Game Programming in Unity

Started by Delak, January 07, 2015, 04:03:48 PM

Previous topic - Next topic

Delak

Hello Rimworld community,

I am in the process of learning game design and programming using the Unity engine and looking to create a game with similar mechanics to Rimworld and need some advice on what tutorials and/or programming concepts to read more on. For example:

  • Building: walls and such
  • Procedural Generation of Content: For example having a shell of a building and having the interior Procedural Generated
  • Agent AI or Queuing work order system AI

Thanks in advance
Delak

iame6162013

Just experiment!
There isn't a best way to do it, just try something and something else.
Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

Delak

Thank you for the reply.

Would you have any advice on where to start (new to programming and game design). What should I be reading or what key concepts should I understand that would help me in those above areas. Knowing that I will be revising what I will be doing all the time. I just need that first step of gone in this direction..

THanks again
Delak

iame6162013

Quote from: Delak on January 08, 2015, 11:54:41 AM
Thank you for the reply.

Would you have any advice on where to start (new to programming and game design). What should I be reading or what key concepts should I understand that would help me in those above areas. Knowing that I will be revising what I will be doing all the time. I just need that first step of gone in this direction..

THanks again
Delak
If you want some help, just watch some youtube videos saying "making a game from scratch" add your language of chose to the end of it.
and you should get a good tutorial, trust me I did it for java and lwjgl and I got a framework set up.
Now it's a lot easier to add change (remove) things.
Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

Coenmcj

For the designing side, if you're up for paying money.
I'd recommend Tynan's Book, Designing Games
Moderator on discord.gg/rimworld come join us! We don't bite

thefinn

Yeah I'm doing the same right now, just experimenting, I grabbed the procore bundle, as it's pretty useful for people without artistic talent ;)

Has a grid system, and a way to rapidly prototype shapes and get them straight into the game.

https://www.assetstore.unity3d.com/en/#!/publisher/1458

Have been considering something along the lines of a single player SS13 kind of game.
Not too sure what particular style to do it in yet.