An abundance of Parkas, and possible solutions to it

Started by nils, January 01, 2015, 12:52:20 PM

Previous topic - Next topic

nils

One "problem" I am having in my games is that due to the large numbers of attackers, I also end up with a large amount of clothes. This is both great for generating some income, and for clothing my own guys, but it does cause minor gameplay issues; most importantly it removes the need for growing cotton or harvesting leather and sewing my own clothes. Parkas especially take a ton of time and a lot of material, and it's just so much easier to wait for the first winter attack wave and take their stuff.

I don't know if there's a damage system for clothes planned, i.e. if they wear out over time. If this is ever the case, it could be possible to just set clothes taken from someone who died in a fight to "broken".

Another solution might be to make colonists very unhappy if they strip dead bodies. I mean, sure, they shot those pirates in self defense, but a lot of people might think it's wrong to then loot them for their clothes - they'd prefer to treat the dead with dignity.

A third option might be to drop cloth instead of clothes, at least sometimes, representing damaged clothes. Engine wise it might even simply be a chance of turning the clothes into cloth based on how long the body has been dead.

Scotty


Ksera

I believe in the change log it says that equipment will wear down and things outside will too. So I guess there is the degeneration of some of those parkas planned for the next update possibly.

I just sell all the clothes at the earliest possible moment for now. Usually dont have a problem.

Zombull

Still plenty of use for cloth if you want to leverage carpets to keep your colonists spirits up. Also, something along the lines of an 2x Herbal Medicine + 5x Cloth = Medkit recipe would certainly give you a reason to plant cotton.