Miner happiness

Started by Neonispyro, November 08, 2013, 01:18:33 PM

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Neonispyro

Currently, miner happiness doesn't make much sense to me. If they're a miner, then they KNOW what they'll be doing. Yes, you're going to be in cramped quarters, yes it's going to be ugly, yes it's going to be dark, and yes you're probably going to be alone. Too often do I have that little alert that's telling me my miner is about to break down. What I suggest, and this could be a nice "cheap" addition, is something along the lines of "appropriate work" that adds to happiness. A miner is mining away, and he's happy doing it. An oaf is managing the fields, and is loving every second of it. A settler is building, and he whistles while he does it. On the flip side, we could also have inappropriate work. For example, Oafs would be used to wide open spaces and light and fields, and maybe they'd be incredibly unhappy down in the mines or in a cramped hydroponics lab. Maybe a miner can't stand bright lights and doesn't really enjoy going outside.

For another suggestion, maybe researchable mining helmets that are automatically equipped to everyone who is tasked on mining, but maybe miners get a happiness boost from using them, whereas everyone else only get the removal of darkness.

Ozog

Totally agree. 

And who doesn't love head lamps? :)

Pendryn

Yeah I've found that digging 4 wide tunnels will generally negate the cramp complaints although actually I think 2 wide should negate as well, but I don't recall offhand if that's correct.
Reticulating all the splines.

CyborgTriceratops

I do 3 wide tunnels normally, and 2 wide on occasion. Both seem to work fine.