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Author Topic: [MOD] (Alpha 8) Wizardry Mod (0.1.5)  (Read 13619 times)

Seigghart

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Re: [MOD] (Alpha 8) Wizardry Mod (0.1.3)
« Reply #15 on: January 03, 2015, 07:36:11 PM »

Sigils are a lot like Runes, except they are much older and usually are made with paint and put directly on a person's body.
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Omega12

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Re: [MOD] (Alpha 8) Wizardry Mod (0.1.3)
« Reply #16 on: January 03, 2015, 07:38:41 PM »

So like a Sigil of Healing?

And Runes are objects, yes?

-Edit-

Also, Is the black mages hat even black?
« Last Edit: January 03, 2015, 07:46:55 PM by Omega12 »
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Seigghart

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Re: [MOD] (Alpha 8) Wizardry Mod (0.1.3)
« Reply #17 on: January 03, 2015, 07:57:11 PM »

Kind of, though they add the ability to the person, it would be Rune of Healing and Sigil of Healing Touch.
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Omega12

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Re: [MOD] (Alpha 8) Wizardry Mod (0.1.3)
« Reply #18 on: January 03, 2015, 08:00:23 PM »

Do they wear off or would it be a costly investment but last forever?
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millenium

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Re: [MOD] (Alpha 8) Wizardry Mod (0.1.3)
« Reply #19 on: January 03, 2015, 08:11:12 PM »

neat transmutation and alchemy sounds neat. get rid of all my stone for gold to make more m.a.i. i can see runes sigils and circles being used for pretty much every current technological need. a power system with magic as a basis vs electricity would be good. circle of volcanic might=heater. circle of sylvanis=solar lamp and fertilizer pump. may need to come up with some neat magic stuff to heal people as well.
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Seigghart

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Re: [MOD] (Alpha 8) Wizardry Mod (0.1.3)
« Reply #20 on: January 03, 2015, 08:12:00 PM »

they're made of paint... paint wears off.
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Omega12

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Re: [MOD] (Alpha 8) Wizardry Mod (0.1.3)
« Reply #21 on: January 03, 2015, 08:47:52 PM »

Ah okay. I see, I see. Transmutation, eh? sounds pretty cool! And yea, all of that stuff sounds pretty cool. It will all probably take a while, but I'll continue trying and maybe I will be able to find out .dll's!
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Seigghart

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Re: [MOD] (Alpha 8) Wizardry Mod (0.1.3)
« Reply #22 on: January 04, 2015, 12:19:44 AM »

transmutation is a branch of Alchemy.
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Omega12

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Re: [MOD] (Alpha 8) Wizardry Mod (0.1.3)
« Reply #23 on: January 04, 2015, 01:03:23 AM »

And Alchemy is Potion brewing?

-Edit-

Anyone have some kind of awesome texture maker XD these clothing textures are getting the best of me....
« Last Edit: January 04, 2015, 02:35:58 AM by Omega12 »
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Seigghart

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Re: [MOD] (Alpha 8) Wizardry Mod (0.1.3)
« Reply #24 on: January 04, 2015, 02:47:48 AM »

alchemy is the art of turning one thing into another, this can be done using a catalyst, or as millennium probably is thinking, the use of symbols much like in Full Metal Alchemist.
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Omega12

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Re: [MOD] (Alpha 8) Wizardry Mod (0.1.3)
« Reply #25 on: January 04, 2015, 01:12:13 PM »

Okay, thanks for all your help btw XD
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BinaryBlackhole

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Re: [MOD] (Alpha 8) Wizardry Mod (0.1.4)
« Reply #26 on: January 04, 2015, 03:36:00 PM »

Do lighting wands stun mechanoids?
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Iwillbenicetou

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Re: [MOD] (Alpha 8) Wizardry Mod (0.1.4)
« Reply #27 on: January 04, 2015, 03:42:56 PM »

Either that or set the electric wand to have an EMP effect. :P
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Omega12

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Re: [MOD] (Alpha 8) Wizardry Mod (0.1.4)
« Reply #28 on: January 04, 2015, 04:01:09 PM »

Either that or set the electric wand to have an EMP effect. :P

It did have an EMP effect at first, but it never hurt anything like I couldn't hunt with it, so I just put it to Damage type Bomb. EMP grenades don't work either.
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Iwillbenicetou

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Re: [MOD] (Alpha 8) Wizardry Mod (0.1.4)
« Reply #29 on: January 04, 2015, 05:10:07 PM »

Oh... Is it possible to fire 2 different projectiles? Or is that too far
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