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Author Topic: [A12d] More Mechanoids (v1.07b - updated 31.12.2015)  (Read 250513 times)

veryinky

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Re: [MOD](Alpha 9) More Mechanoids (v1.03 - updated 23.03.2015)
« Reply #270 on: March 27, 2015, 04:40:02 PM »

Did you tried to change mod order? It...MIGHT work. For me, I lost my save anyway so I re-organized whole mod order and it seems okay except controlled mechanoids change everytime I load. (Though no long term test yet)
If you are worried about change it, maybe my temporary solution will work as a changed list of controlled mechanoids is not a big deal compared to not loadable at all.
Actually I tried your DLL and it worked. Though PAL isn't really worth it for my purposes. It does keep my tundra bunker complex warm (-62 outside, 22 degrees inside) without the need for heaters but it wasn't worth the thousands upon thousands of metal just so the dozen or so roomba crawlers don't overheat as much.



There's probably a much more efficient PAL arrangement too. Do the coolers need to be facing an open space?
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AllenWL

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Re: [MOD](Alpha 9) More Mechanoids (v1.03 - updated 23.03.2015)
« Reply #271 on: March 27, 2015, 07:21:10 PM »

Apparently, it also prevents your mechs going rouge, and going back on the path of human-slaughter.

Also, last I heard, PAL components don't count as a full wall, so it will sorta let heat leak through,
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Orion

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Re: [MOD](Alpha 9) More Mechanoids (v1.03 - 28.03.2015 - repairables!)
« Reply #272 on: March 28, 2015, 03:16:48 AM »

Released Version 1.03f
- final attempt at fixing weird savegame bug with PAL Core
- mechanoids can now be repaired

Though PAL isn't really worth it for my purposes.
It does make them more efficient and also allows you to keep them in the base during battles.

Yes, i love stuffing in as many mods as i can get to work together  ;D
Impressive! But if a bug occurs later in your game, it'll be hell to find the cause :P

It's my main complaint with the mod. Crawlers short circuit themselves, burn out their limbs and have to be bashed to death to be re-chipped.
Fixed!

AllenWL

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Re: [MOD](Alpha 9) More Mechanoids (v1.03 - 28.03.2015 - repairables!)
« Reply #273 on: March 28, 2015, 06:39:31 AM »

[
It's my main complaint with the mod. Crawlers short circuit themselves, burn out their limbs and have to be bashed to death to be re-chipped.
Fixed!
Uh, by that, do you mean they won't burn off their legs or they won't short-circuit, or we don't need to kill and re-chip?
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Orion

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Re: [MOD](Alpha 9) More Mechanoids (v1.03 - 28.03.2015 - repairables!)
« Reply #274 on: March 28, 2015, 09:09:09 AM »

I thought I'd leave that up to you to find out. But what it does is that colonists set to "Repair" will now fix Mechanoids when they're idle.

veryinky

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Re: [MOD](Alpha 9) More Mechanoids (v1.03 - 28.03.2015 - repairables!)
« Reply #275 on: March 28, 2015, 02:51:24 PM »

I think I'm going to stick to 1.03d with Latta's DLL. Latest version doesn't load for me.

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AllenWL

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Re: [MOD](Alpha 9) More Mechanoids (v1.03 - 28.03.2015 - repairables!)
« Reply #276 on: March 28, 2015, 11:56:17 PM »

I thought I'd leave that up to you to find out. But what it does is that colonists set to "Repair" will now fix Mechanoids when they're idle.
Welp, time to update the mod
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test_account

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Re: [MOD](Alpha 9) More Mechanoids (v1.03 - 28.03.2015 - repairables!)
« Reply #277 on: March 29, 2015, 02:02:49 AM »

Where is the download for the update, though? I can only find 1.03e
« Last Edit: March 29, 2015, 04:26:11 AM by test_account »
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Redshadow

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Re: [MOD](Alpha 9) More Mechanoids (v1.03 - 28.03.2015 - repairables!)
« Reply #278 on: March 29, 2015, 09:21:11 AM »

Just a quick report of a possible issue, when i'm ingame and I place down a PAC core, it all works fine, but when I load the game with the PAC in, it fails to load the save and I get the usual broken screen with distorted HUD elements, i'm currently running version A9 722, when I get around to updating i'll let you know if it was just a version incompatability
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Redshadow

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Re: [MOD](Alpha 9) More Mechanoids (v1.03 - 28.03.2015 - repairables!)
« Reply #279 on: March 29, 2015, 10:43:28 AM »

I use the latest available one, there isn't a link to 1.03f
« Last Edit: March 29, 2015, 10:46:00 AM by Redshadow »
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Latta

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Re: [MOD](Alpha 9) More Mechanoids (v1.03 - 28.03.2015 - repairables!)
« Reply #280 on: March 29, 2015, 11:06:08 AM »

Orion already updated, he just didn't fixed download link's NAME. Try to check file's uploaded time or its about.xml instead. I can see 1.03f there.
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Redshadow

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Re: [MOD](Alpha 9) More Mechanoids (v1.03 - 28.03.2015 - repairables!)
« Reply #281 on: March 29, 2015, 11:09:27 AM »

Well, in which case. I have the latest update. Guess i'll re-install it again, just to make sure

-edit
Yeah, it still doesn't work for me, but i'm not running the latest Rimworld. I'll get around to updating that.

-second edit
Turns out I can't update rimworld, my email provider automatically deletes emails after 3 months, so I've lost the download link  :'(
« Last Edit: March 29, 2015, 11:36:48 AM by Redshadow »
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Orion

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Re: [MOD](Alpha 9) More Mechanoids (v1.03 - 28.03.2015 - repairables!)
« Reply #282 on: March 29, 2015, 11:57:41 AM »

I think I'm going to stick to 1.03d with Latta's DLL. Latest version doesn't load for me.
Sorry, I can't read what's on there. Could you click the red message and make a larger picture so I can read all the text?

veryinky

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Re: [MOD](Alpha 9) More Mechanoids (v1.03 - 28.03.2015 - repairables!)
« Reply #283 on: March 29, 2015, 03:22:59 PM »

I clicking on it doesn't do anything, game's very locked up for me. I'm thinking it's because I'm using Haplo's "Miscellaneous 191 - Vanilla Enhanced" mod and there's some kind of conflict. I'm going to go through my mods to see if that's it.

I've got Misc 191:VE (Colonist Positioning 'n' Groups, Trader, Artefact, Locked Doors, BrainPals.), Vents only from heat distribution, Weapon Crafting, Hospitality and Less Incident Trolling.
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Orion

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Re: [MOD](Alpha 9) More Mechanoids (v1.03 - 28.03.2015 - repairables!)
« Reply #284 on: March 30, 2015, 05:57:13 AM »

Yeah, Miscellaneous is most likely not compatible with my mods. If you can't get a better screenshot, do send me your output log file, after it happened.
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