[A12d] More Mechanoids (v1.07b - updated 31.12.2015)

Started by Orion, January 11, 2015, 08:25:33 AM

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skullywag

Im pretty sure. Infact i am deffo sure i can make one of the red eyed colonists spawn when "killed" by one of these mechs. Infact its simple as ive already done it somewhat in my purpleivy mod. Destroy the pawn on projectile hit or whatever and genspawn a new mech pawn setfactiondirect and yer done. Can do some other checks for sex of the killed pawn to match it up but thats just gravy....
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Orion

Version 1.01 is released, featuring Joey's graphics, a bit of tuning and spawning together with vanilla mechanoids.

Quote from: Coenmcj on January 12, 2015, 07:52:44 PM
Orion, What are your plans for the future of this?

Good question. For now I'm gonna see if I can join forces with Joey, since he's got great textures and great ideas. I like the assimilation idea, although generally I think it's too powerful if the player not only loses a pawn, but the enemy gains one on the spot as well.

Maybe the AI could kidnap pawns and then release them as assimilated versions in return a while later. The player would at least have a chance to prevent it. I'll have to think about it :)

temporaryname

WoW !! The new crawler is so cute~
I want one to be my pet *_*

I don't want to play with human anymore =(
And Bravo for your work, it's amazing =)

Coenmcj

Quote from: Orion on January 13, 2015, 04:28:26 AM
Good question. For now I'm gonna see if I can join forces with Joey, since he's got great textures and great ideas. I like the assimilation idea, although generally I think it's too powerful if the player not only loses a pawn, but the enemy gains one on the spot as well.

Maybe the AI could kidnap pawns and then release them as assimilated versions in return a while later. The player would at least have a chance to prevent it. I'll have to think about it :)
You could try a whole 'nother Mechanoid type which is purely to assimilate, no attacks, is somewhat slow but goes after any incapped colonists
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Orion

That's indeed what I was thinking... the snatcher bot :)

EDIT: I read your post again - maybe not exactly what I was thinking XD but close!

Coenmcj

Not quite eh, You're going for more a hit and run, while I'm thinking moreso on the spot, there in the thick of it.
Moderator on discord.gg/rimworld come join us! We don't bite

Orion

If I try to picture it, I also find it a bit odd if they convert a person on the spot. I'd expect some lengthy operation to get it done (at the very least an on the spot brain surgery).

Timber

Quote from: JoeysLucky22 on January 11, 2015, 11:43:53 AM
I'm Trying to wrap my head around XML and DLL modding. I know a bit of C# and unity so hopefully I can figure it out soon.

Here are a few I've made so far:



These are great! Are they implemented in the mod yet?
I ask not for a lighter burden but for broader shoulders. -Atlas

JoeysLucky22

Quote from: Timber on January 13, 2015, 12:36:44 PM
Quote from: JoeysLucky22 on January 11, 2015, 11:43:53 AM
I'm Trying to wrap my head around XML and DLL modding. I know a bit of C# and unity so hopefully I can figure it out soon.

Here are a few I've made so far:



These are great! Are they implemented in the mod yet?

They are not in the mod at the moment but I am currently working on it ;)

Coenmcj

Quote from: Orion on January 13, 2015, 10:34:52 AM
If I try to picture it, I also find it a bit odd if they convert a person on the spot. I'd expect some lengthy operation to get it done (at the very least an on the spot brain surgery).
Fair point, I was thinking of something on par with Husks from the mass effect series, but that makes alot more sense.
Moderator on discord.gg/rimworld come join us! We don't bite

Bredf

What if those guys with red eyes are the race who built the mechanoid which decided to turn their bodies into steel for better performance and they are split in 2 groups, those without armor, and those with plasteel armor, the latter being very rare and strong maybe?

Orion

Bredf, sounds interesting too... some sort of super high tech faction - maybe the ones behind the mechanoid attacks in the first place...

Avtomatik

Idea: 2nd row 4,5,6 texture

Since they are shielded from the front, they could be made close combat specialists that have 100% dmg resistance from the front side (if that can be coded).
Taking them down would require some good positioning and bait tactics

Timber

Quote from: JoeysLucky22 on January 13, 2015, 02:08:46 PM
They are not in the mod at the moment but I am currently working on it ;)

Can't wait to try it out!
I ask not for a lighter burden but for broader shoulders. -Atlas

Derringer97

Now i dont mean to be a downer, but i was thinking for those people who want to amp up the difficulty maybe a suicide bot that explodes much like a turret. Except it hunts walls and your defenses 8)