Ludeon Forums

Ludeon Forums

  • February 18, 2020, 07:57:41 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [A17] Prisoner Outfit - 26/08/2017  (Read 9236 times)

Chicken Plucker

  • Colonist
  • ***
  • Posts: 799
  • Chicken Refugee with too many mods to update
    • View Profile
[A17] Prisoner Outfit - 26/08/2017
« on: August 04, 2017, 08:28:57 AM »



Last update: 26/08/2017 - No more movement speed penalty for jumpsuits.
Download

Latest update:


Prisoners don't look opressed enough for you?
Do you sometimes get confused because the prisoners and colonists dress alike?

Say no more.

This mod introduces the outfit you need to possibly commit unethical practice that breaches human right laws and Geneva convention laws of war.


This mod adds the following:
- Prisoner jumpsuits, on-skin, covers torso and legs.
- A head bag that I can't force into a prisoner because I don't know CSharp, rip. It's pretty much there pointlessly
- Categories for prisoner outfits for quick enabling/disabling in stockpiles

Not included:
- Soap dropping
- Andy Dufresne
- Shawshank Prison
- Gulag
- Guantanamo Bay
- George Bush
- 9/11 inside jobtitle
- Torture

Previews:




Credits to:
Shinzy - Coding system.
TRP - Colonist Body Art base
Warner Bros - Deathstroke, plz don't sue me WB, I haf no mani, ripperooni
kaptain-kavern - Coding
Jesus Christ - died for me and you

Steam workshop link:
http://steamcommunity.com/sharedfiles/filedetails/?id=1099669474

« Last Edit: August 26, 2017, 02:52:31 PM by ChickenForcer »
Logged

Hypsandar

  • Muffalo
  • *
  • Posts: 1
  • Refugee
    • View Profile
Re: [A17] Prisoner Outfit
« Reply #1 on: August 04, 2017, 08:41:11 AM »

Nice, do prisoners get the clothes automatically? If not, how do i make colonists craft prisoner outfits?
Logged

Chicken Plucker

  • Colonist
  • ***
  • Posts: 799
  • Chicken Refugee with too many mods to update
    • View Profile
Re: [A17] Prisoner Outfit
« Reply #2 on: August 04, 2017, 08:47:23 AM »

Nice, do prisoners get the clothes automatically? If not, how do i make colonists craft prisoner outfits?

No you have to craft it, it's in the tailor bench. Making the prisoners wear the outfit is done manually by stripping them and placing these jumpsuits as the only outfit available for a stockpile in their room

Canute

  • Transcendent
  • *****
  • Posts: 8134
  • Refugee
    • View Profile
Re: [A17] Prisoner Outfit
« Reply #3 on: August 04, 2017, 09:26:36 AM »

Take a look into Straitjackets from jecrell.
You got the ability to force pawn's into them.
Logged

SpaceDorf

  • Transcendent
  • *****
  • Posts: 4054
  • Secretly Captain Obvious
    • View Profile
Re: [A17] Prisoner Outfit
« Reply #4 on: August 04, 2017, 10:13:10 AM »

But Jecrell is one of the few Warlocks around here who know the dark art of C#...
also he made a great tutorial :)


Yes .. the Paperbag from the Masks Discussion.
Logged
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Chicken Plucker

  • Colonist
  • ***
  • Posts: 799
  • Chicken Refugee with too many mods to update
    • View Profile
Re: [A17] Prisoner Outfit
« Reply #5 on: August 04, 2017, 11:13:55 AM »

But Jecrell is one of the few Warlocks around here who know the dark art of C#...
also he made a great tutorial :)


Yes .. the Paperbag from the Masks Discussion.

This is 110% correct Canute, I'm sorry but here's another mod from me that hasn't got enough magic for it, learning C+ will be something I'll decide to do when I have time.

Canute

  • Transcendent
  • *****
  • Posts: 8134
  • Refugee
    • View Profile
Re: [A17] Prisoner Outfit
« Reply #6 on: August 04, 2017, 11:24:20 AM »

Ohhh and i thought you got bored, when i look at all these mods you released lately ! :-)
Logged

SpaceDorf

  • Transcendent
  • *****
  • Posts: 4054
  • Secretly Captain Obvious
    • View Profile
Re: [A17] Prisoner Outfit
« Reply #7 on: August 04, 2017, 01:39:50 PM »

It's not that hard .. the problem is to get the info you want out of the game :)

But you are right so far, that the time you spend on your mods at the moment and trying to learn C# ( not + , also its C++  )
could lead into some really nasty rabbit holes.
Logged
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

faltonico

  • Guest
Re: [A17] Prisoner Outfit - 26/08/2017
« Reply #8 on: September 01, 2017, 05:33:54 PM »

There is a mod that made some apparel that can be forced onto a pawn. It can give a hedif when dressing and if can only be removed with a key. The code is open even.
It is not posted here on the forums because if for mature audiences.
It would be perfect for the head bags.
Logged

Chicken Plucker

  • Colonist
  • ***
  • Posts: 799
  • Chicken Refugee with too many mods to update
    • View Profile
Re: [A17] Prisoner Outfit - 26/08/2017
« Reply #9 on: September 02, 2017, 12:45:36 AM »

There is a mod that made some apparel that can be forced onto a pawn. It can give a hedif when dressing and if can only be removed with a key. The code is open even.
It is not posted here on the forums because if for mature audiences.
It would be perfect for the head bags.

I'm ashamed to say that I know the mod you're talking about. "RJW"

Also uses C#, been too busy to work on my other mods due to Doom stuff sadly, but once I get around more I can improve my other mods

faltonico

  • Guest
Re: [A17] Prisoner Outfit - 26/08/2017
« Reply #10 on: September 02, 2017, 09:09:41 AM »

There is a mod that made some apparel that can be forced onto a pawn. It can give a hedif when dressing and if can only be removed with a key. The code is open even.
It is not posted here on the forums because if for mature audiences.
It would be perfect for the head bags.

I'm ashamed to say that I know the mod you're talking about. "RJW"

Also uses C#, been too busy to work on my other mods due to Doom stuff sadly, but once I get around more I can improve my other mods
Ashamed why? Not mature enough? xD
Anyways, I'll try by myself to fit the code to your mod, just to see if i can, i'll take it as practice. I can't promise i will be able to do it though.
Logged

Modraneth

  • Drifter
  • **
  • Posts: 70
  • Refugee
    • View Profile
Re: [A17] Prisoner Outfit - 26/08/2017
« Reply #11 on: January 12, 2018, 10:04:07 AM »

b18 version? i saw it on steam but people with no-steam version cant download it
Logged

Chicken Plucker

  • Colonist
  • ***
  • Posts: 799
  • Chicken Refugee with too many mods to update
    • View Profile
Re: [A17] Prisoner Outfit - 26/08/2017
« Reply #12 on: January 12, 2018, 12:32:41 PM »

b18 version? i saw it on steam but people with no-steam version cant download it

https://ludeon.com/forums/index.php?topic=37014.0

Here is my Beta 18 modlist, it's also on my signature