Personal shields?

Started by durann31, December 29, 2014, 01:17:50 PM

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durann31

So I'm guessing people change carry shields ??????

Tynan

They're energy shields which stop projectiles but allow melee attacks (in and out).
Tynan Sylvester - @TynanSylvester - Tynan's Blog

_alphaBeta_

It's an interesting idea, and a reason to bring a knife to a gun fight. I assume the intent is to bring purpose to melee weapons.

Tynan

Quote from: _alphaBeta_ on December 29, 2014, 01:26:07 PM
It's an interesting idea, and a reason to bring a knife to a gun fight. I assume the intent is to bring purpose to melee weapons.

Yes indeed :)
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Amaror

Also seems like a nice way to combat those lovely m24 one-shot-kills when fighting sieges.

milon

Quote from: Tynan on December 29, 2014, 01:20:47 PM
They're energy shields which stop projectiles but allow melee attacks (in and out).

Sounds like someone was reading Dune.  ;)

mumblemumble

Will this be somewhat like borderlands sheilds, in that they block 1, maybe 2 or 3 small bullets, but recharge over time? Like, in a skirmish someone could straight tank a stray pistol round, but a 3 round m16 burst would get through? Also, what about heavy attacks, will those have most of the damage removed from the sheild, then the rest gets through?

And yeah I know you said dune, but I'm curious about the mechanics... I honestly think being able to tank a spare bullets would reward careful tactics, and would make the medical system a bit more forgiving.
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Tynan

Well, the idea is to raise the viability of melee weapons.

The basic way the shields work is that you can't shoot in or out. So you'd use one if you were a melee fighter.

They do take damage and lose energy. If they take enough damage they'll pop and take a while to reset. You can also still be shot by people who are in adjacent cells (melee range).
Tynan Sylvester - @TynanSylvester - Tynan's Blog

UnionID

This sounds pretty sweet.  I'll admit, my melee fellows have pretty much been relegated to hauling and cleaning.  It'll be nice to see them come into their own now.

I also foresee cursing the group of shield-toting power armor wearing bandits that bust through my doors before I can mow them down with hails of bullets.

Ramsis

Quote from: Tynan on December 29, 2014, 03:02:04 PM
Well, the idea is to raise the viability of melee weapons.

The basic way the shields work is that you can't shoot in or out. So you'd use one if you were a melee fighter.

They do take damage and lose energy. If they take enough damage they'll pop and take a while to reset. You can also still be shot by people who are in adjacent cells (melee range).

Eh.... I mean I know why you're adding it but at the same time.... I don't ever use melee for the simple fact that it's pointless nine times out of ten. You don't send a melee fighter against most shooters, if any group is bunched up a melee specialist is going to be obliterated in a moments notice, and should a melee fighter get hit with fire what happens?

Idk just seems a bit odd to add. Now if you make it an item that ANYONE can equip, or make it kind of like a spare life item for people who take violent shots then I might understand a bit.
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rbos

I anticipate that this will be useful to make it through sniper fire to a position. So EMP grenadiers and shotgunners can make their range.

christhekiller

Quote from: Ramsis on December 29, 2014, 03:13:33 PM
Quote from: Tynan on December 29, 2014, 03:02:04 PM
Well, the idea is to raise the viability of melee weapons.

The basic way the shields work is that you can't shoot in or out. So you'd use one if you were a melee fighter.

They do take damage and lose energy. If they take enough damage they'll pop and take a while to reset. You can also still be shot by people who are in adjacent cells (melee range).

Eh.... I mean I know why you're adding it but at the same time.... I don't ever use melee for the simple fact that it's pointless nine times out of ten. You don't send a melee fighter against most shooters, if any group is bunched up a melee specialist is going to be obliterated in a moments notice, and should a melee fighter get hit with fire what happens?

Idk just seems a bit odd to add. Now if you make it an item that ANYONE can equip, or make it kind of like a spare life item for people who take violent shots then I might understand a bit.

Yeah, but you'll be able to keep your melee fighters out without them just sitting their being pointless. So if you got a couple melee bandits rushing in on you you can move your melee people out to engage without making your shooters waist bullets on them. Also, you can have people repairing autoturrets without getting hit which will be nice.

I think this'll be nice. I never got bandits into tight corridors so melee was never really useful unless I had some guys finishing off wounded bastards who I didn't want to bother capturing.

Sir Wagglepuss III

Out of curiosity, what accessibility level will these shields be at?

Will they be extremely common, mid tier stuff, or up there with AI cores?

Or, will there be differing quality or perhaps even types of shield? Would be neat to see both general purpose with low capacity and specific but high capacity shields, if we really wanted to start fleshing out the high tech.

It would be even better if these shields required charging stations instead of being self-regenerating (Or self-regen being glitterworld fancy expensive tech), so that keeping batteries would start to serve a purpose and be more worth the risk of them suddenly blowing up on you. As it stands, you only really keep batteries for emergencies, and even then it's kinda rare considering a Geothermal or three and you're completely sorted for any power needs, ever. It'd also prevent solo colonists from doing silly things like solo'ing a Scyther by doing hit and run lol.

Stannis

Quote from: milon on December 29, 2014, 02:49:00 PM
Quote from: Tynan on December 29, 2014, 01:20:47 PM
They're energy shields which stop projectiles but allow melee attacks (in and out).

Sounds like someone was reading Dune.  ;)

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litlbear

Finally Brawler won't be a bad trait to me.
yes