[Mod] Traits! [A8] Not currently accepting more trait requests. Lots to work on.

Started by Ded1, December 26, 2014, 09:11:36 AM

Previous topic - Next topic

If i make a weaker version for legit play, how weak should it be?  Weaker it ends up being, higher chance to get it on a pawn..

1/2 Strength
29 (29.3%)
1/3 Strength
7 (7.1%)
1/4 Strength
10 (10.1%)
1/5 Strength
7 (7.1%)
1/6 Strength
3 (3%)
1/7 Strength
7 (7.1%)
1/8 Strength
8 (8.1%)
1/9 Strength
2 (2%)
1/10 Strength
18 (18.2%)
Weaker (post with idea)
8 (8.1%)

Total Members Voted: 99

Hogzor

Quote from: BadgerFodder on December 30, 2014, 04:10:17 PM
Quote from: Hogzor on December 30, 2014, 03:03:40 PM
I don't understand?

I downloaded it and unzipped it in my mods folder. activated it ingame. and yes my game is up to date.

But i can't figure out how it works?



Due explain

You need EdB Prepare Carefully to assign the trait to one of your guys, you can't get it through cycling through the list, or at least that's how I understood that it worked.

Whats an EdB?  :o

StorymasterQ

Quote from: Hogzor on December 31, 2014, 12:39:09 AM
Quote from: BadgerFodder on December 30, 2014, 04:10:17 PM
Quote from: Hogzor on December 30, 2014, 03:03:40 PM
I don't understand?

I downloaded it and unzipped it in my mods folder. activated it ingame. and yes my game is up to date.

But i can't figure out how it works?



Due explain

You need EdB Prepare Carefully to assign the trait to one of your guys, you can't get it through cycling through the list, or at least that's how I understood that it worked.

Whats an EdB?  :o

EdB is the God of UI modding in Rimworld. He made a UI Mod, but what you want is his Prepare Carefully Mod, which is here.
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. - Myself

The dubious quotes list is now public. See it here

Hogzor

Quote from: StorymasterQ on December 31, 2014, 01:39:14 AM
Quote from: Hogzor on December 31, 2014, 12:39:09 AM
Quote from: BadgerFodder on December 30, 2014, 04:10:17 PM
Quote from: Hogzor on December 30, 2014, 03:03:40 PM
I don't understand?

I downloaded it and unzipped it in my mods folder. activated it ingame. and yes my game is up to date.

But i can't figure out how it works?



Due explain

You need EdB Prepare Carefully to assign the trait to one of your guys, you can't get it through cycling through the list, or at least that's how I understood that it worked.

Whats an EdB?  :o

EdB is the God of UI modding in Rimworld. He made a UI Mod, but what you want is his Prepare Carefully Mod, which is here.

Thank you very much!

Dragoon

Quote from: Encode on December 30, 2014, 10:52:35 PM
How abt using the name: Blessed. :) thing is 'God' should be immortal. hehe and lots of bullets can still put them down.

Eh nothing is truly immortal everything dies someday. Just gotta enjoy how long you are alive. (also you cant have blessed replace god when demigod and nephilim are under it.....) I don't care either way just my 1 cents.
Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

Ded1

I could do demigod, nephilim, then blessed i guess.  But seeing as the god trait isnt for normal gameplay anyway i dont see much point.  Even if you put both demigod and nephilim in your game you would still probably have only 1/500 or so chance of getting them.
Feel Good Modpack
Sorry but the pack isn't updated yet!

Just gonna be lurking the forums for a while.

Khrysanth

Quote from: Encode on December 30, 2014, 10:52:35 PM
How abt using the name: Blessed. :) thing is 'God' should be immortal. hehe and lots of bullets can still put them down.
The gods of monotheistic religions might be, but that's far from universal. Examples: Baldr, Osiris.

Aside: When speaking of the deities involved in multiple monotheistic religions, does one pluralize the word "god"?

Dragoon

Quote from: Khrysanth on December 31, 2014, 04:30:06 PM
The gods of monotheistic religions might be, but that's far from universal. Examples: Baldr, Osiris.

Aside: When speaking of the deities involved in multiple monotheistic religions, does one pluralize the word "god"?

gods (or if females goddesses)
Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

Dragoon

how about idk half demon (since we are currently on those topics) = demigod or nephilim but with melee increased by +4 or +5 while being incapable of caring and having a -2 or -3 of social?
(I thought a few others but then I was like nah.)
Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

Ded1

As far as i know only backround stories can add or remove stuff like caring.  The others i could do i think, however for melee its hit chance, i cant find a reference to damage, so what are you thinking amount wise for that?  The social should be possible since i think a trait already does that.  Ok maybe not, i cant find any stat references to it so i don't think it actually has an effect.  If I'm wrong can someone show me where and how it does.
Feel Good Modpack
Sorry but the pack isn't updated yet!

Just gonna be lurking the forums for a while.

Dragoon

Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

Ded1

Well i meant the social thing, i know how green thumb does it, but i cant find if/how Abrasive works.  Cause it sounded like you wanted a penalty to others for talking to him.  If you meant a decrease in social stat thats far easier.
Feel Good Modpack
Sorry but the pack isn't updated yet!

Just gonna be lurking the forums for a while.

Igabod

I posted some of my ideas for possible traits on another thread. I'll just provide a Link to that post instead of repeating it all here. I thought of doing a traits mod, but I have had other projects taking up my time.

Ded1

Thats fine.  I prefer making small mods instead of larger ones (that and i cant make dlls so it hampers stuff i would like to do for large mods).  Thanks for the ideas and i will say i am glad you decided to do other stuff cause your work is awesome.  I might have a few new ones out in a few days.  I dont have much time lately so i cant say when.
Feel Good Modpack
Sorry but the pack isn't updated yet!

Just gonna be lurking the forums for a while.

MaxtheINFINITE

I wish there was an "infinite void" trait...
One that would enchance the speed to 350%,and raising the whole colonist's HP to like 5,000,000

Might be OP,but i'd like it like that :3.
B20A TD05-16g 276hp. Daily driven.

Ded1

If i knew how, or even if it was possible, i would definitely add traits that increase hp.  However i have no clue if its possible and my help topic got no reply.
Feel Good Modpack
Sorry but the pack isn't updated yet!

Just gonna be lurking the forums for a while.