Ludeon Forums

Ludeon Forums

  • July 16, 2020, 01:13:02 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 5

Author Topic: [1.0] Floor Lights  (Read 80040 times)

ROD

  • Muffalo
  • *
  • Posts: 19
  • Refugee
    • View Profile
Re: [A12] Floor Lights (v1.5 - Updated 31.08.2015)
« Reply #15 on: August 31, 2015, 09:23:19 AM »

Pretty cool. How about the Beauty ? Could you do a strip 1x0.1 ? So it would be like a airplane stripe ?  :)
Thank you for the mod, I'm going to use it now. I never liked the vanilla lamp anyways :P 
Logged

Temeez

  • Drifter
  • **
  • Posts: 79
  • Refugee
    • View Profile
Re: [A12] Floor Lights (v1.5 - Updated 31.08.2015)
« Reply #16 on: August 31, 2015, 09:31:24 AM »

Pretty cool. How about the Beauty ? Could you do a strip 1x0.1 ? So it would be like a airplane stripe ?  :)
Thank you for the mod, I'm going to use it now. I never liked the vanilla lamp anyways :P

Thank you, the lamps add a bit Beaty ;)
I do not know what a airplane stripe is, but I assume you mean something like a very thin light stripe on one side of a tile?
Logged

ROD

  • Muffalo
  • *
  • Posts: 19
  • Refugee
    • View Profile
Re: [A12] Floor Lights (v1.5 - Updated 31.08.2015)
« Reply #17 on: September 02, 2015, 06:00:24 AM »

That's the one :D

"In case of emergency, please follow the lights on the corridor" :D :D :D

Thank you !
Logged

Temeez

  • Drifter
  • **
  • Posts: 79
  • Refugee
    • View Profile
Re: [A12] Floor Lights (v1.5 - Updated 31.08.2015)
« Reply #18 on: September 02, 2015, 08:39:43 AM »

That's the one :D

"In case of emergency, please follow the lights on the corridor" :D :D :D

Thank you !

Updated to v1.6. Hope you like! :)

This mod also works with the Ultime Overhaul Modpack, providing the SC one is used (see the first post).
Logged

Cataphract

  • Drifter
  • **
  • Posts: 26
  • Nudist
    • View Profile
Re: [A12] Floor Lights (v1.6 - Updated 02.09.2015)
« Reply #19 on: November 02, 2015, 02:32:45 AM »

Just wanted to say that I adore this mod. Exactly what I needed for my spacer-tech outpost!

MechanoidHater

  • Drifter
  • **
  • Posts: 67
  • Refugee
    • View Profile
Re: [A12] Floor Lights (v1.6 - Updated 02.09.2015)
« Reply #20 on: April 16, 2016, 07:03:37 AM »

How about a alpha 13 update?
Logged

Temeez

  • Drifter
  • **
  • Posts: 79
  • Refugee
    • View Profile
Re: [A12] Floor Lights (v1.6 - Updated 02.09.2015)
« Reply #21 on: April 16, 2016, 01:40:03 PM »

How about a alpha 13 update?

Only because you said please, oh wait.. you didn't.. well here it is anyways: http://www.mediafire.com/download/e6yhcv835hog3hc/FloorLights.v1.7.zip

Link also updated on the main post. The power cables/wires are visible, not sure why, maybe the image file name is no longer called "Wire"..
Logged

Lesgalapagos

  • Muffalo
  • *
  • Posts: 14
  • Refugee
    • View Profile
Re: [A13] Floor Lights (v1.7 - Updated 16.04.2016)
« Reply #22 on: April 16, 2016, 01:54:02 PM »

I just tel it with my word : Merci beaucoup  :D
Logged

nuschler22

  • Colonist
  • ***
  • Posts: 591
    • View Profile
Re: [A13] Floor Lights (v1.7 - Updated 16.04.2016)
« Reply #23 on: April 16, 2016, 02:00:23 PM »

Use this all the time.  Thanks!
Logged

TheXIIILightning

  • Tester
  • Colonist
  • **
  • Posts: 157
    • View Profile
Re: [A13] Floor Lights (v1.7 - Updated 16.04.2016)
« Reply #24 on: May 04, 2016, 11:46:58 PM »

Good mod but I found a bug that only went away when I deactivated it. I can't build with this mod active since it won't generate any roofs. I have no idea why it happened.
The other mods I use are: Recycle, Storage, Hospitality and GlitterTech.

The problem persisted even after I deactivated Glitter so it can't be from that.
Logged
Check out these neat Rimworld Spreadsheets!
http://ludeon.com/forums/index.php?topic=6457.0

Temeez

  • Drifter
  • **
  • Posts: 79
  • Refugee
    • View Profile
Re: [A13] Floor Lights (v1.7 - Updated 16.04.2016)
« Reply #25 on: May 09, 2016, 06:00:21 AM »

Good mod but I found a bug that only went away when I deactivated it. I can't build with this mod active since it won't generate any roofs. I have no idea why it happened.
The other mods I use are: Recycle, Storage, Hospitality and GlitterTech.

The problem persisted even after I deactivated Glitter so it can't be from that.

I quickly tried this mod only and I didn't get that bug. Not sure what causes it, could be a combination of certain mods. Don't really have the time to investigate it.
Logged

kinebudking

  • Muffalo
  • *
  • Posts: 7
    • View Profile
Re: [A13] Floor Lights (v1.7 - Updated 16.04.2016)
« Reply #26 on: July 19, 2016, 02:58:46 AM »

is this going to be updated?
Logged

kaptain_kavern

  • Planetologist
  • ****
  • Posts: 2074
  • started 10 mods in one tick.
    • View Profile
    • RimWorldMod Slack - A place for live chatting about RimWorld modding
Re: [A13] Floor Lights (v1.7 - Updated 16.04.2016)
« Reply #27 on: July 19, 2016, 03:02:58 AM »

For more lights you can try Skullywags Misc Mods

Temeez

  • Drifter
  • **
  • Posts: 79
  • Refugee
    • View Profile
Re: [A13] Floor Lights (v1.7 - Updated 16.04.2016)
« Reply #28 on: July 19, 2016, 03:56:37 AM »

is this going to be updated?

Most likely not, at least anytime soon.
Logged

stryth

  • Muffalo
  • *
  • Posts: 1
  • Refugee
    • View Profile
Re: [A13] Floor Lights (v1.7 - Updated 16.04.2016)
« Reply #29 on: July 26, 2016, 10:12:19 PM »

temp patch to get rid of the errors in a14.

Floor Lights 1.7(fixed)
https://www.dropbox.com/s/ub64p5cvtf9c5wf/Floor%20Lights%201.7%28fixed%29.zip?dl=0

also a backup attachment.

[attachment deleted by admin - too old]
« Last Edit: July 26, 2016, 10:15:50 PM by stryth »
Logged
Pages: 1 [2] 3 4 5