[A11b] Pawn State Icons (v04c) 22.07.2015

Started by Sadler, January 09, 2015, 01:22:50 PM

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SilverKnight

Might wanna change thread and note down the fix, almost missed this gem of a mod when grabbing updated mods

A1win

It still shows the disease icon for pawns that have had a body part replaced (peg leg, bionic arm, etc).

igwb

Quote from: A1win on April 15, 2016, 07:05:52 AM
It still shows the disease icon for pawns that have had a body part replaced (peg leg, bionic arm, etc).
Confirm that!

Kabump

Quote from: mo0504 on April 11, 2016, 04:22:42 PM
The reason for the broken flag is not this mod, any other mod what comes with more than one language does the same flag thing, i think its a problem of rimworld itself since the a13 update...

Correct, I noticed the broken flag before I even installed the update for a13 for this mod.

CatBattleZ

When is the alpha 12 version coming out?

RickyMartini

Quote from: CatBattleZ on April 16, 2016, 03:13:24 PM
When is the alpha 12 version coming out?

Alpha 12?? A13 is out, and there are patches for both if you look at the newest posts here.

ThreeMartiniLaunch

Quote from: A1win on April 15, 2016, 07:05:52 AM
It still shows the disease icon for pawns that have had a body part replaced (peg leg, bionic arm, etc).

Actually, I think it is pawns who do not have all of their original body parts.

Florius

Quote from: ThreeMartiniLaunch on April 17, 2016, 01:13:22 AM
Quote from: A1win on April 15, 2016, 07:05:52 AM
It still shows the disease icon for pawns that have had a body part replaced (peg leg, bionic arm, etc).

Actually, I think it is pawns who do not have all of their original body parts.

Correct. I hope this can be fixed though, as my whole colony has the disease icon now...

A1win

Quote from: ThreeMartiniLaunch on April 17, 2016, 01:13:22 AM
Actually, I think it is pawns who do not have all of their original body parts.

Yeah that's probably right. I'm playing with the disease icon hidden from the mod's options so it's not too bad.

lvlchg

Is the author working on a fully compatible A13 version?

Florius

Quote from: lvlchg on April 25, 2016, 04:32:16 AM
Is the author working on a fully compatible A13 version?

If you post something, at least read a few posts back please.
Previous page, or 2 there is an updated version.

lvlchg

Quote from: Florius on April 25, 2016, 12:55:26 PM
If you post something, at least read a few posts back please.
Previous page, or 2 there is an updated version.
I am aware of the updated version, I have both downloaded it and I am using it, however it is not fully compatible with A13, and the OP is still tagged [A11b]. Due to the bugs described in the updated version, I would very much like a proper A13 version, without the bugs.

Florius

Quote from: lvlchg on April 25, 2016, 01:05:33 PM
Quote from: Florius on April 25, 2016, 12:55:26 PM
If you post something, at least read a few posts back please.
Previous page, or 2 there is an updated version.
I am aware of the updated version, I have both downloaded it and I am using it, however it is not fully compatible with A13, and the OP is still tagged [A11b]. Due to the bugs described in the updated version, I would very much like a proper A13 version, without the bugs.

This is not possible as the owner of the mod doesn't update it anymore. We all want a proper mod but there is no source code available. So we will have to make the best of what we have :)
It is fully compatible, the only thing is the disease icon.

falcongrey

#253
Quote from: Florius on April 25, 2016, 03:11:50 PM
This is not possible as the owner of the mod doesn't update it anymore. We all want a proper mod but there is no source code available. So we will have to make the best of what we have :)
It is fully compatible, the only thing is the disease icon.

Wouldn't decompiling the dll be all that is needed to re-edit this mod? Or is there more to this than I see on the surface?

Edit: I currently have it as  a C# project on my computer. I can zip it up and send it to anyone who wants it...
It matters not if we win or fail. It's that we stood and faced it.

falcongrey

Quote from: pestilenz on April 26, 2016, 04:41:43 AM
In the posted zip, in the Assemblies folder there is an old mod's dll called RimWorld_ExampleProjectDLL.dll - I deleted it.

I'm talking about RimWorldIconMod.dll which pertains directly to this mod. I can parse through the decompile, add to it, remove from it... but have no clue really what I'm doing with it  using visual basic C#.
It matters not if we win or fail. It's that we stood and faced it.