[Mod] (Alpha 8) 'Making Coffee' Mod by Toasty

Started by ToastyBuns, January 05, 2015, 06:45:43 PM

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ToastyBuns

Coffee Farming!

Have you ever wondered how those hard working crash-ees get up so early in the morning? Well now you know! It's with this coffee mod!

General Coffee Factory setup (i dunno how they got to sleep...):


Coffee Storage for later usage of said Coffee:


Growing the special ingredient (BTW it's Coffee!):


Taking names and filling mugs





Information

Features:
- Consumable Coffee
- Coffee Beans
- Coffee planting
- Coffee machine

Plans:
- Add a Coffee that has caffeine which increases rest but gives bad mood
- More production steps for Coffee

Change Log:
V 1.0 - Released mod


Download links:

        Mega


[attachment deleted due to age]

ToastyBuns

BTW if anyone can tell me how an item can increase rest then tell me and I will put it in this mod :)

Iwillbenicetou

Sweet!  8) looks amazing 10/10 would drink coffee again.
Mod Help! The basics on how to download mods!

ctgill

As I sit here drinking coffee looking to continue playing "Mod it til it crashes" seeing this was great. Downloading now. Looks awesome. Thanks.
Yes. Yes, this is a fertile land, and we will thrive. We will rule over all this land, and we will call it... "This Land.".

TheSilencedScream

Very unrealistic.

Who gets a negative mood from drinking coffee? ;)
Quote from: Topper on August 31, 2015, 03:33:25 AM
is the sledgehammer compatible with the romance mod?
Only in Rimworld.

Jaxxa

Quote from: TheSilencedScream on January 05, 2015, 09:36:22 PM
Very unrealistic.

Who gets a negative mood from drinking coffee? ;)

What it needs is after initially drinking coffee for a while you get a negative mood when you go without coffee.

Khrysanth

Quote from: Jaxxa on January 05, 2015, 09:55:33 PM
Quote from: TheSilencedScream on January 05, 2015, 09:36:22 PM
Very unrealistic.

Who gets a negative mood from drinking coffee? ;)

What it needs is after initially drinking coffee for a while you get a negative mood when you go without coffee.
Addiction and withdrawal effects could be useful (for more than just caffeine).

As for making a coffee production chain, there doesn't really need to be anything beyond what's here for standard coffee... Decaffeinating it would take more, of course.

Loki88

Someone just had to go and make a coffee mod... There's gotta be a way to add some kind of "coffee addiction" so I can make my colonists feel my pain! (I really do love coffee, some days I may have more coffee in my system than blood I swear [sleeping for 3 hours a day might have something to do with it...] )


DarknessEyes

Nice, I suggested it few days ago in another thread :D

I dont agree with a bad mood effect.

Other option to the bad mood could be:

* Each unit can only drink coffee one or two times per day (not sure if possible or easy to do).
* Drinking coffee reduces sleep time in 50% (units rest 50% faster)
De Surgeries
https://ludeon.com/forums/index.php?topic=18976.0
Adds 26 new surgeries to Rimworld.

Khrysanth

Some thoughts on how it could work:
Drinking coffee has an immediate effect that makes you less tired, and slows down becoming tired for a period of time (this portion does not stack.)
After that period, the second stage begins (the crash) - You become more tired faster for a period of time. Drinking more coffee during this stage can counter it (but this stage should stack, more coffee means you crash harder.)

TheSilencedScream

I should've mentioned this in my original post, but I bet if you'd named it 'Hot Coffee' mod, you'd have about triple the readers. :)
Quote from: Topper on August 31, 2015, 03:33:25 AM
is the sledgehammer compatible with the romance mod?
Only in Rimworld.

Professor Cupcake

Quote from: TheSilencedScream on January 05, 2015, 09:36:22 PM
Very unrealistic.

Who gets a negative mood from drinking coffee? ;)
Everyone?
Just maybe not straight away.
Taking caffeine is essentially just stealing waking hours from the future.
Gotta make up the time somehow.

Ramsis

I also must agree that Toasty needs to fix the system where coffee becomes required after a certain period or the negative effect happens.
Ugh... I have SO MANY MESSES TO CLEAN UP. Oh also I slap people around who work on mods <3

"Back off man, I'm a scientist."
- Egon Stetmann


Awoo~

Winter Hermit

Hello ToastyBuns (cool name btw)

I may have found a problem with your mod. You replace the BoBillsCook WorkGiver def file. By replacing this file there is no longer a BoBillsCook for the cook stove and therefore the colonists no longer use the cook stove to make meals.

I would suggest you simply change the def name to BoBillsMakeCoffee, then there shouldn't be a problem anymore.