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Author Topic: [MOD] ALPHA 8] Commando Dog Storyteller  (Read 10784 times)

Mrred1

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[MOD] ALPHA 8] Commando Dog Storyteller
« on: December 25, 2014, 01:28:14 AM »

Commando Dog

The brand new, one-of-a-kind storyteller, who has no idea what he is doing. He likes a nice cozy population (around 15), has at least one event occur every day, and frequently enjoys watching the colony fall to its knees. Good luck!

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Commando Dog is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. That means no distributing, copying, modifying, or taking credit without the author's permission.

[attachment deleted due to age]
« Last Edit: April 17, 2015, 07:34:05 PM by MarvinKosh »
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kenobi87

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Re: [ALPHA 8] Commando Dog Storyteller
« Reply #1 on: December 25, 2014, 05:19:03 AM »

A quick question, how would you rank the difficulty compared to Cassandra classic? Just overall not taking into account the other difficulty options I can toggle like base builder, casual, rough, etc
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Mrred1

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Re: [ALPHA 8] Commando Dog Storyteller
« Reply #2 on: December 25, 2014, 12:53:16 PM »

Based on my experience, I would say significantly harder. They have different types of XML code, so Commando Dog is a different type of storyteller. But definitly harder.
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Evil o ViiRuS

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Re: [ALPHA 8] Commando Dog Storyteller
« Reply #3 on: December 25, 2014, 01:10:30 PM »

Thanks for making a new storyteller do you have plans to change anything in this storyteller or do you have plans for other storytellers.
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Mrred1

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Re: [ALPHA 8] Commando Dog Storyteller
« Reply #4 on: December 25, 2014, 02:43:49 PM »

You are very welcome.  I plan on adding a new faction, but I'm not quite sure. I'll let you know. As far as the storyteller, I probably won't change too much.
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Valor

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Re: [MOD] ALPHA 8] Commando Dog Storyteller
« Reply #5 on: January 01, 2015, 07:30:19 AM »

The dog can be really insane sometimes. I play on Challange, 3 Collonists and about half a year in he sends 5 Scythers and 3 Centipedes. During the fight he combines it with Tribal raid (+- 20 tribals) and in the end, still on the same day he makes 6 dromedars mad ... because why not ... :)

Also its not true he makes at least an event per day. Longest "Event free" streak I had was around 85 hours give or take few.
Overall Its enjoyable even if its really hardcore.
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Mrred1

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Re: [MOD] ALPHA 8] Commando Dog Storyteller
« Reply #6 on: January 01, 2015, 11:37:00 PM »

Thanks for your feedback. Sorry if it is too hard, I may change it. I'm glad you enjoy it! Good luck with your colony! Dogs can be crazy!
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MaxtheINFINITE

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Re: [MOD] ALPHA 8] Commando Dog Storyteller
« Reply #7 on: January 02, 2015, 12:42:56 PM »

I pee when i play with comm' dog
Dis guy,dis mother effer just THROWS in like 3 sieges per minute

10/10,Would shoot raiders again.
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Ex0du5_2169

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Re: [MOD] ALPHA 8] Commando Dog Storyteller
« Reply #8 on: January 02, 2015, 02:05:58 PM »

This might just be the aternative challenge I need, I mean, if I'm ever feeling rather sadistic :P Thanks!
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FridayBiology

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Re: [MOD] ALPHA 8] Commando Dog Storyteller
« Reply #9 on: January 03, 2015, 05:24:11 AM »

Just need a Vengeful-Mother-Rimworld type,
extreme weather, cut Spring and Autumn out and run from hot to cold every other month, maybe with fog and fire every other weekend.
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Mrred1

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Re: [MOD] ALPHA 8] Commando Dog Storyteller
« Reply #10 on: January 03, 2015, 10:14:57 PM »

I like that idea.
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Anduin1357

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Re: [MOD] ALPHA 8] Commando Dog Storyteller
« Reply #11 on: January 04, 2015, 04:55:53 AM »

Can we merge the wacky weather storyteller with the comm. dog? :D
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Mrred1

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Re: [MOD] ALPHA 8] Commando Dog Storyteller
« Reply #12 on: January 07, 2015, 11:22:12 AM »

I'll work on it.
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Mrred1

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Re: [MOD] ALPHA 8] Commando Dog Storyteller
« Reply #13 on: January 07, 2015, 11:29:29 AM »

I want to thank everyone for downloading my mod. Happy new year!
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