Mortar improvements

Started by Sir Wagglepuss III, January 14, 2015, 04:08:46 PM

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Sir Wagglepuss III

Had a small conversation on one of Yeti's videos for Rimworld on improving mortars.

Two things would make Mortars much better in Rimworld tbh.

First being, to use shells as an ammo supply (Attach hopper, drop shells in, bingo). This will prevent 4-8 strong mortar batteries from being able to blast any opponent out of existence upon arrival, as well as putting a little thought into when things should be shelled.

Second, a spotting system. Either a required tech item to equip on pawns or simply having them within a distance of the spot targetted by a mortar. Shells that are being "Spotted" would have a much tighter area to fall in. This would mean if you want to use your limited shells most effectively, you'll have to actually put a pawn at risk. We all know more risk = more drama which is what Rimworld be all about. Make spotting be a short range affair, like 5-10 tiles less than M-24 range and perhaps the tech item to put you 5-10 tiles above M-24 range.

I know nothing else currently uses ammo restrictions, but artillery grade weaponry seems fairly warranted for it, and it'd be kinda hard to make up some head-canon to explain why your mortars all have unlimited HE rounds lol.

Johnny Masters

Fog of War + Ammo + spotter + reliable mortar = win

Jaxxa

I have a mod that adds shells fired out of mortars, and it looks like it might be coming in the base game next alpha.

Enjoyment

It will be good to you, to read RimWorld changelog, before makin' some ideas ))

Jan 9
*Artillery cannons now require artillery shells to fire and are more powerful.
English is neither my native lang nor my strong side...

skullywag

Wonder how hes doing the loading...for some reason i doubt hes using a hopper...maybe a bill so they have to be constantly getting shells, keep your ammo close that kind of thing.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Sir Wagglepuss III

Quote from: Enjoyment on January 15, 2015, 02:11:20 AM
It will be good to you, to read RimWorld changelog, before makin' some ideas ))

Jan 9
*Artillery cannons now require artillery shells to fire and are more powerful.


I suppose you're going to tell me spotting for mortars is in the change log too?

litlbear

yes