[A12] RimEffect (22-08-2015 v25) A12 Update

Started by Latta, January 13, 2015, 07:13:46 AM

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Novellum

#30
Quote from: Latta on February 27, 2015, 10:30:09 PM
Quote from: Dragoon on February 27, 2015, 10:26:12 PM
Will you be adding in any more ME weapons?
I'm a big fan of Cerberus' white-yellow weapons. So my priorities are:

Raptor for sniper rifle, Talon for heavy pistol, Hornet for SMG. For a shotgun, maybe Graal.
What about a Widow, Mattock, or Paladin as higher powered options?

Latta

Quote from: Novellum on February 27, 2015, 10:37:15 PM
Quote from: Latta on February 27, 2015, 10:30:09 PM
Quote from: Dragoon on February 27, 2015, 10:26:12 PM
Will you be adding in any more ME weapons?
I'm a big fan of Cerberus' white-yellow weapons. So my priorities are:

Raptor for sniper rifle, Talon for heavy pistol, Hornet for SMG. For a shotgun, maybe Graal.
What about a Widow, Mattock, or Paladin as higher powered options?
Mattock has been replaced by Harrier. I guess Widow is many people's favorite? I'll make it first than.

Zoimos

I would love to see geth weapons (maybe even geth faction too!).


Latta

(Finally) Added Widow sniper rifle. Included "Black" alternative texture! Go to the texture folder and replace widow.png with widowBlack.png



Avenger graphic revamped. Also, high tier weapons are now a bit cheaper.

Giraffe

What would be awesome is if you could make an alternate graphic or something for the tech shields, like a glowing silhouette instead of a bubble. I dunno how hard that would be to match the body types of pawns so that might even be in impossible thing though.

Chaplain

You know my over use of the Revenant in the ME multi can now take on a whole new level as it begins to seep into other games.

I would love to see some of the lower power but quicker shotguns along with the low powered rapid fire and multi-shot sniper rifles.  Definitely would help me more with the zombie games I've got going

doomonion

I am wondering if there's going to be a comp. patch for Combat Realism, any chance?  :(

Latta

Quote from: doomonion on March 25, 2015, 01:56:24 AM
I am wondering if there's going to be a comp. patch for Combat Realism, any chance?  :(
I don't think so, because... it's SF! How should I make RE weapons' stat... no idea.
If someone says that s/he is going to make a patch for Combat Realism I will appreciate. But not myself.

doomonion

#38
I would love to, I mean, I tried looking at it, but given a few days or weeks, I could probably come up with something that somewhat functions.
I think CR's author made it perfectly clear on how he converted vanilla weapons stats into CR stats, I could probably do the same while keeping ME weapons a lot better than vanilla counterparts.

Edit: I've been looking at other weapons mods too for CR compatibility, one thing that really gave me a migraine trying to port them was how the shotguns use different code in CR. Considering that this mod already uses that, so If I can get a frame of reference of how to edit it by looking at the comp. patch for Project armory and vanilla Project armory while cross-referencing them, I am almost certain that I can do this.

Latta

Quote from: Chaplain on March 09, 2015, 04:19:20 PM
I would love to see some of the lower power but quicker shotguns along with the low powered rapid fire and multi-shot sniper rifles.  Definitely would help me more with the zombie games I've got going

Now there are Katana(blade attached) shotguns! With much cheaper price, of course.

Updated to 23. There was various balance adjustments along with some graphic changes to Claymore, Phalanx and Revenant.

Full balance changes:

Predator:
Damage 12 <- 11
Cooldown 0.45 <- 0.33
Market value 650 <- 550

Phalanx:
Damage 15 <- 13
Accuracy medium 0.81 <- 0.85
Market value 720 <- 600

Claymore:
Damage 72 <- 56
Warmup 70 <- 65
Cooldown 2 <- 1.67
Accuracy touch 0.71 <- 0.76
Accuracy short 0.65 <- 0.73

Shuriken:
Warmup 70 <- 60
Accuracy touch 0.88 <- 0.90
Accuracy short 0.80 <- 0.81
Accuracy medium 0.65 <- 0.66
Market value 1250 <- 1200

Hurricane:
Warmup 55 <- 80
Accuracy touch 0.65 <- 0.82
Accuracy short 0.60 <- 0.66
Accuracy medium 0.36 <- 0.38
Accuracy long 0.19 <- 0.20
Range 21 <- 20
Market value 1650 <- 1600

Avenger:
Damage 11 <- 10
Warmup 90 <- 80
Range 30 <- 32
Market value 1700 <- 1750

Harrier:
Warmup 90 <- 100
Accuracy touch 0.64 <- 0.63
Accuracy short 0.79 <- 0.80
Accuracy medium 0.85 <- 0.83
Accuracy long 0.71 <- 0.70

Revenant:
Cooldown 1.4 <- 1.67
Accuracy short 0.57 <- 0.52
Accuracy medium 0.39 <- 0.38
Accuracy long 0.18 <- 0.19

Mantis:
Damage 50 <- 48
Market value 2350 <- 2250

Widow:
Cooldown 2.78 <- 3
Market value 2600 <- 2500


All stats were calculated via balance tables. I'm trying hard! But as it does not account burst count and range, feedbacks are welcomed.

Chaplain

So any chance this will be updated for A10?  I'm rather missing my Avenger.

Latta


Latta


Dragoon

Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

regenesis

I only need this mood update to complete my gameplay Latta where are you???