[MOD] (Alpha 9) New Weather

Started by SC_Reaper, January 06, 2015, 12:13:09 PM

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SC_Reaper

New Weather
This mod is supposed to add to the small things in the game, and not making a huge game changer. Mostly something that you don't realise is there, and then suddenly it is. I was inspired making a mod that only adds a limited amount of content by Kirid with his mod Alpha Muffalos. Link to his mod: https://ludeon.com/forums/index.php?topic=3060.0

Hurricanes
The hurricanes are intended to be something that can easily be overcome, while in ideal situations, but can also be a huge penalty in a less ideal situation. These hurricanes usually lasts a few days and come by in the summer months. (unless it's freezing where you are.)



Showing speed differences with and without hurricanes.


Local Decompression
The local decompression is a weather which can be seen around 0 degress, usually in the spring or fall.
The concept is that an unknown event decompresses the atmosphere around your colony, leading to the following snow and fog.


Some colonists are minding their own business, when a Local Decompression occurs and the colony is suddenly engulfed in a thick layer of snow.

This was suggested by 'TheEpicNoob2014'


Firestorms
Sets your wold on fire! Quite literally...

Now there's a reason to look out for those warm, hot, periods of weather due to firestorms occuring, taking the lands down in a sea of flames if you aren't to lucky.

Darkness Compatible

That's right! The all in one pack now have two different versions. One that's just normal and then there's the compatible pack! The pack is designed to be played together with Viceroy's Darkness mod, which can be found here: https://ludeon.com/forums/index.php?topic=10327.0

Remember that this version of the mod should only be used when using the darkness mod; if you want everything to look optimal. But it can be used without.

Authors/Modder
SC_Reaper and all people who have come with suggestions.

Downloads
Hurricanes: http://bit.ly/1zTRAsO
Local Decompression: http://bit.ly/1BLjNVk
Firestorms: http://bit.ly/1uQSgNX

The All In One Pack:http://bit.ly/1yhdFGV

The All In One Darkness compatible pack:http://bit.ly/1LqeoXf

How to install:
- Download the content and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.


About requests and what i can make.
Requests are welcome! Just remember that i have one restriction; i do not have the skills that allows me to make new dll content at the moment. So yes, as cool as it would be, sadly i won't be able to extend this mod with any new weather effects in the near future.

But remember that i will accept requests which i find that i will be able to make - which means that every request which have effects that are included in the vanilla game can be accepted. Weathers that require new dll content most likely won't.



Changelog
22/02 15 - Compability version of the All In One Pack have just been released. You can now play this mod together with the Darkness mod by Viceroy.
20/02 15 - Updated everything to alpha 9.
02/02 15 - Firestorm have been released.
18/01 15 - Changed the amount of snow generated over time by local decompressions.
18/01 15 - Changed the duration of the weathers. This should fix the very short/long/random duration.
15/01 15 - Corrected a minor error in the Local Decompression mod.
"Any sufficiently advanced technology is indistinguishable from magic"

Romi

Cool mod,you should add more wheater effects in the next update and it would be nice if you could add some details about them.Stay awesome.

xeonxifiaction

Sweet mod, going to try it out. Maybe see if a tornado is possible?

TheEpicNoob2014

Make a blizzard, with fog and REALLY thick snow? And can it slow all pawns on the map to about 20% of their normal speed!? Just a suggestion ;)
Sometimes, I like to go and use my copy and paste skills.
And when I do, I get really excited. Wanna know why?

Because, for me, modding is awesome.
#CopyAndPasteSkills

SC_Reaper

Quote from: xeonxifiaction on January 06, 2015, 12:42:43 PM
Sweet mod, going to try it out. Maybe see if a tornado is possible?
Quote from: TheEpicNoob2014 on January 06, 2015, 01:29:33 PM

Had the same ide too, but unfortunately, i'm not really a master programmer. At the moment i am able to use what's already there, in the xml files, to create new content. I basically take the old and make something new out of it. (Well, of course all text and such is made by myself. But hey, it's the process of learning! ;))

Quote
Cool mod,you should add more wheater effects in the next update and it would be nice if you could add some details about them.Stay awesome.
If i find a way, i will. :)

Quote
Make a blizzard, with fog and REALLY thick snow? And can it slow all pawns on the map to about 20% of their normal speed!? Just a suggestion ;)
Quote from: Romi on January 06, 2015, 12:41:30 PM
I should be able to do so. The fog wouldn't really make much sence in most situations, but if i places it's occurences right below and above 0 degrees celcius, it should make sence and work. I'll look into it. ;D
"Any sufficiently advanced technology is indistinguishable from magic"

Iwillbenicetou

If there's any chance, hurricanes usually happen in summer, or May, June, July months...
Mod Help! The basics on how to download mods!

SC_Reaper

Quote from: Iwillbenicetou on January 06, 2015, 07:55:37 PM
If there's any chance, hurricanes usually happen in summer, or May, June, July months...
Thanks for the notice. Updated it so that it only occours in the summer months. (Unless you are in a very warm cimate.)
"Any sufficiently advanced technology is indistinguishable from magic"

inman30


LittleMikey

If you're looking for suggestions, how about flash fires? (They are kind of topical in the moment since most of my country is currently ablaze).

If the temperature gets too high and there is too long between rainstorms, large uncontrollable fires will roll through the landscape. I know this kind of happens already with lightning strikes and the occasional dying boomrat, but usually rain comes and fixes everything. During a flash fire you would have no chance of rain coming to save you, and the fire would be far too severe to extinguish manually. You basically have to wait till the fire burns itself out, while doing things like cutting fire breaks in the grassland so it can't get close to your base and cause you to have a really bad time.

SC_Reaper

"Any sufficiently advanced technology is indistinguishable from magic"

SC_Reaper

Quote from: LittleMikey on January 07, 2015, 08:39:16 AM
If you're looking for suggestions, how about flash fires? (They are kind of topical in the moment since most of my country is currently ablaze).

If the temperature gets too high and there is too long between rainstorms, large uncontrollable fires will roll through the landscape. I know this kind of happens already with lightning strikes and the occasional dying boomrat, but usually rain comes and fixes everything. During a flash fire you would have no chance of rain coming to save you, and the fire would be far too severe to extinguish manually. You basically have to wait till the fire burns itself out, while doing things like cutting fire breaks in the grassland so it can't get close to your base and cause you to have a really bad time.
Well, it's a nice suggestion, but sadly, i'm cannot program what's needed to make this happen.
But i would reccomend checking out this mod, you could maybe suggest it there. :) https://ludeon.com/forums/index.php?topic=3859.0

Quote from: xeonxifiaction on January 06, 2015, 12:42:43 PM
Sweet mod, going to try it out. Maybe see if a tornado is possible?
It's Alpha 7 at the moment. But hey, there's your tornado! :D https://ludeon.com/forums/index.php?topic=3859.0
"Any sufficiently advanced technology is indistinguishable from magic"

dareddevil7

Quote from: SC_Reaper on January 06, 2015, 12:13:09 PM
New Weather

Hurricanes
The hurricanes are intended to be something that can easily be overcome, while in ideal situations, but can also be a huge penalty in a less ideal situation. These hurricanes usually lasts a few days and come by in the summer months. (unless it's freezing where you are.)



Showing speed differences with and without hurricanes.


Local Decompression
The local decompression is a weather which can be seen around 0 degress, usually in the spring or fall.
The concept is that an unknown event decompresses the atmosphere around your colony, leading to the following snow and fog.

This was suggested by 'TheEpicNoob2014'


Author/Mod Team
SC_Reaper


Download
Hurricanes: http://bit.ly/1zTRAsO
Local Decompression: http://bit.ly/1BLjNVk

How to install:
- Download the content and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

The decompression sounds like a whiteout, which is when its snowwing so hard you can only see about a foot ahead of yourself, very dangerous

SC_Reaper

Quote from: dareddevil7 on January 07, 2015, 04:38:29 PM
Quote from: SC_Reaper on January 06, 2015, 12:13:09 PM
New Weather

Hurricanes
The hurricanes are intended to be something that can easily be overcome, while in ideal situations, but can also be a huge penalty in a less ideal situation. These hurricanes usually lasts a few days and come by in the summer months. (unless it's freezing where you are.)



Showing speed differences with and without hurricanes.


Local Decompression
The local decompression is a weather which can be seen around 0 degress, usually in the spring or fall.
The concept is that an unknown event decompresses the atmosphere around your colony, leading to the following snow and fog.

This was suggested by 'TheEpicNoob2014'


Author/Mod Team
SC_Reaper


Download
Hurricanes: http://bit.ly/1zTRAsO
Local Decompression: http://bit.ly/1BLjNVk

How to install:
- Download the content and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

The decompression sounds like a whiteout, which is when its snowwing so hard you can only see about a foot ahead of yourself, very dangerous

You could say that it pretty much is. The decompression of the local atmosphere changes the water's form from their liquid state in the air, to their frosen form. The reason why so much snow? (This is just to people who may or may not ask about this later.) Well, when i sat and tested the short amount of time the decompression takes place, it just wasn't as satisfying as one should think. There only came a thin layer of snow, which on most scenarios would be fine, but i wanted it to be something that slows your colony down. So i bumped the numbers up a bit, simulating that it's summer, and there is much water hanging around. (There is a bit realism in this, but remember that this is a sci-fi world that we don't know much about, near anything could happen!)
"Any sufficiently advanced technology is indistinguishable from magic"

dareddevil7

good point, i have an idea for this, sand storms

ousire

Can weather events be made to be specific to only certain biomes, or seasons? And can they be made to directly effect colonist's moods?