a Scyther, on its health tab you can add a bill to shut it down. Following that, you can add a bill to remove the artifical brain. Alas, so far I haven't seen this one succeed, even though the colonists have stood there for a little while drilling. :D

Halinder

Is this part of a mod? I've only been able to remove their knife protrusions.

Mechanoid Hivemind

I cant even do that, I don't know how to i go in to operations and all it says is shut down and that's it i wanted to make one of my colonists a walking pain train but i cant remove them, Whats going on here?
The individual is obsolete. When you and your kind are extinct, we will cleanse our collective memory of the stain of your existence.

Snownova

Oeh I'll have to give this a try soon, sounds interesting.

Everteal

Tried it.
Its true, you can add the bill but once a colonist finishes it nothing happens and you can add the bill again and again.

RemingtonRyder

It may have something to do with the fact that there isn't an item version of the brain. Thusly the extraction routine notices this, goes 'derp' and does nothing more. ;)

And nope, it's part of the vanilla game as far as I know.

StorymasterQ

The fact that you can add the bill again and again sounds like the 'remove artificial limb repeatedly' exploit. Tynan said he'd addressed that for A9.

As for nothing resulting in said bill, that's the derp part. Maybe they ought to result in AI cores? :D
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. - Myself

The dubious quotes list is now public. See it here

keylocke

i want to have mad experiments using scyther brains... like perhaps fusing it to a muffalo or something..

SubZeroBricks

It would be cool if the robots could give you their armour to build with.

It would be a stronger version of other walls I think granite is 575 hp so it could be 700.
"The only time you have too much fuel on board is when you are on fire."

christhekiller

Tynan's probably planning on adding the Scyther brains later. Remember this is an Alpha so stuffs going to be missing. Stuffs not gonna be there

Mechanoid Hivemind

I hope you can reprogram the mechs to fight for you, like the scyther can help with hauling and crafting and the centipede will fight for you, it be can kinda cool to have a building that takes the hive control from the main hive and put them (aka the mechanoid) under your control (sorry if its hard to understand dont know how to make it make scene)
The individual is obsolete. When you and your kind are extinct, we will cleanse our collective memory of the stain of your existence.

Shaithis

It would be amusing if you could use them to fix brain damaged colonists. Maybe they could take on the mannerisms of the brains original owner and became more robot like. Become drone like workers with little emotion.

A cool event could have your brain replaced colonist go haywire/berserk. Or a crashed ship part could 'reprogram' them :D


SubZeroBricks

Quote from: Shaithis on December 23, 2014, 05:04:36 PM
It would be amusing if you could use them to fix brain damaged colonists. Maybe they could take on the mannerisms of the brains original owner and became more robot like. Become drone like workers with little emotion.

A cool event could have your brain replaced colonist go haywire/berserk. Or a crashed ship part could 'reprogram' them :D

Perhaps all they could do was haul and construct.
"The only time you have too much fuel on board is when you are on fire."

Serrate Bloodrage

Id love to see it be a requirement to make the automated turrets...and to repair damaged brains
_______________________________________

If only my colonist could have 'personal time' to reduced stress =D

killerx243

Quote from: Shaithis on December 23, 2014, 05:04:36 PM
It would be amusing if you could use them to fix brain damaged colonists. Maybe they could take on the mannerisms of the brains original owner and became more robot like. Become drone like workers with little emotion.

A cool event could have your brain replaced colonist go haywire/berserk. Or a crashed ship part could 'reprogram' them :D

Kinda like this?