Mental breaks VS breaks

Started by mumblemumble, December 28, 2014, 04:51:21 PM

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mumblemumble

So its kind of known that, at least with the current alpha that mental breaks can get out of hand with multiple corpses, AND that managing peoples moods is hard when they do not take breaks to begin with. So what about a break function which functions like a mental break, only with far less severe consequences, and far earlier / more frequent? It could happen whenever a colonist goes past a certain mood thresh-hold (which could be set by the player wherever they find it best, either very high as a safety measure, or very low when they just want to get things done) and raise their mood by letting them just goof around, relax, whatever. Good side of this would be being able to prevent mental breaks easier, while its also double edged by potentially being a giant hamper on your colonists productivity, assuming you set the thresh-hold high enough they are never at risk for mentalbreaks. A fair trade off if you ask me...
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

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Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.

Spoonikle

love it. Always wanted these slackers to slack off more, lol.

At least, they would get a big mood buff when they got nothing to do.

Would make my 2 designated cleaners quite happy :p