Weapon Smith + Research?

Started by JagenXI, December 24, 2014, 04:15:34 AM

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JagenXI

I think itd be a great idea to add more research options that improve your colonists in regard to combat. Like Turret research or Laser Turrets, Gunsmithing? I see all the time that weapons like the lee enfield is an ancient design so why not have a station that turns steel and wood to make guns?
- Weapon Research (Archaic Weapons, Modern, Laser, etc.)
- Turret Research (Fire rate, types, greater damage, etc.)
- Combat Research (stims, medpacks, etc.)

Even just adding a Gunsmith table or adding bills to the smithing table to make guns would be awesome.

mega

Personally, that is what I thought the machining research unlocked. You need to machine the steel to make barrels for guns. Instead, I just got to disassemble mechanoids.

However, as long as there are pirates on the planets, guns are cheap.