Ludeon Forums

Ludeon Forums

  • September 26, 2021, 06:25:07 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4

Author Topic: [MOD] (Alpha 8) Rim-Cartels - Black Market Traders (v1.1 update: 19/01/15)  (Read 28344 times)

Mechanoid Hivemind

  • Colonist
  • ***
  • Posts: 579
  • All Knowing overlord
    • View Profile
Re: [MOD] (Alpha 8) Rim-Cartels - NewMOD woo! (v1.0 update: 16/01/15)
« Reply #15 on: January 16, 2015, 03:36:53 PM »

I could do but not all colonist would be high at once, and people may get a bit annoying at the colourful displays :D
Please dont cause i cant handle flashing colors :/
Logged
The individual is obsolete. When you and your kind are extinct, we will cleanse our collective memory of the stain of your existence.

Kubouch

  • Colonist
  • ***
  • Posts: 168
  • Novice copy-paster
    • View Profile
Re: [MOD] (Alpha 8) Rim-Cartels - NewMOD woo! (v1.0 update: 16/01/15)
« Reply #16 on: January 16, 2015, 04:03:58 PM »

I could do but not all colonist would be high at once, and people may get a bit annoying at the colourful displays :D

You can make an optional event:
"Due to a major eruption nearby, a lot of alcalic gases were released from underground deposits. The following atmospheric change allows for spreading the Acid Extract into the air. Enjoy the ride!" :D

elStrages

  • Colonist
  • ***
  • Posts: 531
  • Attempting to MOD..
    • View Profile
    • Cybernetic Storm MOD
Re: [MOD] (Alpha 8) Rim-Cartels - NewMOD woo! (v1.0 update: 16/01/15)
« Reply #17 on: January 16, 2015, 05:58:12 PM »

hahahahaaa we will see :)
Logged

popster99

  • Colonist
  • ***
  • Posts: 205
  • modded to hell and back
    • View Profile
Re: [MOD] (Alpha 8) Rim-Cartels - NewMOD woo! (v1.0 update: 16/01/15)
« Reply #18 on: January 17, 2015, 12:42:26 AM »

that event would be awsome
Logged

Zeni

  • Muffalo
  • *
  • Posts: 9
  • Refugee
    • View Profile
Re: [MOD] (Alpha 8) Rim-Cartels - NewMOD woo! (v1.0 update: 16/01/15)
« Reply #19 on: January 17, 2015, 05:09:02 AM »

Who do you sell it to? i cant get the exotic dealer to take any substance!

also if you plan on continuing to work on this mod, can i suggest you make a new tribe based around the DEA who do random raids? that would be AWESOME
Logged

elStrages

  • Colonist
  • ***
  • Posts: 531
  • Attempting to MOD..
    • View Profile
    • Cybernetic Storm MOD
Re: [MOD] (Alpha 8) Rim-Cartels - NewMOD woo! (v1.0 update: 16/01/15)
« Reply #20 on: January 17, 2015, 07:22:08 AM »

Who do you sell it to? i cant get the exotic dealer to take any substance!

also if you plan on continuing to work on this mod, can i suggest you make a new tribe based around the DEA who do random raids? that would be AWESOME
It should sell to some traders.  I will look Into it, it maybe farmers.

That's a good idea. I like it. Galactic drug enforcement squads.
Logged

Epyk

  • Colonist
  • ***
  • Posts: 343
  • Epyk Pack & Epokalypse Manager
    • View Profile
Re: [MOD] (Alpha 8) Rim-Cartels - NewMOD woo! (v1.0 update: 16/01/15)
« Reply #21 on: January 17, 2015, 02:54:09 PM »

Who do you sell it to? i cant get the exotic dealer to take any substance!

also if you plan on continuing to work on this mod, can i suggest you make a new tribe based around the DEA who do random raids? that would be AWESOME
It should sell to some traders.  I will look Into it, it maybe farmers.

That's a good idea. I like it. Galactic drug enforcement squads.

Will these drug enforcers make you do your own acid at gun point?
Logged
Click picture for Epyk Pack!
Try Epokalypse!

elStrages

  • Colonist
  • ***
  • Posts: 531
  • Attempting to MOD..
    • View Profile
    • Cybernetic Storm MOD
Re: [MOD] (Alpha 8) Rim-Cartels - NewMOD woo! (v1.0 update: 16/01/15)
« Reply #22 on: January 17, 2015, 03:30:47 PM »

Maybe. Or they will probably just come in and shoot the place up!
Logged

popster99

  • Colonist
  • ***
  • Posts: 205
  • modded to hell and back
    • View Profile
Re: [MOD] (Alpha 8) Rim-Cartels - NewMOD woo! (v1.0 update: 16/01/15)
« Reply #23 on: January 18, 2015, 01:38:37 AM »

or you could add 2 black market ships one is worker for the drug enforcement place and the other or a real black market and you could tell the difference but it would be a bit hard
Logged

elStrages

  • Colonist
  • ***
  • Posts: 531
  • Attempting to MOD..
    • View Profile
    • Cybernetic Storm MOD
Re: [MOD] (Alpha 8) Rim-Cartels - NewMOD woo! (v1.0 update: 16/01/15)
« Reply #24 on: January 18, 2015, 04:11:52 AM »

I will add it to my list
Logged

StorymasterQ

  • Planetologist
  • ****
  • Posts: 2113
  • Muffalo Burger!
    • View Profile
    • StorymasterQ’s List of Dubious RimWorld Quotes
Re: [MOD] (Alpha 8) Rim-Cartels - NewMOD woo! (v1.0 update: 16/01/15)
« Reply #25 on: January 18, 2015, 08:14:56 PM »

Changed time perception! Slow speed = Fast speed and vice versa. Confusion HOO!
Logged
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. - Myself

The dubious quotes list is now public. See it here

elStrages

  • Colonist
  • ***
  • Posts: 531
  • Attempting to MOD..
    • View Profile
    • Cybernetic Storm MOD
Re: [MOD] (Alpha 8) Rim-Cartels - NewMOD woo! (v1.0 update: 16/01/15)
« Reply #26 on: January 19, 2015, 07:19:15 AM »

Changed time perception! Slow speed = Fast speed and vice versa. Confusion HOO!
I don't understand what you are trying to say?
Logged

popster99

  • Colonist
  • ***
  • Posts: 205
  • modded to hell and back
    • View Profile
Re: [MOD] (Alpha 8) Rim-Cartels - NewMOD woo! (v1.0 update: 16/01/15)
« Reply #27 on: January 19, 2015, 01:58:47 PM »

lol
Logged

elStrages

  • Colonist
  • ***
  • Posts: 531
  • Attempting to MOD..
    • View Profile
    • Cybernetic Storm MOD
Re: [MOD] (Alpha 8) Rim-Cartels - Black Market Traders (v1.1 update: 19/01/15)
« Reply #28 on: January 19, 2015, 03:58:01 PM »

Bug fixes done! and I added the black market. completely compatible with old saves so now you should find it easy to sell on your drugs ;) happy days
Logged

StorymasterQ

  • Planetologist
  • ****
  • Posts: 2113
  • Muffalo Burger!
    • View Profile
    • StorymasterQ’s List of Dubious RimWorld Quotes
Re: [MOD] (Alpha 8) Rim-Cartels - Black Market Traders (v1.1 update: 19/01/15)
« Reply #29 on: January 19, 2015, 09:17:38 PM »

Changed time perception! Slow speed = Fast speed and vice versa. Confusion HOO!
I don't understand what you are trying to say?
Lol, sorry, had too much coffee.

Anyway, what about when all the colonists are drugged (or some other condition), there's some sort of change in time perception. Simulate this by switching the key mapping for the Slow Speed and the Fast Speed (1 and 3). Therefore, when the player wants to go Slow Speed, they'll actually moving Fast, and vice versa.

Confusion! :D also, Evil!
Logged
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. - Myself

The dubious quotes list is now public. See it here
Pages: 1 [2] 3 4