[1.3] Crash Landing (v14.01) (04-08-2021)

Started by Katavrik, January 04, 2015, 12:53:47 AM

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Katavrik

Quote from: Nanao-kun on August 10, 2016, 01:22:02 PM
Is it possible to have the unknown ship crashing event without having to go through your own crash at the very start? Or does it already do that on non-crash landing scenarios?

non-crash landing scenarios should work this way.

Nanao-kun


Dekent59

Wow this is awesome, I doubled the min and max ship parts that fall and had a great 'fun' time starting, I never want to start a new game without this again lol.  I hope you are able to get the hard version working with prepare carefully! 

Vhaluus

love the idea of the mod.

The one issue I'm having though is that some of the stuff that drops is insanely valuable which causes the raids that occur even early on to be insanely huge.

to give you an example my current game I just started has:

2.5k gold
900 vandicium
1 vandicium sculpture worth $33k
1 vandicium sculpture worth $54k
1 gold structure worth $12k

my colony is showing as worth 481,554 on day 1 before I've even managed to build beds. This is just the stuff that doesn't burn in a fire, I shudder to think what it would be if I'd saved more.

Fregrant

Make the treasure cache in the mountain and forbid it. Maybe that would to work  ;D

Katavrik

- Updated for A15c

- New content added:
-- Furniture cargo container.
-- Contraband cargo container. It hold drugs.
-- Alien pod. Hive and bugs.
-- High Tech module. Component assembler and high tech research bench. And components.

- Various tweaks:
-- Resource container quantity is now based on item cost. No longer tons of super valuable resources. But art can still be very valuable.
-- Domesticated animals pen can bring cows, chickens and other animals with wilderness <0.1.
-- Domesticated animals pen holds some kibble.
-- Survived spacers from random ship crash will leave the map.
-- Added animal products to the food container.
-- More components in some parts.
-- Simple ship part will leave ship chunks.
-- Crashed batteries can be uninstalled like vanilla batteries.
-- Weapon deck new contain mortars and turrets.
-- Rebalanced Big Ship parts probabilities.

Some tips: If you have a very valuable things, and you fear a tough raid will appear, place such thing on the probable path of the raiders. Sometimes they see valuables and decide to grab them and end the raid.

notfood


Makko

In the version with Hardcore SK A14 the craters left by the parts are extremely intrusive, since they can't really be covered over or smoothed out. That means you'll have really ugly terrain inside your buildings and it makes it hard to see items on the ground sometimes, is there a way to increase the rate at  which the craters disappear?

They seem to vanish after a long time normally.

okiri

A few questions:

Does this change all the scenarios? Or can I start a normal scenario?
Would normal scenarios be affected in some way?
Can I add this mod to my existing save? I know the crash landing won't happen, but, does the other events happen?

Katavrik

Quote from: Makko on September 06, 2016, 03:54:37 PM
In the version with Hardcore SK A14 the craters left by the parts are extremely intrusive, since they can't really be covered over or smoothed out. That means you'll have really ugly terrain inside your buildings and it makes it hard to see items on the ground sometimes, is there a way to increase the rate at  which the craters disappear?

They seem to vanish after a long time normally.
I dont know, what craters are you talking about. May be hardcore SK add some new mechanics. This mod only contains fuel puddle that prevents building, but lasts for 24 hours.

Quote from: okiri on September 06, 2016, 10:30:14 PM
A few questions:

Does this change all the scenarios? Or can I start a normal scenario?
Would normal scenarios be affected in some way?
Can I add this mod to my existing save? I know the crash landing won't happen, but, does the other events happen?
1. It does not chance normal scenarios. You can start normal scenario and will have a normal start.
2. With normal scenario, this mod adds only random events, when small ships crashlanded near your base.
3. Yes you can. Everything should be working. And other random events will happen.

Treason5240

Love the crash landing mod!  Thank you for keeping it up.

I do have something odd I've run into.  During the hard mode scenario, once my pawns are exposed to fire in any form, the will continually and spontaneously start to combust from that point forward even after being completely extinguished.

Makes it impossible to have any sort of start in this version.

Katavrik

Quote from: Treason5240 on September 07, 2016, 02:49:50 AM
Love the crash landing mod!  Thank you for keeping it up.

I do have something odd I've run into.  During the hard mode scenario, once my pawns are exposed to fire in any form, the will continually and spontaneously start to combust from that point forward even after being completely extinguished.

Makes it impossible to have any sort of start in this version.

Such things happen, when you trying to use Hard Scenario with EdB Prepare Carefully. They are not compatible.

Treason5240

Thanks for the swift reply!  I do, indeed, have EdB's Prepare Carefully in use.

blazenclaw

Quote from: Katavrik on September 06, 2016, 11:06:13 AM
- Updated for A15c
...
-- Alien pod. Hive and bugs.
...

While this is a cool idea, I wonder if it'd be possible to make this drop either not at the very start, or at least after a weapons supply dropped. I just installed the mod, and got wrecked by aliens landing on my face before any weapons did... was fun, but zero way to counter xD

drakemasta

i would like to see a bit of variety in the secondary crashes that occur after the main crash has finished

crash incidents

wreakage search (away from colony)
a ship is breaking up in re-entry and drops parts of it near your colony send some people to check the debris for usefull items. ->
rewards -> componets, animals, colonist or two, faction boost for rescue survivors.
hazards -> other debris looters follow you back, ship contained insect hive and they follow you back, mechs defend their crashed ship and kill one or multiple of the looters

would also like to see the different parts of the origional crash (animal pod, cryo pod, prisoner pod, etc.) be added to the trade goods pod occasional drop incident list.