(Mod Request/Idea) Farm Animals

Started by AlfredoDaPig, January 04, 2015, 07:18:06 AM

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AlfredoDaPig

If the colonists had animals to farm, there would be no need for going hunting so often, and would allow them to have 2 constant food supplies, keeping them full on food for a very long period of time. There will be a need for a hunger bar on the animals that goes down very quickly to keep up a challenge and balance it out. Also the items necessary to add would be, chicken (meat and animal), Beef (raw and cooked), Cow, Milk, Pig, Pork (raw and cooked), Sheep, Lamb chops (raw and cooked), fences (wood, steel, plasteel, ect.), feeding trough (wood and steel only), Leather and Wool (Cow, Chicken, and Pig leather), and the animals will need pins to be held in, or like prisoners, they cannot be captured, make them come randomly into the world, depending on story teller as to how often they will come (as well as difficulty), Phoebe Basebuilder=30% chance per day on builder difficulty, 5% chance on extremely challenging, and progressively go down with the others. For Randy, The chance will not depend on the difficulty, but the event that just passed, negative event like raider attack, eclipse, ect.= 1.5% chance for the animals to come, good event like airship drop, colonist gain, ect.= 13.5% chance for the animals to come. Also some new weapons such as Hoes, Rakes, Sickles, Forks, Shovels, and Spade (Yes there is a difference).