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Author Topic: [MOD](Alpha 10) Mining&Co.: Alert speaker (V10.0 29-04-2015)  (Read 22644 times)

skyarkhangel

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Re: [MOD](Alpha 10) Mining&Co.: Alert speaker (V10.0 29-04-2015)
« Reply #30 on: May 06, 2015, 10:31:39 PM »

He does not want to put on the wall. I turned off game, then on again - does not want. Then again start... he turned on  :o
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Rikiki

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Re: [MOD](Alpha 10) Mining&Co.: Alert speaker (V10.0 29-04-2015)
« Reply #31 on: May 07, 2015, 02:16:56 AM »

He does not want to put on the wall. I turned off game, then on again - does not want. Then again start... he turned on  :o
Sorry but I don't really understand your problem... ???
Could you post a screenshot please?

The alert speaker is "hooked" on a wall so it must be placed in an adjacent cell of a built or natural wall.
I hope it is clear with the first post screenshot. :)

skyarkhangel

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Re: [MOD](Alpha 10) Mining&Co.: Alert speaker (V10.0 29-04-2015)
« Reply #32 on: May 09, 2015, 07:29:07 AM »


Sorry but I don't really understand your problem... ???
Could you post a screenshot please?

The alert speaker is "hooked" on a wall so it must be placed in an adjacent cell of a built or natural wall.
I hope it is clear with the first post screenshot. :)
[/quote]

Sorry, It was a conflict with some mod, now everything works fine.

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Delekhan

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Re: [MOD](Alpha 10) Mining&Co.: Alert speaker (V10.0 29-04-2015)
« Reply #33 on: May 16, 2015, 04:09:25 PM »

This won't work with the walls from Superior Crafting. They're considered different from the Vanilla walls since they upgrade themselves with research.

How do I make the alert speaker attach to modded walls?
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Rikiki

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Re: [MOD](Alpha 10) Mining&Co.: Alert speaker (V10.0 29-04-2015)
« Reply #34 on: May 16, 2015, 06:40:21 PM »

This won't work with the walls from Superior Crafting. They're considered different from the Vanilla walls since they upgrade themselves with research.

How do I make the alert speaker attach to modded walls?
This is coded in the dll part of this mod.
You must modify the Building_AlertSpeaker.CheckIfSupportingWallIsAlive function. Add an additional check on the Superior Crafting wall definitions (it currently checks the supportive wall is a vanilla one or a natural block).

Here attached is a dll which *should* work. ::)
I will however not support this version...

[attachment deleted due to age]

skyarkhangel

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Re: [MOD](Alpha 10) Mining&Co.: Alert speaker (V10.0 29-04-2015)
« Reply #35 on: May 16, 2015, 08:43:41 PM »

This won't work with the walls from Superior Crafting. They're considered different from the Vanilla walls since they upgrade themselves with research.

How do I make the alert speaker attach to modded walls?
This is coded in the dll part of this mod.
You must modify the Building_AlertSpeaker.CheckIfSupportingWallIsAlive function. Add an additional check on the Superior Crafting wall definitions (it currently checks the supportive wall is a vanilla one or a natural block).

Here attached is a dll which *should* work. ::)
I will however not support this version...

I also had a problem with SC. But, i decided it another way, modifying SC. SCWall -> Wall.
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