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Author Topic: [A15] Industrialisation (04-09-2016)  (Read 314453 times)

eatKenny

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[A15] Industrialisation (04-09-2016)
« on: January 02, 2015, 05:41:57 PM »

Industrialisation

Note:
due to lack of time i have to give up this mod permanently, if someone is interested to maintain/update this mod you will have my green light. all the resource from this mod are open for using. thanks for the support!











this mod adds some heavy industries to the game, e.g. concrete, mine, nuclear power plant and new trader ship "deep space mining ship".


Concrete:
- research: concrete production.
- use concrete mixer to produce concrete.
- use concrete to build concrete wall and other stuff related objects.
- with "concrete floor patch" you can build concrete floor and paved tile with concrete.

Copper:
- a type of metal, not so strong as iron or steel, but provide lots of beauty.
- use copper to build stuff related objects.

High-grade Steel:
- stronger than steel, using electric arc furnace to produce.

Electric arc furnace(EAF):
- where you make high-grade steel and some other jobs too.
- requires research "electric smelting" and very power hungry.

Skydriller:
- a device to oder a plasma drilling at certain location, will creat a mining hole.
- market value 3500, you can buy this device from deep space mining ship or combat suppiler.
(thanks to Rikiki for helping the "beam effect")

Deep Mine:
- can only be built on a mining hole.
- more mining skill means more resource gain.
- power consumption: 3200W.
- with "Water Patch" it will need water as "fuel" to cool down the drill head.

Refinery:
- automatic refinery accelerates the mining speed at deep mine by 20%.
- only one refinery can be linked to deep mine.

Nuclear Power Plant:
- research: nuclear power plant.
- requires uranium as fuel.
- power output: 15kW.
- enemies will attack the power plant.

Aluminium:
- a type of metal softer and lighter than steel but provides some beauty.
- use aluminium to build stuff related objects.



"Concrete Floor Patch"
- overhauls vanilla concrete floor and paved tile, they are now made of concrete and have more beauty.



"Water Patch"
- brings water into the game, this patch overhauls some vanilla buildings.
- build hand water pump or electric water pump(needs research) to get water.
- some buildings need water to be built, some need water as "fuel".
- most meals need water as ingredient.


A Nice Add-on from MasterDihtung
MasterDihtung's Ore Pack
eatKenny's Industrialization Addon





DOWNLOAD A15:
https://www.dropbox.com/s/4m30qf6inz0meu5/Industrialisation_A15.zip?dl=0




Changelog:
Code: [Select]

2016-09-04 update:
- updated to A15
- Adds "Water Patch".

2016-08-18 update:
- Adds "Concrete Floor Patch".

2016-07-24 update:
- A14 update.
- deep mine nolonger requires drillhead or coolant, for balance, more power consumption and less resource gain.
- some other balances.

2016-04-21 update:
- A13 update.
- reworked deep mine, adds refinery.
- some balances.

2016-01-24 update:
- adds combat realism patch, so you can craft armor vest with high-grade-steel now.

2015-09-20 update:
- rebalances for copper, copper floor, concrete
- remake texture copper and copper ore(more like oxidized copper)

2015-09-06 update:
- A12 update
- removes some features that not so useful or need to be rework
- Mining with Deep Mine now related to mining skill
- some other balances


v0.9:
- initial reelease

v0.91:
- new stuff: bronze
- more stuff to mine
- some balances

v0.95 beta
- lots of balances
- nuclear power plant reworked
- added skydrill / mining hole

v0.96
- Alpha 9 update
- adds aluminium, geothermal heater and hazmat suit
- rebalanced nuclear power plant

v0.97 beta
- adds iron, steel, 2 types of furnace, concrete foundation and new floors
- vanilla game overhaul
- balances

v0.98
- A10 update
- ditched some not so useful thing and small balances

v0.99
-A11 update


« Last Edit: February 02, 2017, 04:53:12 AM by eatKenny »
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john pretzel

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Re: [Mod] (Alpha 8) Industrialisation v0.9 (02-01-2015)
« Reply #1 on: January 02, 2015, 05:50:05 PM »

Looking forward to play with this!  :)

This mod sort of adds a source of income, right?
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eatKenny

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Re: [Mod] (Alpha 8) Industrialisation v0.9 (02-01-2015)
« Reply #2 on: January 02, 2015, 05:55:47 PM »

Looking forward to play with this!  :)

This mod sort of adds a source of income, right?

yes i'm tired of digging an entire mountain to find 1000 steel. but you can't use mine to make money either, it just give you what you currently need.

HBKRKO619

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Re: [Mod] (Alpha 8) Industrialisation v0.9 (02-01-2015)
« Reply #3 on: January 02, 2015, 06:02:28 PM »

Thank you eatKenny, we now have more or less the successor of the deepdriller from Rikki. That's perfect, thank you, really :)
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pktongrimworld

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Re: [Mod] (Alpha 8) Industrialisation v0.9 (02-01-2015)
« Reply #4 on: January 02, 2015, 06:05:57 PM »

wonderful.


yah, was disappointed when rikki decided to not make the deepdriller anymore.

but glad someone else did it!
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eatKenny

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Re: [Mod] (Alpha 8) Industrialisation v0.9 (02-01-2015)
« Reply #5 on: January 02, 2015, 06:10:24 PM »

we now have more or less the successor of the deepdriller from Rikki.
at some point yes, but in this mod it's simply worktable based, so it need some one to "control the mining drill" and takes time and resource (drill head and big power consumption) to produce what you need, so i hope it's somehow balanced.

Loki88

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Re: [Mod] (Alpha 8) Industrialisation v0.9 (02-01-2015)
« Reply #6 on: January 02, 2015, 06:48:04 PM »

Now imma have to fiddle with this too in order to add the extra stuff made of concrete I added to mine (more than the little bit I sent you in the original concrete obsession mod, I may actually be obsessed :P )

Keep up the good work!!!
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Vaperius

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Re: [Mod] (Alpha 8) Industrialisation v0.9 (02-01-2015)
« Reply #7 on: January 02, 2015, 06:54:00 PM »

Best idea ever.... *hugs* combine them all into one mod and offer them also as their standalones...everyone will love you eternally...
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HBKRKO619

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Re: [Mod] (Alpha 8) Industrialisation v0.9 (02-01-2015)
« Reply #8 on: January 02, 2015, 07:01:40 PM »

we now have more or less the successor of the deepdriller from Rikki.
at some point yes, but in this mod it's simply worktable based, so it need some one to "control the mining drill" and takes time and resource (drill head and big power consumption) to produce what you need, so i hope it's somehow balanced.

Absolutly, that was the point of my "more or less" xD The changes you made balance it well, thank you again :)
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eatKenny

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Re: [Mod] (Alpha 8) Industrialisation v0.9 (02-01-2015)
« Reply #9 on: January 02, 2015, 07:17:27 PM »

Now imma have to fiddle with this too in order to add the extra stuff made of concrete I added to mine (more than the little bit I sent you in the original concrete obsession mod, I may actually be obsessed :P )

about that: i was planning to take your suggestion but on second thought i decided to respect the existing content from Tynan and not change it ;)

Loki88

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Re: [Mod] (Alpha 8) Industrialisation v0.9 (02-01-2015)
« Reply #10 on: January 02, 2015, 07:27:48 PM »

Now imma have to fiddle with this too in order to add the extra stuff made of concrete I added to mine (more than the little bit I sent you in the original concrete obsession mod, I may actually be obsessed :P )

about that: i was planning to take your suggestion but on second thought i decided to respect the existing content from Tynan and not change it ;)

If you want and I get a sec to do it I can throw together some concrete floors (different tiles and brick patterns) I wish floors could use the stuff system :(
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Mechanoid Hivemind

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Re: [Mod] (Alpha 8) Industrialisation v0.9 (02-01-2015)
« Reply #11 on: January 02, 2015, 09:58:18 PM »

Dude did i ever tell you i love you B) Man your the best i use a boat load of power and the nuclear power its the solution
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eatKenny

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Re: [Mod] (Alpha 8) Industrialisation v0.9 (02-01-2015)
« Reply #12 on: January 03, 2015, 04:20:40 AM »

I wish floors could use the stuff system :(

that's exactly what i want too.

StriderGunship

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Re: [Mod] (Alpha 8) Industrialisation v0.9 (02-01-2015)
« Reply #13 on: January 05, 2015, 01:50:04 PM »

eatKenny, could you please make a nuclear power plant for building it under a roof? Because of lightning bolts...
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eatKenny

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Re: [Mod] (Alpha 8) Industrialisation v0.9 (02-01-2015)
« Reply #14 on: January 05, 2015, 02:08:45 PM »

eatKenny, could you please make a nuclear power plant for building it under a roof? Because of lightning bolts...
the flammability of the nuclear power plant is 0 so i dont think lighting strike is a big threat. but as you wish i give you the new .xml file, replace the old one with this. (Mods\Industrialisation\Defs\ThingDefs\NPP.xml)

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