[MOD HELP] Textures not loading completely

Started by 6135, January 04, 2015, 01:59:55 PM

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6135

I've got all the textures in the right place (my mod is the last on load order)
and some don't show, while others do.
Hera are some pictures, red circle means that it does not work, while the blue means that it does.
(i did not put the bbcode for the image because this one is to large)
http://i.imgur.com/9MIC0mT.jpg
And here are the paths that i used for the .png


Edit: After testing a bit more, it seems that the textures load if it's right after the core . but if it is the last on my load order (with mods) they don't show.I also zipped the file and uploaded it as an attachment . Uploaded to mediafire: https://www.mediafire.com/?92k3x73d37vvo3a
Edit2: After more testing i found that the meat textures i added always works, the only ones i can't seem to make works are the production tables and the animals

Asero

The quick and dirty way: (not recommended > If you have any other mods using said items it will all go to heck).

Copy the entire RimWorld\Mods\Core\Defs\ThingDefs folder to your my MyMod\Defs folder.

For the Animals to show up copy the Mods\Core\Defs\PawnKindDefs. Your MyMod\Textures\Things\Pawn\ needs and Animal subfolder. I get the squirrels and boomats to show up correctly but for some reason the muffalo doesn't...

Or just wait for the modding experts on the forum to show up  ;D

6135

Thanks. but i would rather not do that, i do not want to mess things up, but thanks for the help.

Asero

No Problem. Just did it that way to test your textures since I didn't want to go and do one at a time :o

Everything does show up correctly except for the muffalo. I don't think load order are going to solve your problems. Your going to have to look at what other mods you currently have loaded and deal with each item individually. One way or another, you are going to have to include ThingDefs and PawnKinds somewhere down the line for it to work.

Some pretty neat textures you have there by the way 8)

Loki88

Why not just ask for texture nurse to get an A8 update so that you can use all these textures again? Is that not where they're from?

6135

Oh, the textures are not mine :D they are a mix of 2 texture packs out there that i cannot recall the name.

6135

Quote from: Loki88 on January 04, 2015, 04:42:24 PM
Why not just ask for texture nurse to get an A8 update so that you can use all these textures again? Is that not where they're from?
No they are not from texture nurse, beacause texture nurse uses textures from another guy :D

6135

Quote from: Loki88 on January 04, 2015, 04:42:24 PM
Why not just ask for texture nurse to get an A8 update so that you can use all these textures again? Is that not where they're from?

Also i'm trying to make a mod, so i wouldn't go ask for another mod to update so i can make mine.

Loki88

It's more that you either need a def file to target the texture you want to use or a texture injector (texture nurse) to override the default textures with the ones you want used.

6135

If i need txnurse can you explain how i can loadsome textures while other do not

BeingBen

*Update*

Here is the file you will need to use for all these textures to load and look correct. Some of them I used a shaderType to bring the colors up a bit, but most of them were simply a plug and play with minimal effort other than making sure the files were in the correct order. Enjoy!

https://www.dropbox.com/s/14qxorvu5z472nh/6135.zip?dl=0

6135

Quote from: BeingBen on January 05, 2015, 01:06:24 PM
*Update*

Here is the file you will need to use for all these textures to load and look correct. Some of them I used a shaderType to bring the colors up a bit, but most of them were simply a plug and play with minimal effort other than making sure the files were in the correct order. Enjoy!

https://www.dropbox.com/s/14qxorvu5z472nh/6135.zip?dl=0

cool, thanks.
I tough changing vanilla textures was just adding the folders and the png files to my mod.

mrofa

You will get problems with textures that use multi  graphic type the most, only real way that i did find to couter this is to actually add in dll itself a path to texture, did try a custom thingdef but it did bug out from time to time even thrugh i think it was less than the vanilia one.
All i do is clutter all around.

6135

Quote from: BeingBen on January 05, 2015, 01:06:24 PM
*Update*

Here is the file you will need to use for all these textures to load and look correct. Some of them I used a shaderType to bring the colors up a bit, but most of them were simply a plug and play with minimal effort other than making sure the files were in the correct order. Enjoy!

https://www.dropbox.com/s/14qxorvu5z472nh/6135.zip?dl=0

Hay,hmm, the stove textures aren't working .

BeingBen

It has to be your other mods installed than, Everything works on my end with only Core installed. If you are doing nothing but dragging it over into your mods folder with Core it will load.