[MOD] (Alpha 7) More Power - smaller solar panels / wind turbine /ThermalGenMk2

Started by skullywag, September 16, 2014, 05:53:57 AM

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DracoGriffin

I was planning to start a new colony to test all the various mod updates; already found an error just when I start up RimWorld.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Non platform assembly: data-0A6F1028 (this message is harmless)
Fallback handler could not load library C:/RimWorld/RimWorld581Win/RimWorld581Win_Data/Mono/data-0A6F1028.dll
Non platform assembly: data-0A6F2430 (this message is harmless)
Fallback handler could not load library C:/RimWorld/RimWorld581Win/RimWorld581Win_Data/Mono/data-0A6F2430.dll
Non platform assembly: data-0A700838 (this message is harmless)
Fallback handler could not load library C:/RimWorld/RimWorld581Win/RimWorld581Win_Data/Mono/data-0A700838.dll
Could not load UnityEngine.Texture2D at Things/Building/BatteryMk2 in any active mod or in base resources.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MatFrom with null sourceTex.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Non platform assembly: data-0A704040 (this message is harmless)
Fallback handler could not load library C:/RimWorld/RimWorld581Win/RimWorld581Win_Data/Mono/data-0A704040.dll
Non platform assembly: data-0A709A58 (this message is harmless)
Fallback handler could not load library C:/RimWorld/RimWorld581Win/RimWorld581Win_Data/Mono/data-0A709A58.dll
Non platform assembly: data-09F80268 (this message is harmless)
Fallback handler could not load library C:/RimWorld/RimWorld581Win/RimWorld581Win_Data/Mono/data-09F80268.dll
Could not load UnityEngine.Texture2D at Things/Building/BatteryMk2 in any active mod or in base resources.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MatFrom with null sourceTex.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)


Looks like there is an issue with the MK2 Battery?
Current Mods (A-Z):
AnimuHair, EdBInterface, Extended Stoneworking, FastFloors, Immersive Pack, kilroy Turret Pack, Modular Tables, MoreHair, MoreHydroponics, PowerSwitch, RecipeNurse, skullywag Pack, SurgeryExtendedAndBionics, Synthmeat, T-Mod Pack

skullywag

Huh? Did i not commit that battery texture...lemme check...

Nope must have missed it. Ill fix that tonight. If you want it to work right now add a texturr called "BatteryMk2" to textures/Things/Building in my mod. It was only a recoloured battery from the core game. Grab the standard battery from the art thread stickied in the mod forum or use your own...as said ill fix this when im home tonight.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Clibanarius

Eagerly awaiting that change whenever you can make it, skully! I updated when I shouldn't have and now I can't use MorePower until the battery art is implemented. Oy.

skullywag

Sorry had a family emergency last night. Ill get this done as soon as i can.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Clibanarius


skullywag

Yeah all good my 1 year old girl had a crazy high fever and stuff so got to ride in ambulance to hospital didnt get home until 5am....good times. Shes on the mend now so should be all normal soon. Ill update this is the next hour hopefully while shes having a nap.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Clibanarius

A: That's terribly scary and all but thank goodness she's okay now! And B: Thanks for the effort and speed, I appreciate it!

skullywag

Updated with missing graphic, I had accidentally committed it to my moredeco mod, which is why it was still working for me locally...doh!
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

DracoGriffin

Any chance we could get research required for larger wind turbines?

I like the idea of running wind/solar power.
Current Mods (A-Z):
AnimuHair, EdBInterface, Extended Stoneworking, FastFloors, Immersive Pack, kilroy Turret Pack, Modular Tables, MoreHair, MoreHydroponics, PowerSwitch, RecipeNurse, skullywag Pack, SurgeryExtendedAndBionics, Synthmeat, T-Mod Pack

skullywag

Larger wind turbines how, just bigger in size and better power production?
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

DracoGriffin

Yeah, essentially; like they won't ever be as strong as Solar unless there's a storm but provide energy throughout night.

Just like how you made solar panels smaller (1x1, 2x2, 3x3, I believe); just in reverse for Wind Turbines. Small Wind Turbine is 2x4; so maybe 3x6 and 4x8 or something? Mostly because height can't be really expressed currently. Good trade-off between Solar Panels (smaller/compact, more efficient, only work in sunlight) vs Wind Turbines (larger, less efficient, works day/night, better in storms, not affected by eclipses).

Food for thought!
Current Mods (A-Z):
AnimuHair, EdBInterface, Extended Stoneworking, FastFloors, Immersive Pack, kilroy Turret Pack, Modular Tables, MoreHair, MoreHydroponics, PowerSwitch, RecipeNurse, skullywag Pack, SurgeryExtendedAndBionics, Synthmeat, T-Mod Pack

skullywag

Anyone interested in the smaller versions of power production in this mod? debating updating it...
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

HBKRKO619

As you wish Skully, if you have the time ^^. It add diversity and diversity is always good ^^