Different concept of "a storyteller"

Started by Gazz, November 09, 2013, 07:55:56 AM

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Gazz

Quote from: TynanThere’s also a new storyteller called Chill Callie Classic. She runs the same algorithm as her more uptight sister Cassandra, but at a more relaxed pace. Hopefully Callie will satisfy players who don’t want the intensity of Cassandra but don’t want to go all the way down to Phoebe.
Why does a storyteller have to be this monolithic entity?

With a data-driven storyteller, the player could adjust the dials for the different "character traits" individually, creating those "in-between" storytellers that players have been asking for... and which Chill Callie Classic is.

Every trait would be scaled from min to max, assigning how closely the storyteller matches invaders to your military strength, how large the random variation from your weapon technology is, and so on.

patoka

how was this ignored for so many years
1.0 is the best time to implement a custom storyteller
with slide bars you could adjust every attribute, be it max number of pawns, big threats, small threats and so on.
the face could be like a robot's, since you can adjust it like a machine, unlike a person whose personality you cant influence (like cassandra, pheobe and randy)
surely you dont need to rebutcher corpses that you already half butchered if you leave the table to smoke a joint real quick?