[MOD] (Alpha 8) Central Heating (includes vents)

Started by carlgraves, December 22, 2014, 04:46:40 AM

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Kolljak

Carl do you think you can send me the XML setup you got on the vents im making a mod and i entend to add something Similar to what you have [castle windows] and [dungeon windows] where heat can escape and what not and i wanted to use the setup you got on that.

200Down

Love the mod!

It seems to work best just before any ED mods and AFTER all other mods. ED mods play the nicest when placed at the very bottom. No clue why but if it's not in that order and you have a bunch of other mods, the vent textures may randomly do odd things for no rhyme or reason even with restarts and new worlds. It's likely not even an issue with this mod at all. The game itself is still loaded with a huge helping of bugs.

     I noticed you where wanting to use ductwork of sorts to make a "true" HVAC settup?   It may be helpful to look into how the power conduit is ran in the game which is essentially what you'd be wanting to do with the duct.   I honestly wouldn't even try to give it a special texture.  It would be too much of a pain to bother making it look realistic.  Just use another basic "red line" along side the power line and obviously the cooling line could be blue or whatever .  The ductwork would literally act as only "power" feeds to the vents and the vents then act as the cooling and heating source.  The actual industrial heater and cooler themselves would only serve as a new "power" source that feeds these new lines(duct).  Yeesh.... too wordy I know.  ::)

Hope this gives you some new ideas at the very least. It would suck to write all new code and tons of scripts if the template was already there.  Can only hope it's not hard coded. :)

SilverDragon

Quote from: 200Down on January 27, 2015, 08:53:47 AM
No clue why but if it's not in that order and you have a bunch of other mods, the vent textures may randomly do odd things for no rhyme or reason even with restarts and new worlds. It's likely not even an issue with this mod at all. The game itself is still loaded with a huge helping of bugs.

I've noticed that if you restart the game after going to the Mods in the main menu (every time, even if you dont change anything in there), it doesn't flicker the textures. Or give errors!  :) Although, having a piece of meat in a gap of the wall instead of a vent is pretty cool in my books! ;D

chaotix14

Quote from: NocAdsl on January 28, 2015, 05:15:57 AM
can someone help me. this new hydroponics are awesome but i feel that problem is that pawns can walk over them so i can become OP...

wrong thread.

Sion

#49
BUG!
I have a bug with the textures of the vents, it changes depending on zoom level.
I have other mods installed, but I haven't noticed anything else that is strange... yet.
The latest mod I installed was this: https://ludeon.com/forums/index.php?topic=9616.0
I will also include a .RAR file with all the mods I'm using, you only need to extract it in the mods folder.

Pictures:
http://puu.sh/fqq61/89d3e88a11.jpg
http://puu.sh/fqq8r/b19ce36a79.jpg
http://puu.sh/fqqad/c5c38993c4.jpg
http://puu.sh/fqqgh/54e9b8af19.jpg
http://puu.sh/fqqi5/172d25b0fa.jpg
http://puu.sh/fqqjL/c8e2d91fda.jpg

[attachment deleted due to age]
So many ideas... so little time...
Silence is the worst answer.

SilverDragon

Quote from: Sion on February 03, 2015, 01:23:16 PM
BUG!
I have a bug with the textures of the vents, it changes depending on zoom level.
I have other mods installed, but I haven't noticed anything else that is strange... yet.
The latest mod I installed was this: https://ludeon.com/forums/index.php?topic=9616.0

Whenever you go into the mods menu, ALWAYS restart the game no matter if you didn't even change anything. ;D

Sion

Ok, I didn't knew that was necessary, but thanks, it might help in the future.
So many ideas... so little time...
Silence is the worst answer.

akiceabear

Are vents unidirectional, as their placement preview indicates, or will they equalizing the temperature across a wall in both directions?

Titan

Quote from: SilverDragon on February 03, 2015, 06:42:37 PM
Quote from: Sion on February 03, 2015, 01:23:16 PM
BUG!
I have a bug with the textures of the vents, it changes depending on zoom level.
I have other mods installed, but I haven't noticed anything else that is strange... yet.
The latest mod I installed was this: https://ludeon.com/forums/index.php?topic=9616.0

Whenever you go into the mods menu, ALWAYS restart the game no matter if you didn't even change anything. ;D

I was having this problem as well. It comes from not restarting the game once I enter the mod menu?
Welcome to the jungle.

200Down

Quote from: akiceabear on February 03, 2015, 07:02:53 PM
Are vents unidirectional, as their placement preview indicates, or will they equalizing the temperature across a wall in both directions?

They work pretty much like you would expect. Equalizes heat both ways but it's not immediate which is nice. The heat traveling through more and more vents is even simulated nicely with about a 2 degree drop in temp per vent/room away from the original heat source it is.

Although it seems to work by making the vents create more heat to accomplish the transfer because even the little space heaters from the base game can heat 2-3 9 by 9 rooms using only 1 heater and 2 vents and the "airlock" method. May need a bit a tweaking yet but it's not game breaking in any way.

Love to see just the Vent as a separate mod download though. It's the part I use the most and my bases are never big enough to need the other heaters. Just taking up additional UI space for no reason :p

For me it's been one of those mods I can't play without even though I only use small part of it.

bob112

has anyone had any problems with this mod breaking saves?

200Down

Quote from: bob112 on February 07, 2015, 12:00:37 PM
has anyone had any problems with this mod breaking saves?

You're just asking if the new saves will be corrupted/broken?  I sure hope so because if you've had mods that literally "break" a preexisting save file......, somethings more than a little broken with the way RW deals with save files. Ither that or you got yourself some nasty old ransom-wear or something. All those fishy porn sites  :)

So far zero problems with it but it's not a simple edit mod so it's a candidate to cause issues without a fresh start. And no, I've yet to have any corrupted or broken saves with 20+ mods installed along side this one.  Can't speak for others though of course.

bob112

I was just wondering because the comments on the nexus link were saying that it broke their saves so I thought I'd best check before I downloaded and installed the mod

200Down

Ah Nexus...what would we do without you...
50% of Nexus users in a nutshell
1. Pirated games that are out of date and incompatible with the mods
2. Zero knowledge of mods and their use because Nexus MM holds their hands
3. etc..etc..etc.. give me awhile and I'll think of half a dozen more reasons to entirely ignore mod chat there.

I know from the few mods I uploaded there for oblivion years and years ago, I made the mistake of not posting basic info of how to install, how to remove, etc... and the chat was spammed full of idiotic stuff in just a few days.  I guess common sense is relative to your familiarity with something but still...   ::)  Ok I'm done venting now. haha 

If your worried about whether or not it'll break a save it's not too hard to test.
1. Install and activate the mod. Restart the game, new world, new colony. All that good stuff. OR try it on an existing save BUT make a backup first and you'll likely have to deal with broken textures but the items should still "technically" function and should be fine for testing purposes.
2. build all 3 items included in the mod
3. play the game for 5-10 minutes and use as many functions of the mod as possible.(to make sure the mod has a chance to run any new scripts and such)
4. Then save and try to load it. You'll have your answer.
There's only 3 objects to build and use so it shouldn't take too long ;)


Pumpus

I need vents in my life. Will this get updated to Alpha 9. Looks like it hasn't seen any love in a little while.
Be sure to check out "The Mod Show". Reviews of Rimworld mods so you don't have to do all the testing.

The Mod Show - By Pumpus