Metal bars as a craftable item

Started by kingtyris, January 03, 2015, 05:44:50 PM

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kingtyris

As any good gamer knows, whenever a game features metal ores as items, it should also include an option to smelt them into metal bars.

Why would we do this you ask? Well, as the game progresses, resources storage becomes more problematic. Larger colonies tend to require larger caches of resources on-hand for repairs, new structures, etc. One metal bar could represent, say, 5 pieces of metal, yet remain stackable, thus rendering a stack of 50 metal bars equal in value to 250 metal.

Such a systems could work well for other items, like turning wood logs into planks.

Geertje123

Then those are only for trade I'm guessing? Because you can't do anything with bars and planks, and it would be unrealistic to turn the bars back into ore to use them for builds.

kingtyris

Not so. How realistic is it already to turn raw ore into a thermal generator? Or turn logs into a conduit wall. The game already asks for a certain level of suspension of belief.

Geertje123

Quote from: kingtyris on January 04, 2015, 04:08:38 PM
Not so. How realistic is it already to turn raw ore into a thermal generator? Or turn logs into a conduit wall. The game already asks for a certain level of suspension of belief.

True, but that would mean rewriting a lot of code